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* Image corruption during memory defrag copy (Corrupt non power of 2 textures)
* Fix random failure with XFBCaptureAndVerifyOnHost test cases when using vkDrawIndirectByteCountEXT() draw calls
* Fix extra DccDecompress just before present if fullResolveDstOnly is set
* Add a developer mode event service for forwarding events out the message bus in a lightweight way
* Add a new type FmaskOnly for Image MetadataMode which makes color msaa Image only have Cmask/Fmask metadata
* Avoid issue TCC metadata cache invalidation for image without metadata
* Allow compressed copySrc layout for color msaa image that supports MetaDataTexFetch
* Fix a minor logic error causing a whole bunch of extra updates to DCC state metadata inside PAL barriers
* [GFX9/10] Remove need for RMW of CB_COLORx_INFO registers in most cases
* Add PAL panel setting DisableSdmaEngine for debug purpose, the default value is false
* Fix a bug of DCC constant encoding
* Fix a memory corruption bug
* Remove hardcoded timestampResetOnIdle value for Vega 20
* Fix a nullptr dereference due to an earlier OOM error.
* Prevent the GPU profiler from turning every barrier's cache masks into garbage
* Change CB_COLOR_INFO programming on Nested CmdBuf to be more like the old path
* Mute the assertion for shaderWrite==0 for GFX9 when metadataMode is ForceEnabled
* Fix excessive context rolls from waLqoHangWithRbPlus
* [AcqRelBarrier] Optimizations on the use of WAIT_REG_MEM and WRITE_DATA packets
* Work-around CTS 1.2 api.image_clearing.*.clear_depth_stencil_* random failures on Linux for asics before gfx10
* Don't do a fast compute depth clear outside of [0, 1] range, fixes dEQP-VK.pipeline.depth_range_unrestricted.*d32_sfloat_* by avoiding the compute path
* Implement writing scaled copy regions in CmdBufferLogger
* Notify tools of errors via Developer Callback
* Add wave32 support for indirect command generator dispatches
* Move graphics pipeline DB_RENDER_OVERRIDE RMW to the command buffer and add a DISABLE_VIEWPORT_CLAMP override
* Disable DCC on mipmap array resource by default and adjust the UseDCC validation logic
* Optimize Gfx10CreateUntypedBufferViewSrds to match GFX9 version
* Mute assert to allow fixed 0 tileSwizzle value for non-single-sampled-color image
* Fix ODR warnings from SDMA under GCC
* Fix number of available VGPRs being reported
* Percolate errors from Profiler up to the client
* Fix PageFault in RenderDoc replay related to CB_COLOR_INFO dirty logic
* Removal of Gfx10 specific builds of PAL
* Bump version number to 248
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