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If you can dive to Canvas classes, you can see that some VideoDriver puts some bytes to Memory Registers. In some situations these Registers can be locked or damaged. When your kernel call canvas.Display(), canvas waits until these some Registers be able for writing. Now it haves minimum two ways:
enable that Registers
plug multithreading, wait for some time and reset graphics system.
I won't say that may right, but I think it could be a reason.
thats my kernel.c and thats my entire project and sometimes mouse doesent work for osmereason i
i have been trying to make a gui os for so long and im so close but i get that freeze thing please anyone help
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