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options.h
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#ifndef SCRCPY_OPTIONS_H
#define SCRCPY_OPTIONS_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "util/tick.h"
enum sc_log_level {
SC_LOG_LEVEL_VERBOSE,
SC_LOG_LEVEL_DEBUG,
SC_LOG_LEVEL_INFO,
SC_LOG_LEVEL_WARN,
SC_LOG_LEVEL_ERROR,
};
enum sc_record_format {
SC_RECORD_FORMAT_AUTO,
SC_RECORD_FORMAT_MP4,
SC_RECORD_FORMAT_MKV,
SC_RECORD_FORMAT_M4A,
SC_RECORD_FORMAT_MKA,
SC_RECORD_FORMAT_OPUS,
SC_RECORD_FORMAT_AAC,
SC_RECORD_FORMAT_FLAC,
SC_RECORD_FORMAT_WAV,
};
static inline bool
sc_record_format_is_audio_only(enum sc_record_format fmt) {
return fmt == SC_RECORD_FORMAT_M4A
|| fmt == SC_RECORD_FORMAT_MKA
|| fmt == SC_RECORD_FORMAT_OPUS
|| fmt == SC_RECORD_FORMAT_AAC
|| fmt == SC_RECORD_FORMAT_FLAC
|| fmt == SC_RECORD_FORMAT_WAV;
}
enum sc_codec {
SC_CODEC_H264,
SC_CODEC_H265,
SC_CODEC_AV1,
SC_CODEC_OPUS,
SC_CODEC_AAC,
SC_CODEC_FLAC,
SC_CODEC_RAW,
};
enum sc_video_source {
SC_VIDEO_SOURCE_DISPLAY,
SC_VIDEO_SOURCE_CAMERA,
};
enum sc_audio_source {
SC_AUDIO_SOURCE_AUTO, // OUTPUT for video DISPLAY, MIC for video CAMERA
SC_AUDIO_SOURCE_OUTPUT,
SC_AUDIO_SOURCE_MIC,
SC_AUDIO_SOURCE_PLAYBACK,
};
enum sc_camera_facing {
SC_CAMERA_FACING_ANY,
SC_CAMERA_FACING_FRONT,
SC_CAMERA_FACING_BACK,
SC_CAMERA_FACING_EXTERNAL,
};
// ,----- hflip (applied before the rotation)
// | ,--- 180°
// | | ,- 90° clockwise
// | | |
enum sc_orientation { // v v v
SC_ORIENTATION_0, // 0 0 0
SC_ORIENTATION_90, // 0 0 1
SC_ORIENTATION_180, // 0 1 0
SC_ORIENTATION_270, // 0 1 1
SC_ORIENTATION_FLIP_0, // 1 0 0
SC_ORIENTATION_FLIP_90, // 1 0 1
SC_ORIENTATION_FLIP_180, // 1 1 0
SC_ORIENTATION_FLIP_270, // 1 1 1
};
enum sc_orientation_lock {
SC_ORIENTATION_UNLOCKED,
SC_ORIENTATION_LOCKED_VALUE, // lock to specified orientation
SC_ORIENTATION_LOCKED_INITIAL, // lock to initial device orientation
};
static inline bool
sc_orientation_is_mirror(enum sc_orientation orientation) {
assert(!(orientation & ~7));
return orientation & 4;
}
// Does the orientation swap width and height?
static inline bool
sc_orientation_is_swap(enum sc_orientation orientation) {
assert(!(orientation & ~7));
return orientation & 1;
}
static inline enum sc_orientation
sc_orientation_get_rotation(enum sc_orientation orientation) {
assert(!(orientation & ~7));
return orientation & 3;
}
enum sc_orientation
sc_orientation_apply(enum sc_orientation src, enum sc_orientation transform);
static inline const char *
sc_orientation_get_name(enum sc_orientation orientation) {
switch (orientation) {
case SC_ORIENTATION_0:
return "0";
case SC_ORIENTATION_90:
return "90";
case SC_ORIENTATION_180:
return "180";
case SC_ORIENTATION_270:
return "270";
case SC_ORIENTATION_FLIP_0:
return "flip0";
case SC_ORIENTATION_FLIP_90:
return "flip90";
case SC_ORIENTATION_FLIP_180:
return "flip180";
case SC_ORIENTATION_FLIP_270:
return "flip270";
default:
return "(unknown)";
}
}
enum sc_keyboard_input_mode {
SC_KEYBOARD_INPUT_MODE_AUTO,
SC_KEYBOARD_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
SC_KEYBOARD_INPUT_MODE_DISABLED,
SC_KEYBOARD_INPUT_MODE_SDK,
SC_KEYBOARD_INPUT_MODE_UHID,
SC_KEYBOARD_INPUT_MODE_AOA,
};
enum sc_mouse_input_mode {
SC_MOUSE_INPUT_MODE_AUTO,
SC_MOUSE_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
SC_MOUSE_INPUT_MODE_DISABLED,
SC_MOUSE_INPUT_MODE_SDK,
SC_MOUSE_INPUT_MODE_UHID,
SC_MOUSE_INPUT_MODE_AOA,
};
enum sc_gamepad_input_mode {
SC_GAMEPAD_INPUT_MODE_DISABLED,
SC_GAMEPAD_INPUT_MODE_UHID_OR_AOA, // normal vs otg mode
SC_GAMEPAD_INPUT_MODE_UHID,
SC_GAMEPAD_INPUT_MODE_AOA,
};
enum sc_mouse_binding {
SC_MOUSE_BINDING_AUTO,
SC_MOUSE_BINDING_DISABLED,
SC_MOUSE_BINDING_CLICK,
SC_MOUSE_BINDING_BACK,
SC_MOUSE_BINDING_HOME,
SC_MOUSE_BINDING_APP_SWITCH,
SC_MOUSE_BINDING_EXPAND_NOTIFICATION_PANEL,
};
struct sc_mouse_binding_set {
enum sc_mouse_binding right_click;
enum sc_mouse_binding middle_click;
enum sc_mouse_binding click4;
enum sc_mouse_binding click5;
};
struct sc_mouse_bindings {
struct sc_mouse_binding_set pri;
struct sc_mouse_binding_set sec; // When Shift is pressed
};
enum sc_key_inject_mode {
// Inject special keys, letters and space as key events.
