Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
GDevelop 4.0.90
Version bump
GDevelop 4.0.89
- Add complete Dutch translation
- Add Finnish translation
- Fix AdMob object banner default position being top of the screen
- Internal changes and improvements
- Fix 'Always' condition for HTML5 games
- Fix tilemap object crash when using an empty image
- Add support for importing TMX files (created with Tiled Map Editor: http://www.mapeditor.org/) in TiledMap objects.
- Fix storage actions not properly persisting values in some cases
- Improve performance of PanelSprite ("9-patch") object for HTML5 games.
- Update the rendering engine of HTML5 games, pixi.js, to v3.0.8
- Audio files can be added as resources (like images) to preload them in HTML5 games
- Enhance performance of musics on Android
- Fix native games not launching properly when put in a directory containing unicode characters.
- Fix issues with external layouts editors.
- Wording fixes
- Fix 404 error when previewing a HTML5 game on recent linux distributions.
GDevelop 4.0.88
- Fixed Vertical Synchronization and framerate limit not applied after changing the window resolution in native games
GDevelop 4.0.87
- Fix small bug in Destroy Outside behavior of HTML5 games
- Add an option to repeat borders and center textures of PanelSprite objects for HTML5 games
- Improve performances of PanelSprite objects for HTML5 games
- Fix hitboxes collision condition for HTML5 games
GDevelop 4.0.86
- Fix conflicts when exporting a game using different images with the same file name.
- Fix error when deactivating a behavior of an object that was just created.
- Fix scene editor not properly refreshed after being resized on OS X.
GDevelop 4.0.85
- Huge internal changes to have multi-language support ("Unicode") in games.
- New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
- Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
- New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
- Improved export of HTML5 games to Cordova/Intel XDK.
- New editor for text objects
- Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
- Hold Shift in scene editor to resize object while keeping its aspect ratio.
- Hold Shift in scene editor to rotate an object in increments.
- "Snap to grid" now snaps objects when resizing them in scene editor.
- Improvements on TileMap objects, including a reduced memory consumption for large maps.
- Improvements for HDPI ("retina") screens.
- Several bugfixes for pathfinding that should now work properly in all cases.
- Fixed search not working in the objects editor.
- Fixed extra border condition of Destroy Outside Behavior.
- New PIXI Particles advanced Javascript demo.
- Fixed objects from hidden layers could still be selected and moved in scene editor
- Internal code cleaning and improvements.
- Fixes for Mac OS X in the scene editor.
- Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
- Add support for horizontal mouse wheel in the scene editor.
- Various bug fixes
Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!
GDevelop 3.6.84
- Fix crash when editing newly created TileMap objects on Windows
- Fix HTML5 games not loading when more than one image was refering to the same file.
GDevelop 3.6.83
- Fix crash when using light objects on Windows
GDevelop 3.6.82
- Update translations to their latest versions from https://crowdin.com/project/gdevelop
GDevelop 3.6.81
- New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
- New 'Pick nearest object' condition
- New condition to check if a mouse button is released
- New condition to check if a key is released
- New sound system for HTML5 with huge performance improvements
- Update rendering engine of HTML5 (Pixi.js) for improved performances
- New "Advanced 3D tower" technical demo
- Add Backspace as an alternative to Delete key shortcut in most editors
- Fixed the high cpu usage when switching to the event editor on Linux
- Fixed images insertion order when adding multiple picture to an animation
- Fixed sprite global color action for HTML5 games
- Fixed scale factor of Sprite objects being negative when object is flipped
- Fixed pathfinding not working for native games
- Updated titles of some editors to make them more consistent
- Fixed crash with tilemap and large tilesets
- Fixed some GTK3 glitches
- Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games