forked from IceSentry/bevy
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathresource_manager.rs
809 lines (767 loc) · 34 KB
/
resource_manager.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
use super::{instance_manager::InstanceManager, meshlet_mesh_manager::MeshletMeshManager};
use crate::ShadowView;
use alloc::sync::Arc;
use bevy_core_pipeline::{
core_3d::Camera3d,
prepass::{PreviousViewData, PreviousViewUniforms},
};
use bevy_ecs::{
component::Component,
entity::{Entity, EntityHashMap},
query::AnyOf,
system::{Commands, Query, Res, ResMut, Resource},
};
use bevy_math::{UVec2, Vec4Swizzles};
use bevy_render::{
render_resource::*,
renderer::{RenderDevice, RenderQueue},
texture::{CachedTexture, TextureCache},
view::{ExtractedView, RenderLayers, ViewUniform, ViewUniforms},
};
use binding_types::*;
use core::{array, iter, sync::atomic::AtomicBool};
use encase::internal::WriteInto;
/// Manages per-view and per-cluster GPU resources for [`super::MeshletPlugin`].
#[derive(Resource)]
pub struct ResourceManager {
/// Intermediate buffer of cluster IDs for use with rasterizing the visibility buffer
visibility_buffer_raster_clusters: Buffer,
/// Intermediate buffer of count of clusters to software rasterize
software_raster_cluster_count: Buffer,
/// Rightmost slot index of [`Self::visibility_buffer_raster_clusters`]
raster_cluster_rightmost_slot: u32,
/// Per-cluster instance ID
cluster_instance_ids: Option<Buffer>,
/// Per-cluster meshlet ID
cluster_meshlet_ids: Option<Buffer>,
/// Per-cluster bitmask of whether or not it's a candidate for the second raster pass
second_pass_candidates_buffer: Option<Buffer>,
/// Sampler for a depth pyramid
depth_pyramid_sampler: Sampler,
/// Dummy texture view for binding depth pyramids with less than the maximum amount of mips
depth_pyramid_dummy_texture: TextureView,
// TODO
previous_depth_pyramids: EntityHashMap<TextureView>,
// Bind group layouts
pub fill_cluster_buffers_bind_group_layout: BindGroupLayout,
pub culling_bind_group_layout: BindGroupLayout,
pub visibility_buffer_raster_bind_group_layout: BindGroupLayout,
pub downsample_depth_bind_group_layout: BindGroupLayout,
pub resolve_depth_bind_group_layout: BindGroupLayout,
pub resolve_material_depth_bind_group_layout: BindGroupLayout,
pub material_shade_bind_group_layout: BindGroupLayout,
pub remap_1d_to_2d_dispatch_bind_group_layout: Option<BindGroupLayout>,
}
impl ResourceManager {
pub fn new(cluster_buffer_slots: u32, render_device: &RenderDevice) -> Self {
let needs_dispatch_remap =
cluster_buffer_slots > render_device.limits().max_compute_workgroups_per_dimension;
Self {
visibility_buffer_raster_clusters: render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_visibility_buffer_raster_clusters"),
size: cluster_buffer_slots as u64 * size_of::<u32>() as u64,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
}),
software_raster_cluster_count: render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_software_raster_cluster_count"),
size: size_of::<u32>() as u64,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
}),
raster_cluster_rightmost_slot: cluster_buffer_slots - 1,
cluster_instance_ids: None,
cluster_meshlet_ids: None,
second_pass_candidates_buffer: None,
depth_pyramid_sampler: render_device.create_sampler(&SamplerDescriptor {
label: Some("meshlet_depth_pyramid_sampler"),
..SamplerDescriptor::default()
}),
depth_pyramid_dummy_texture: render_device
.create_texture(&TextureDescriptor {
label: Some("meshlet_depth_pyramid_dummy_texture"),
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::R32Float,
usage: TextureUsages::STORAGE_BINDING,
view_formats: &[],
})
.create_view(&TextureViewDescriptor {
label: Some("meshlet_depth_pyramid_dummy_texture_view"),
format: Some(TextureFormat::R32Float),
dimension: Some(TextureViewDimension::D2),
aspect: TextureAspect::All,
base_mip_level: 0,
mip_level_count: Some(1),