// Inject numbers and punctuation as text events.
// This is the default mode.
SC_KEY_INJECT_MODE_MIXED,
// Inject special keys as key events.
// Inject letters and space, numbers and punctuation as text events.
SC_KEY_INJECT_MODE_TEXT,
// Inject everything as key events.
SC_KEY_INJECT_MODE_RAW,
};
enum sc_shortcut_mod {
SC_SHORTCUT_MOD_LCTRL = 1 << 0,
SC_SHORTCUT_MOD_RCTRL = 1 << 1,
SC_SHORTCUT_MOD_LALT = 1 << 2,
SC_SHORTCUT_MOD_RALT = 1 << 3,
SC_SHORTCUT_MOD_LSUPER = 1 << 4,
SC_SHORTCUT_MOD_RSUPER = 1 << 5,
};
struct sc_port_range {
uint16_t first;
uint16_t last;
};
#define SC_WINDOW_POSITION_UNDEFINED (-0x8000)
struct scrcpy_options {
const char *serial;
const char *crop;
const char *record_filename;
const char *window_title;
const char *push_target;
const char *render_driver;
const char *video_codec_options;
const char *audio_codec_options;
const char *video_encoder;
const char *audio_encoder;
const char *camera_id;
const char *camera_size;
const char *camera_ar;
uint16_t camera_fps;
enum sc_log_level log_level;
enum sc_codec video_codec;
enum sc_codec audio_codec;
enum sc_video_source video_source;
enum sc_audio_source audio_source;
enum sc_record_format record_format;
enum sc_keyboard_input_mode keyboard_input_mode;
enum sc_mouse_input_mode mouse_input_mode;
enum sc_gamepad_input_mode gamepad_input_mode;
struct sc_mouse_bindings mouse_bindings;
enum sc_camera_facing camera_facing;
struct sc_port_range port_range;
uint32_t tunnel_host;
uint16_t tunnel_port;
uint8_t shortcut_mods; // OR of enum sc_shortcut_mod values
uint16_t max_size;
uint32_t video_bit_rate;
uint32_t audio_bit_rate;
const char *max_fps; // float to be parsed by the server
const char *angle; // float to be parsed by the server
enum sc_orientation capture_orientation;
enum sc_orientation_lock capture_orientation_lock;
enum sc_orientation display_orientation;
enum sc_orientation record_orientation;
int16_t window_x; // SC_WINDOW_POSITION_UNDEFINED for "auto"
int16_t window_y; // SC_WINDOW_POSITION_UNDEFINED for "auto"
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
sc_tick video_buffer;
sc_tick audio_buffer;
sc_tick audio_output_buffer;
sc_tick time_limit;
sc_tick screen_off_timeout;
#ifdef HAVE_V4L2
const char *v4l2_device;
sc_tick v4l2_buffer;
#endif
#ifdef HAVE_USB
bool otg;
#endif
bool show_touches;
bool fullscreen;
bool always_on_top;
bool control;
bool video_playback;
bool audio_playback;
bool turn_screen_off;
enum sc_key_inject_mode key_inject_mode;
bool window_borderless;
bool mipmaps;
bool stay_awake;
bool force_adb_forward;
bool disable_screensaver;
bool forward_key_repeat;
bool legacy_paste;
bool power_off_on_close;
bool clipboard_autosync;
bool downsize_on_error;
bool tcpip;
const char *tcpip_dst;
bool select_usb;
bool select_tcpip;
bool cleanup;
bool start_fps_counter;
bool power_on;
bool video;
bool audio;
bool require_audio;
bool kill_adb_on_close;
bool camera_high_speed;
#define SC_OPTION_LIST_ENCODERS 0x1
#define SC_OPTION_LIST_DISPLAYS 0x2
#define SC_OPTION_LIST_CAMERAS 0x4
#define SC_OPTION_LIST_CAMERA_SIZES 0x8
#define SC_OPTION_LIST_APPS 0x10
uint8_t list;
bool window;
bool mouse_hover;
bool audio_dup;
const char *new_display; // [<width>x<height>][/<dpi>] parsed by the server
const char *start_app;
bool vd_destroy_content;
bool vd_system_decorations;
};
extern const struct scrcpy_options scrcpy_options_default;
#endif