if (USE_MUMBLE) add_definitions("-DUSE_MUMBLE") endif() set(COMMONLIST ${COMMON_DIR}/Assert.h ${COMMON_DIR}/Color.h ${COMMON_DIR}/Color.cpp ${COMMON_DIR}/Command.cpp ${COMMON_DIR}/Command.h ${COMMON_DIR}/Common.h ${COMMON_DIR}/Compiler.h ${COMMON_DIR}/Cvar.cpp ${COMMON_DIR}/Cvar.h ${COMMON_DIR}/Debugger.cpp ${COMMON_DIR}/Defs.h ${COMMON_DIR}/DisjointSets.h ${COMMON_DIR}/Endian.h ${COMMON_DIR}/FileSystem.cpp ${COMMON_DIR}/FileSystem.h ${COMMON_DIR}/IPC/Channel.h ${COMMON_DIR}/IPC/CommandBuffer.cpp ${COMMON_DIR}/IPC/CommandBuffer.h ${COMMON_DIR}/IPC/Common.h ${COMMON_DIR}/IPC/CommonSyscalls.h ${COMMON_DIR}/IPC/Primitives.cpp ${COMMON_DIR}/IPC/Primitives.h ${COMMON_DIR}/KeyIdentification.cpp ${COMMON_DIR}/KeyIdentification.h ${COMMON_DIR}/LineEditData.cpp ${COMMON_DIR}/LineEditData.h ${COMMON_DIR}/Log.cpp ${COMMON_DIR}/Log.h ${COMMON_DIR}/Math.h ${COMMON_DIR}/Optional.h ${COMMON_DIR}/Platform.h ${COMMON_DIR}/Serialize.h ${COMMON_DIR}/String.cpp ${COMMON_DIR}/String.h ${COMMON_DIR}/System.cpp ${COMMON_DIR}/System.h ${COMMON_DIR}/Util.cpp ${COMMON_DIR}/Util.h ${COMMON_DIR}/cm/cm_load.cpp ${COMMON_DIR}/cm/cm_local.h ${COMMON_DIR}/cm/cm_patch.cpp ${COMMON_DIR}/cm/cm_patch.h ${COMMON_DIR}/cm/cm_plane.cpp ${COMMON_DIR}/cm/cm_polylib.cpp ${COMMON_DIR}/cm/cm_polylib.h ${COMMON_DIR}/cm/cm_public.h ${COMMON_DIR}/cm/cm_test.cpp ${COMMON_DIR}/cm/cm_trace.cpp ${COMMON_DIR}/cm/cm_trisoup.cpp ${COMMON_DIR}/math/Vector.h ${ENGINE_DIR}/qcommon/q_math.cpp ${ENGINE_DIR}/qcommon/q_shared.cpp ${ENGINE_DIR}/qcommon/q_shared.h ${ENGINE_DIR}/qcommon/q_unicode.cpp ${ENGINE_DIR}/qcommon/q_unicode.h ${ENGINE_DIR}/qcommon/unicode_data.h ) if (DAEMON_PARENT_SCOPE_DIR) set(COMMONLIST ${COMMONLIST} PARENT_SCOPE) endif() # Tests for code shared by engine and gamelogic set(COMMONTESTLIST ${LIB_DIR}/tinyformat/TinyformatTest.cpp ${COMMON_DIR}/ColorTest.cpp ${COMMON_DIR}/CvarTest.cpp ${COMMON_DIR}/FileSystemTest.cpp ${COMMON_DIR}/StringTest.cpp ${COMMON_DIR}/cm/unittest.cpp ${COMMON_DIR}/MathTest.cpp ${COMMON_DIR}/UtilTest.cpp ${ENGINE_DIR}/qcommon/q_math_test.cpp ) set(RENDERERLIST ${ENGINE_DIR}/renderer/DetectGLVendors.cpp ${ENGINE_DIR}/renderer/DetectGLVendors.h ${ENGINE_DIR}/renderer/gl_shader.cpp ${ENGINE_DIR}/renderer/gl_shader.h ${ENGINE_DIR}/renderer/iqm.h ${ENGINE_DIR}/renderer/ShadeCommon.h ${ENGINE_DIR}/renderer/shaders.cpp ${ENGINE_DIR}/renderer/tr_animation.cpp ${ENGINE_DIR}/renderer/tr_backend.cpp ${ENGINE_DIR}/renderer/tr_bsp.cpp ${ENGINE_DIR}/renderer/tr_cmds.cpp ${ENGINE_DIR}/renderer/tr_curve.cpp ${ENGINE_DIR}/renderer/tr_fbo.cpp ${ENGINE_DIR}/renderer/tr_font.cpp ${ENGINE_DIR}/renderer/GeometryCache.cpp ${ENGINE_DIR}/renderer/GeometryCache.h ${ENGINE_DIR}/renderer/InternalImage.cpp ${ENGINE_DIR}/renderer/InternalImage.h ${ENGINE_DIR}/renderer/Material.cpp ${ENGINE_DIR}/renderer/Material.h ${ENGINE_DIR}/renderer/TextureManager.cpp ${ENGINE_DIR}/renderer/TextureManager.h ${ENGINE_DIR}/renderer/tr_image.cpp ${ENGINE_DIR}/renderer/tr_image.h ${ENGINE_DIR}/renderer/tr_image_crn.cpp ${ENGINE_DIR}/renderer/tr_image_dds.cpp ${ENGINE_DIR}/renderer/tr_image_jpg.cpp ${ENGINE_DIR}/renderer/tr_image_ktx.cpp ${ENGINE_DIR}/renderer/tr_image_png.cpp ${ENGINE_DIR}/renderer/tr_image_tga.cpp ${ENGINE_DIR}/renderer/tr_image_webp.cpp ${ENGINE_DIR}/renderer/tr_init.cpp ${ENGINE_DIR}/renderer/tr_light.cpp ${ENGINE_DIR}/renderer/tr_local.h ${ENGINE_DIR}/renderer/tr_main.cpp ${ENGINE_DIR}/renderer/tr_marks.cpp ${ENGINE_DIR}/renderer/tr_mesh.cpp ${ENGINE_DIR}/renderer/tr_model.cpp ${ENGINE_DIR}/renderer/tr_model_iqm.cpp ${ENGINE_DIR}/renderer/tr_model_md3.cpp ${ENGINE_DIR}/renderer/tr_model_md5.cpp ${ENGINE_DIR}/renderer/tr_model_skel.cpp ${ENGINE_DIR}/renderer/tr_model_skel.h ${ENGINE_DIR}/renderer/tr_noise.cpp ${ENGINE_DIR}/renderer/tr_public.h ${ENGINE_DIR}/renderer/tr_scene.cpp ${ENGINE_DIR}/renderer/tr_shade.cpp ${ENGINE_DIR}/renderer/tr_shader.cpp ${ENGINE_DIR}/renderer/tr_shade_calc.cpp ${ENGINE_DIR}/renderer/tr_skin.cpp ${ENGINE_DIR}/renderer/tr_sky.cpp ${ENGINE_DIR}/renderer/tr_surface.cpp ${ENGINE_DIR}/renderer/tr_types.h ${ENGINE_DIR}/renderer/tr_vbo.cpp ${ENGINE_DIR}/renderer/tr_video.cpp ${ENGINE_DIR}/renderer/tr_world.cpp ${ENGINE_DIR}/sys/sdl_glimp.cpp ${ENGINE_DIR}/sys/sdl_icon.h ) set(GLSLSOURCELIST # Common shader libraries ${ENGINE_DIR}/renderer/glsl_source/common.glsl ${ENGINE_DIR}/renderer/glsl_source/common_cp.glsl ${ENGINE_DIR}/renderer/glsl_source/shaderProfiler_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/shaderProfiler_fp.glsl # Material system shaders ${ENGINE_DIR}/renderer/glsl_source/material_cp.glsl ${ENGINE_DIR}/renderer/glsl_source/material_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/material_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/clearSurfaces_cp.glsl ${ENGINE_DIR}/renderer/glsl_source/cull_cp.glsl ${ENGINE_DIR}/renderer/glsl_source/depthReduction_cp.glsl ${ENGINE_DIR}/renderer/glsl_source/processSurfaces_cp.glsl # Screen-space shaders ${ENGINE_DIR}/renderer/glsl_source/screenSpace_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/blur_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/cameraEffects_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/contrast_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/fogGlobal_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/fxaa_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/fxaa3_11_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/motionblur_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/ssao_fp.glsl # Lighting shaders ${ENGINE_DIR}/renderer/glsl_source/depthtile1_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/depthtile1_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/depthtile2_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/lighttile_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/lighttile_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/computeLight_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/reliefMapping_fp.glsl # Common vertex shader libraries ${ENGINE_DIR}/renderer/glsl_source/deformVertexes_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/vertexAnimation_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/vertexSimple_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/vertexSkinning_vp.glsl # Regular shaders ${ENGINE_DIR}/renderer/glsl_source/debugShadowMap_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/debugShadowMap_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/fogQuake3_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/fogQuake3_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/forwardLighting_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/forwardLighting_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/generic_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/generic_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/heatHaze_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/heatHaze_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/lightMapping_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/lightMapping_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/liquid_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/liquid_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/portal_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/portal_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/reflection_CB_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/reflection_CB_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/screen_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/screen_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/shadowFill_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/shadowFill_fp.glsl ${ENGINE_DIR}/renderer/glsl_source/skybox_vp.glsl ${ENGINE_DIR}/renderer/glsl_source/skybox_fp.glsl ) set(SERVERLIST ${ENGINE_DIR}/server/server.h ${ENGINE_DIR}/server/sg_api.h ${ENGINE_DIR}/server/sg_msgdef.h ${ENGINE_DIR}/server/sv_bot.cpp ${ENGINE_DIR}/server/sv_ccmds.cpp ${ENGINE_DIR}/server/sv_client.cpp ${ENGINE_DIR}/server/sv_init.cpp ${ENGINE_DIR}/server/sv_main.cpp ${ENGINE_DIR}/server/sv_net_chan.cpp ${ENGINE_DIR}/server/sv_sgame.cpp ${ENGINE_DIR}/server/sv_snapshot.cpp ${ENGINE_DIR}/server/CryptoChallenge.cpp ${ENGINE_DIR}/server/CryptoChallenge.h ) set(ENGINELIST ${ENGINE_DIR}/framework/Application.cpp ${ENGINE_DIR}/framework/Application.h ${ENGINE_DIR}/framework/ApplicationInternals.h ${ENGINE_DIR}/framework/BaseCommands.cpp ${ENGINE_DIR}/framework/BaseCommands.h ${ENGINE_DIR}/framework/CommandBufferHost.cpp ${ENGINE_DIR}/framework/CommandBufferHost.h ${ENGINE_DIR}/framework/CommandSystem.cpp ${ENGINE_DIR}/framework/CommandSystem.h ${ENGINE_DIR}/framework/CommonVMServices.cpp ${ENGINE_DIR}/framework/CommonVMServices.h ${ENGINE_DIR}/framework/ConsoleField.cpp ${ENGINE_DIR}/framework/ConsoleField.h ${ENGINE_DIR}/framework/ConsoleHistory.cpp ${ENGINE_DIR}/framework/ConsoleHistory.h ${ENGINE_DIR}/framework/CrashDump.h ${ENGINE_DIR}/framework/CrashDump.cpp ${ENGINE_DIR}/framework/CvarSystem.cpp ${ENGINE_DIR}/framework/CvarSystem.h ${ENGINE_DIR}/framework/LogSystem.cpp ${ENGINE_DIR}/framework/LogSystem.h ${ENGINE_DIR}/framework/Resource.cpp ${ENGINE_DIR}/framework/Resource.h ${ENGINE_DIR}/framework/System.cpp ${ENGINE_DIR}/framework/System.h ${ENGINE_DIR}/framework/VirtualMachine.cpp ${ENGINE_DIR}/framework/VirtualMachine.h ${ENGINE_DIR}/framework/Crypto.cpp ${ENGINE_DIR}/framework/Crypto.h ${ENGINE_DIR}/framework/Rcon.cpp ${ENGINE_DIR}/framework/Rcon.h ${ENGINE_DIR}/framework/Network.h ${ENGINE_DIR}/framework/Network.cpp ${ENGINE_DIR}/qcommon/md5.cpp ${ENGINE_DIR}/sys/con_common.h ${ENGINE_DIR}/sys/con_common.cpp ${ENGINE_DIR}/sys/sys_events.h ) if (WIN32) set(ENGINELIST ${ENGINELIST} ${ENGINE_DIR}/sys/con_passive.cpp ) else() set(ENGINELIST ${ENGINELIST} ${ENGINE_DIR}/sys/con_tty.cpp ) endif() # Tests runnable for any engine variant set(ENGINETESTLIST ${COMMONTESTLIST} ${ENGINE_DIR}/framework/CommandSystemTest.cpp ) set(QCOMMONLIST ${ENGINE_DIR}/qcommon/cmd.cpp ${ENGINE_DIR}/qcommon/common.cpp ${ENGINE_DIR}/qcommon/crypto.cpp ${ENGINE_DIR}/qcommon/crypto.h ${ENGINE_DIR}/qcommon/cvar.cpp ${ENGINE_DIR}/qcommon/cvar.h ${ENGINE_DIR}/qcommon/files.cpp ${ENGINE_DIR}/qcommon/huffman.cpp ${ENGINE_DIR}/qcommon/msg.cpp ${ENGINE_DIR}/qcommon/net_chan.cpp ${ENGINE_DIR}/qcommon/net_ip.cpp ${ENGINE_DIR}/qcommon/net_types.h ${ENGINE_DIR}/qcommon/print_translated.h ${ENGINE_DIR}/qcommon/qcommon.h ${ENGINE_DIR}/qcommon/qfiles.h ${ENGINE_DIR}/qcommon/SurfaceFlags.h ${ENGINE_DIR}/qcommon/sys.h ${ENGINE_DIR}/qcommon/translation.cpp ) if (USE_CURSES) set(ENGINELIST ${ENGINELIST} ${ENGINE_DIR}/sys/con_curses.cpp ) endif() set(CLIENTBASELIST ${ENGINE_DIR}/client/cg_api.h ${ENGINE_DIR}/client/cg_msgdef.h ${ENGINE_DIR}/client/client.h ${ENGINE_DIR}/client/cl_avi.cpp ${ENGINE_DIR}/client/cl_cgame.cpp ${ENGINE_DIR}/client/cl_console.cpp ${ENGINE_DIR}/client/cl_download.cpp ${ENGINE_DIR}/client/cl_input.cpp ${ENGINE_DIR}/client/cl_main.cpp ${ENGINE_DIR}/client/cl_parse.cpp ${ENGINE_DIR}/client/cl_scrn.cpp ${ENGINE_DIR}/client/cl_serverlist.cpp ${ENGINE_DIR}/client/cl_serverstatus.cpp ${ENGINE_DIR}/client/dl_main.cpp ${ENGINE_DIR}/client/hunk_allocator.cpp ${ENGINE_DIR}/client/key_identification.h ${ENGINE_DIR}/client/keycodes.h ${ENGINE_DIR}/client/keys.h ) set(CLIENTLIST ${ENGINE_DIR}/audio/ALObjects.cpp ${ENGINE_DIR}/audio/ALObjects.h ${ENGINE_DIR}/audio/Audio.cpp ${ENGINE_DIR}/audio/Audio.h ${ENGINE_DIR}/audio/AudioData.h ${ENGINE_DIR}/audio/AudioPrivate.h ${ENGINE_DIR}/audio/Emitter.cpp ${ENGINE_DIR}/audio/Emitter.h ${ENGINE_DIR}/audio/OggCodec.cpp ${ENGINE_DIR}/audio/OpusCodec.cpp ${ENGINE_DIR}/audio/Sample.cpp ${ENGINE_DIR}/audio/Sample.h ${ENGINE_DIR}/audio/Sound.cpp ${ENGINE_DIR}/audio/Sound.h ${ENGINE_DIR}/audio/SoundCodec.cpp ${ENGINE_DIR}/audio/SoundCodec.h ${ENGINE_DIR}/audio/WavCodec.cpp ${ENGINE_DIR}/botlib/bot_debug.h ${ENGINE_DIR}/client/cl_keys.cpp ${ENGINE_DIR}/client/key_binding.cpp ${ENGINE_DIR}/client/key_identification.cpp ${ENGINE_DIR}/sys/sdl_input.cpp ${RENDERERLIST} ) set(TTYCLIENTLIST ${ENGINE_DIR}/null/NullAudio.cpp ${ENGINE_DIR}/null/NullKeyboard.cpp ${ENGINE_DIR}/null/null_input.cpp ${ENGINE_DIR}/null/null_renderer.cpp ) set(DEDSERVERLIST ${ENGINE_DIR}/null/NullKeyboard.cpp ${ENGINE_DIR}/null/null_client.cpp ${ENGINE_DIR}/null/null_input.cpp ) set(WIN_RC ${ENGINE_DIR}/sys/windows-resource/icon.rc)