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Source/CM_No_Pawn_Left_Behind
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No Pawn Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.</description >
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<modDependencies >
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- <li >
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- <packageId >brrainz.harmony</packageId >
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- <displayName >Harmony</displayName >
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- <steamWorkshopUrl >steam://url/CommunityFilePage/2009463077</steamWorkshopUrl >
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- <downloadUrl >https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl >
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- </li >
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</modDependencies >
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<loadAfter >
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<li >Ludeon.RimWorld</li >
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- <li >brrainz.harmony</li >
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</loadAfter >
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</ModMetaData >
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+ ## [1.0.0] - 2021-02-19
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+
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+ ### Added
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+ - Initial release
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<Patch >
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<Operation Class =" PatchOperationSequence" >
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- <!-- < success>Always</success> -- >
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+ <success >Always</success >
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<operations >
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<!-- Raiders kidnapping -->
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<WarningLevel >4</WarningLevel >
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</PropertyGroup >
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<ItemGroup >
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- <Reference Include =" 0Harmony" >
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- <HintPath >..\..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath >
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- <Private >False</Private >
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- </Reference >
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<Reference Include =" Assembly-CSharp" >
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<HintPath >..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath >
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<Private >False</Private >
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using System ;
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using System . Collections . Generic ;
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- using System . Text ;
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- using HarmonyLib ;
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using RimWorld ;
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using Verse ;
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using Verse . AI ;
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- using HarmonyLib ;
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- using UnityEngine ;
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+ using UnityEngine ;
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using RimWorld ;
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using Verse ;
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@@ -14,9 +13,6 @@ public class RescueMod : Mod
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public RescueMod ( ModContentPack content ) : base ( content )
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{
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- var harmony = new Harmony ( "CM_No_Pawn_Left_Behind" ) ;
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- harmony . PatchAll ( ) ;
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-
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_instance = this ;
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settings = GetSettings < RescueModSettings > ( ) ;
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}
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