base_array_layer: 0,
array_layer_count: Some(1),
}),
previous_depth_pyramids: EntityHashMap::default(),
// TODO: Buffer min sizes
fill_cluster_buffers_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_fill_cluster_buffers_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::COMPUTE,
(
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_sized(false, None),
storage_buffer_sized(false, None),
),
),
),
culling_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_culling_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::COMPUTE,
(
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_sized(false, None),
storage_buffer_sized(false, None),
storage_buffer_sized(false, None),
storage_buffer_sized(false, None),
texture_2d(TextureSampleType::Float { filterable: false }),
uniform_buffer::<ViewUniform>(true),
uniform_buffer::<PreviousViewData>(true),
),
),
),
downsample_depth_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_downsample_depth_bind_group_layout",
&BindGroupLayoutEntries::sequential(ShaderStages::COMPUTE, {
let write_only_r32float = || {
texture_storage_2d(TextureFormat::R32Float, StorageTextureAccess::WriteOnly)
};
(
storage_buffer_read_only_sized(false, None),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
texture_storage_2d(
TextureFormat::R32Float,
StorageTextureAccess::ReadWrite,
),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
write_only_r32float(),
sampler(SamplerBindingType::NonFiltering),
)
}),
),
visibility_buffer_raster_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_visibility_buffer_raster_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::all(),
(
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_sized(false, None),
uniform_buffer::<ViewUniform>(true),
),
),
),
resolve_depth_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_resolve_depth_bind_group_layout",
&BindGroupLayoutEntries::single(
ShaderStages::FRAGMENT,
storage_buffer_read_only_sized(false, None),
),
),
resolve_material_depth_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_resolve_material_depth_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::FRAGMENT,
(
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
),
),
),
material_shade_bind_group_layout: render_device.create_bind_group_layout(
"meshlet_mesh_material_shade_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::FRAGMENT,
(
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
storage_buffer_read_only_sized(false, None),
),
),
),
remap_1d_to_2d_dispatch_bind_group_layout: needs_dispatch_remap.then(|| {
render_device.create_bind_group_layout(
"meshlet_remap_1d_to_2d_dispatch_bind_group_layout",
&BindGroupLayoutEntries::sequential(
ShaderStages::COMPUTE,
(
storage_buffer_sized(false, None),
storage_buffer_sized(false, None),
),
),
)
}),
}
}
}
// ------------ TODO: Everything under here needs to be rewritten and cached ------------
#[derive(Component)]
pub struct MeshletViewResources {
pub scene_cluster_count: u32,
pub second_pass_candidates_buffer: Buffer,
instance_visibility: Buffer,
pub dummy_render_target: CachedTexture,
pub visibility_buffer: Buffer,
pub visibility_buffer_software_raster_indirect_args_first: Buffer,
pub visibility_buffer_software_raster_indirect_args_second: Buffer,
pub visibility_buffer_hardware_raster_indirect_args_first: Buffer,
pub visibility_buffer_hardware_raster_indirect_args_second: Buffer,
depth_pyramid_all_mips: TextureView,
depth_pyramid_mips: [TextureView; 12],
pub depth_pyramid_mip_count: u32,
previous_depth_pyramid: TextureView,
pub material_depth: Option<CachedTexture>,
pub view_size: UVec2,
pub raster_cluster_rightmost_slot: u32,
}
#[derive(Component)]
pub struct MeshletViewBindGroups {
pub first_node: Arc<AtomicBool>,
pub fill_cluster_buffers: BindGroup,
pub culling_first: BindGroup,
pub culling_second: BindGroup,
pub downsample_depth: BindGroup,
pub visibility_buffer_raster: BindGroup,
