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index.js
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const net = require("net");
const fs = require("fs");
const server = net.createServer();
const port = 25565;
let icon = "./Earthnetwork.png";
// Read the Icon as base64
icon = fs.readFileSync(icon, { encoding: "base64" });
/*
https://wiki.vg/Server_List_Ping#Response
https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite
*/
const config = {
"version": {
"name": "1.12.2",
"protocol": 340
},
"players": {
"max": 2022,
"online": 0,
"sample": [
{
"name": "§ahttps://earthnetwork.fr",
"id": "00222178-15ae-4ba7-8816-dd0fcae5382b"
}
]
},
"description": {
"text": "\u00a7k---\u00a72 Merci d'utiliser le launcher\u00a7r\u00a7k ---\n--- \u00a7ahttps:\/\/earthnetwork.fr\u00a7r\u00a7k ---"
},
"favicon": `data:image/png;base64,${icon}`
}
// https://wiki.vg/Chat#Inheritance
const kickMessage = {
"text": "",
"bold": false,
"extra": [
{ "text": "Si vous voyez ceci, " },
{ "text": "c'est que vous n'utilisez ", "underlined": true, "color": "green" },
{ "text": "pas", "underlined": true, "color": "red" },
{ "text": " le launcher", "underlined": true, "color": "green" }, { "text": ".\nNotre serveur étant " }, { "text": "moddé", "bold": true, "color": "aqua" }, { "text": ", nous avons crée un " }, { "text": "launcher", "underlined": true }, { "text": " afin de vous éviter de devoir installer les mods à la main.", "color": "green" }, { "text": "\n\nVoici le lien de téléchargement du launcher: " }, { "text": "https://earthnetwork.fr/", "underlined": true, "color": "green" }, { "text": "\n\nNous vous souhaitons une bonne journée." }
]
}
server.on("connection", (socket) => {
let buffer = Buffer.alloc(0);
socket.on("data", (data) => {
buffer = Buffer.concat([buffer, data]);
const baseBuffer = buffer.slice(buffer.indexOf(0x00) + 1, buffer.length);
const hostname = (parsePacket.hostname(baseBuffer).length <= 10 ? parsePacket.hostname(baseBuffer).length + 10 : parsePacket.hostname(baseBuffer).length);
if (buffer.length < hostname && buffer.length > 10) return;
try {
const player = parsePacket.player(buffer, baseBuffer);
const protocol = parsePacket.protocol(baseBuffer);
const hostname = parsePacket.hostname(baseBuffer);
const port = parsePacket.port(baseBuffer);
const state = parsePacket.state(baseBuffer);
// Perhaps someone can change the logging message? :/
switch (state) {
case 1:
/*
Response handshake with server status
https://wiki.vg/Server_List_Ping#Handshake
*/
// Changing the protocol to client protocol
config.version.protocol = protocol
//log(`Handshake is initiated with hostname ${hostname} and port ${port}`);
socket.write(encode(config));
break;
case 2:
/*
Response when client tries to connect
https://wiki.vg/Protocol#Disconnect_.28login.29
*/
//log(`${player} is trying to connect to ${hostname}:${port}`);
socket.write(encode(kickMessage));
break;
default:
//log(`Responding to ping`);
socket.write(buffer);
break
}
buffer = Buffer.alloc(0);
} catch (error) {
console.error(error);
}
});
});
function encode(data) {
data = Buffer.from(JSON.stringify(data), "utf-8");
return Buffer.concat([leb.encode(data.byteLength + leb.encode(data.byteLength).byteLength + 1), new Buffer.alloc(1), leb.encode(data.byteLength), data]);
}
// https://en.wikipedia.org/wiki/LEB128#JavaScript_code
const leb = {
encode: (value) => {
value |= 0;
const result = [];
while (true) {
const byte = value & 0x7f;
value >>= 7;
if ((value === 0 && (byte & 0x40) === 0) || (value === -1 && (byte & 0x40) !== 0)) {
result.push(byte);
return Buffer.from(result);
}
result.push(byte | 0x80);
}
},
decode: (input) => {
let result = 0;
let shift = 0;
while (true) {
const byte = input.shift();
result |= (byte & 0x7f) << shift;
shift += 7;
if ((0x80 & byte) === 0) {
if (shift < 32 && (byte & 0x40) !== 0) {
return result | (~0 << shift);
}
return result;
}
}
}
}
// Parse value from response packet
const parsePacket = {
hostname: (buffer) => {
let val1 = 3;
let val2 = (buffer.indexOf(0x00) == -1 ? buffer.length - 3 : buffer.indexOf(0x00) - 4);
let result = buffer.slice(val1, val2).toString("utf8");
return result;
},
port: (buffer) => {
let val1 = (buffer.indexOf(0x00) == -1 ? buffer.length - 3 : buffer.indexOf(0x00) - 4);
let val2 = (buffer.indexOf(0x00) == -1 ? buffer.length - 1 : buffer.indexOf(0x00) - 2);
let result = buffer.slice(val1, val2).readUInt16BE();
return result;
},
protocol: (buffer) => {
return leb.decode(Array.prototype.slice.call(buffer.slice(0, 2)));
},
player: (rawBuffer, buffer) => {
if (buffer.indexOf(0x00) == -1) return "";
let val1 = buffer.indexOf(0x00) + 2;
let val2 = rawBuffer.length;
let result = buffer.slice(val1, val2).toString("utf8");
return result;
},
state: (buffer) => {
let val1 = (buffer.indexOf(0x00) == -1 ? buffer.length - 1 : buffer.indexOf(0x00) - 2);
let val2 = (buffer.indexOf(0x00) == -1 ? buffer.length : buffer.indexOf(0x00) - 1);
let result = buffer.slice(val1, val2).readInt8();
return result;
}
}
server.listen(port, null, () => {
log(`Ready`);
});
// Logging stuff
function log(message) {
const date = new Date();
const prefix = `[${date.getHours()}:${date.getMinutes()}:${date.getSeconds()}] `
console.log(prefix + message);
}