Release Announcement: v0.0.1 and v0.0.2 #3
Andy16823
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To improve the usability of the framework, I have created two new tags: v0.0.1 and v0.0.2. Here's what's new and updated:
Changes in v0.0.2
1. Bug Fix: Batch Instance ID
instances.len() + 1
toinstances.len() - 1
, which is now consistent and makes more sense.2. Per-Instance Shader Buffer
vec4
buffer to the shader, which is processed on a per-instance basis.vec4
contains extra information for the shader, such as whether an instance is hidden or visible.3. New Feature: SpriteSheet Class
SpriteSheet
to simplify working with subimages within a texture.Beta Was this translation helpful? Give feedback.
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