pub resolve_depth: BindGroup,
pub resolve_material_depth: Option<BindGroup>,
pub material_shade: Option<BindGroup>,
pub remap_1d_to_2d_dispatch: Option<(BindGroup, BindGroup)>,
}
// TODO: Try using Queue::write_buffer_with() in queue_meshlet_mesh_upload() to reduce copies
fn upload_storage_buffer<T: ShaderSize + bytemuck::NoUninit>(
buffer: &mut StorageBuffer<Vec<T>>,
render_device: &RenderDevice,
render_queue: &RenderQueue,
) where
Vec<T>: WriteInto,
{
let inner = buffer.buffer();
let capacity = inner.map_or(0, |b| b.size());
let size = buffer.get().size().get() as BufferAddress;
if capacity >= size {
let inner = inner.unwrap();
let bytes = bytemuck::must_cast_slice(buffer.get().as_slice());
render_queue.write_buffer(inner, 0, bytes);
} else {
buffer.write_buffer(render_device, render_queue);
}
}
// TODO: Cache things per-view and skip running this system / optimize this system
pub fn prepare_meshlet_per_frame_resources(
mut resource_manager: ResMut<ResourceManager>,
mut instance_manager: ResMut<InstanceManager>,
views: Query<(
Entity,
&ExtractedView,
Option<&RenderLayers>,
AnyOf<(&Camera3d, &ShadowView)>,
)>,
mut texture_cache: ResMut<TextureCache>,
render_queue: Res<RenderQueue>,
render_device: Res<RenderDevice>,
mut commands: Commands,
) {
if instance_manager.scene_cluster_count == 0 {
return;
}
let instance_manager = instance_manager.as_mut();
// TODO: Move this and the submit to a separate system and remove pub from the fields
instance_manager
.instance_uniforms
.write_buffer(&render_device, &render_queue);
upload_storage_buffer(
&mut instance_manager.instance_material_ids,
&render_device,
&render_queue,
);
upload_storage_buffer(
&mut instance_manager.instance_meshlet_counts_prefix_sum,
&render_device,
&render_queue,
);
upload_storage_buffer(
&mut instance_manager.instance_meshlet_slice_starts,
&render_device,
&render_queue,
);
// Early submission for GPU data uploads to start while the render graph records commands
render_queue.submit([]);
let needed_buffer_size = 4 * instance_manager.scene_cluster_count as u64;
match &mut resource_manager.cluster_instance_ids {
Some(buffer) if buffer.size() >= needed_buffer_size => buffer.clone(),
slot => {
let buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_cluster_instance_ids"),
size: needed_buffer_size,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
});
*slot = Some(buffer.clone());
buffer
}
};
match &mut resource_manager.cluster_meshlet_ids {
Some(buffer) if buffer.size() >= needed_buffer_size => buffer.clone(),
slot => {
let buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_cluster_meshlet_ids"),
size: needed_buffer_size,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
});
*slot = Some(buffer.clone());
buffer
}
};
let needed_buffer_size =
instance_manager.scene_cluster_count.div_ceil(u32::BITS) as u64 * size_of::<u32>() as u64;
for (view_entity, view, render_layers, (_, shadow_view)) in &views {
let not_shadow_view = shadow_view.is_none();
let instance_visibility = instance_manager
.view_instance_visibility
.entry(view_entity)
.or_insert_with(|| {
let mut buffer = StorageBuffer::default();
buffer.set_label(Some("meshlet_view_instance_visibility"));
buffer
});
for (instance_index, (_, layers, not_shadow_caster)) in
instance_manager.instances.iter().enumerate()
{
// If either the layers don't match the view's layers or this is a shadow view
// and the instance is not a shadow caster, hide the instance for this view
if !render_layers
.unwrap_or(&RenderLayers::default())
.intersects(layers)
|| (shadow_view.is_some() && *not_shadow_caster)
{
let vec = instance_visibility.get_mut();
let index = instance_index / 32;
let bit = instance_index - index * 32;
if vec.len() <= index {
vec.extend(iter::repeat(0).take(index - vec.len() + 1));
}
vec[index] |= 1 << bit;
}
}
upload_storage_buffer(instance_visibility, &render_device, &render_queue);
