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ui.py
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import pygame
from math import *
import chess
BROWN = (100, 75, 50)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
ROOK_W = 'PieceImages/white_rook.png'
KNIGHT_W = 'PieceImages/white_knight.png'
BISHOP_W = 'PieceImages/white_bishop.png'
QUEEN_W = 'PieceImages/white_queen.png'
KING_W = 'PieceImages/white_king.png'
PAWN_W = 'PieceImages/white_pawn.png'
ROOK = 'PieceImages/black_rook.png'
KNIGHT = 'PieceImages/black_knight.png'
BISHOP = 'PieceImages/black_bishop.png'
QUEEN = 'PieceImages/black_queen.png'
KING = 'PieceImages/black_king.png'
PAWN = 'PieceImages/black_pawn.png'
global piece_value
piece_value = {
'r': 5,
'n': 3,
'b': 3,
'q': 8,
'k': 10,
'p': 1
}
class UI:
def __init__(self, size):
self.size = size
self.tile_size = (self.size / 8)
self.positioner = 0.1
self.selected_square = (None, None)
self.board = [
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'],
['R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R'],
]
self.screen = pygame.display.set_mode((size, size))
self.piece_size = (int(self.tile_size - self.tile_size * self.positioner), int(self.tile_size - self.tile_size * self.positioner))
self.piece_images = {
'r': pygame.transform.scale(pygame.image.load(ROOK), self.piece_size),
'n': pygame.transform.scale(pygame.image.load(KNIGHT), self.piece_size),
'b': pygame.transform.scale(pygame.image.load(BISHOP), self.piece_size),
'q': pygame.transform.scale(pygame.image.load(QUEEN), self.piece_size),
'k': pygame.transform.scale(pygame.image.load(KING), self.piece_size),
'p': pygame.transform.scale(pygame.image.load(PAWN), self.piece_size),
'R': pygame.transform.scale(pygame.image.load(ROOK_W), self.piece_size),
'N': pygame.transform.scale(pygame.image.load(KNIGHT_W), self.piece_size),
'B': pygame.transform.scale(pygame.image.load(BISHOP_W), self.piece_size),
'Q': pygame.transform.scale(pygame.image.load(QUEEN_W), self.piece_size),
'K': pygame.transform.scale(pygame.image.load(KING_W), self.piece_size),
'P': pygame.transform.scale(pygame.image.load(PAWN_W), self.piece_size)
}
def draw_grid(self):
for y in range(len(self.board)):
for x in range(0, len(self.board[y])):
if x == self.selected_square[0] and y == self.selected_square[1]:
pygame.draw.rect(self.screen, BLUE, (self.tile_size * x, self.tile_size * y, self.tile_size, self.tile_size))
elif (x + y) % 2 == 0:
pygame.draw.rect(self.screen, WHITE, (self.tile_size * x, self.tile_size * y, self.tile_size, self.tile_size))
else:
pygame.draw.rect(self.screen, BROWN, (self.tile_size * x, self.tile_size * y, self.tile_size, self.tile_size))
def draw_pieces(self):
for y in range(len(self.board)):
for x in range(0, len(self.board[y])):
if self.board[y][x] != '':
self.screen.blit(self.piece_images[self.board[y][x]],
(x * self.tile_size + self.tile_size * self.positioner / 2, y * self.tile_size + self.tile_size * self.positioner / 2))
def selected_piece_movement(self, new_pos, first_pos, promotion, castle_detection):
curr_pos = (new_pos[0],new_pos[1])
piece = self.board[first_pos[1]][first_pos[0]]
if promotion != '':
piece = promotion
self.board[curr_pos[1]][curr_pos[0]] = piece
self.board[first_pos[1]][first_pos[0]] = ''
self.move_rook_for_castle(castle_detection, curr_pos, first_pos)
def move_rook_for_castle(self, castle_detection, curr_pos, first_pos):
if castle_detection != None:
if castle_detection > 0: # castling to the right
self.board[first_pos[1]][curr_pos[0] - 1] = self.board[first_pos[1]][7]
self.board[first_pos[1]][7] = ''
elif castle_detection < 0: # castling to the left
self.board[first_pos[1]][curr_pos[0] + 1] = self.board[first_pos[1]][0]
self.board[first_pos[1]][0] = ''
def set_selected_square(self, square):
if square == None:
self.selected_square = (None, None)
else:
self.selected_square = (square[0], square[1])
def get_seleceted_square(self):
return self.selected_square
def find_king(self, color):
for i in range(0, 8):
for j in range(0, 8):
if color:
if self.board[i][j] == 'K':
return (i, j)
else:
if self.board[i][j] == 'k':
return (i, j)
def king_safety(self):
black_king_pos = self.find_king(False)
white_king_pos = self.find_king(True)
black_king_adjusted = (abs(black_king_pos[0] - 4), abs(black_king_pos[1] - 4))
white_king_adjusted = (abs(white_king_pos[0] + 1 - 4), abs(white_king_pos[1] - 4))
print(black_king_adjusted, white_king_adjusted)
black_king_score = black_king_adjusted[0]**2 + black_king_adjusted[1]**2
white_king_score = white_king_adjusted[0]**2 + white_king_adjusted[1]**2
return black_king_score, white_king_score