let instance_visibility = instance_visibility.buffer().unwrap().clone();
let second_pass_candidates_buffer =
match &mut resource_manager.second_pass_candidates_buffer {
Some(buffer) if buffer.size() >= needed_buffer_size => buffer.clone(),
slot => {
let buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_second_pass_candidates"),
size: needed_buffer_size,
usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
*slot = Some(buffer.clone());
buffer
}
};
// TODO: Remove this once wgpu allows render passes with no attachments
let dummy_render_target = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("meshlet_dummy_render_target"),
size: Extent3d {
width: view.viewport.z,
height: view.viewport.w,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::R8Uint,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
},
);
let type_size = if not_shadow_view {
size_of::<u64>()
} else {
size_of::<u32>()
} as u64;
// TODO: Cache
let visibility_buffer = render_device.create_buffer(&BufferDescriptor {
label: Some("meshlet_visibility_buffer"),
size: type_size * (view.viewport.z * view.viewport.w) as u64,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
});
let visibility_buffer_software_raster_indirect_args_first = render_device
.create_buffer_with_data(&BufferInitDescriptor {
label: Some("meshlet_visibility_buffer_software_raster_indirect_args_first"),
contents: DispatchIndirectArgs { x: 0, y: 1, z: 1 }.as_bytes(),
usage: BufferUsages::STORAGE | BufferUsages::INDIRECT,
});
let visibility_buffer_software_raster_indirect_args_second = render_device
.create_buffer_with_data(&BufferInitDescriptor {
label: Some("visibility_buffer_software_raster_indirect_args_second"),
contents: DispatchIndirectArgs { x: 0, y: 1, z: 1 }.as_bytes(),
usage: BufferUsages::STORAGE | BufferUsages::INDIRECT,
});
let visibility_buffer_hardware_raster_indirect_args_first = render_device
.create_buffer_with_data(&BufferInitDescriptor {
label: Some("meshlet_visibility_buffer_hardware_raster_indirect_args_first"),
contents: DrawIndirectArgs {
vertex_count: 128 * 3,
instance_count: 0,
first_vertex: 0,
first_instance: 0,
}
.as_bytes(),
usage: BufferUsages::STORAGE | BufferUsages::INDIRECT,
});
let visibility_buffer_hardware_raster_indirect_args_second = render_device
.create_buffer_with_data(&BufferInitDescriptor {
label: Some("visibility_buffer_hardware_raster_indirect_args_second"),
contents: DrawIndirectArgs {
vertex_count: 128 * 3,
instance_count: 0,
first_vertex: 0,
first_instance: 0,
}
.as_bytes(),
usage: BufferUsages::STORAGE | BufferUsages::INDIRECT,
});
let depth_pyramid_size = Extent3d {
width: view.viewport.z.div_ceil(2),
height: view.viewport.w.div_ceil(2),
depth_or_array_layers: 1,
};
let depth_pyramid_mip_count = depth_pyramid_size.max_mips(TextureDimension::D2);
let depth_pyramid = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("meshlet_depth_pyramid"),
size: depth_pyramid_size,
mip_level_count: depth_pyramid_mip_count,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::R32Float,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::TEXTURE_BINDING,
view_formats: &[],
},
);
let depth_pyramid_mips = array::from_fn(|i| {
if (i as u32) < depth_pyramid_mip_count {
depth_pyramid.texture.create_view(&TextureViewDescriptor {
label: Some("meshlet_depth_pyramid_texture_view"),
format: Some(TextureFormat::R32Float),
dimension: Some(TextureViewDimension::D2),
aspect: TextureAspect::All,
base_mip_level: i as u32,
mip_level_count: Some(1),
base_array_layer: 0,
array_layer_count: Some(1),
})
} else {
resource_manager.depth_pyramid_dummy_texture.clone()
}
});
let depth_pyramid_all_mips = depth_pyramid.default_view.clone();
let previous_depth_pyramid =
match resource_manager.previous_depth_pyramids.get(&view_entity) {
Some(texture_view) => texture_view.clone(),
None => depth_pyramid_all_mips.clone(),
};
resource_manager
.previous_depth_pyramids
.insert(view_entity, depth_pyramid_all_mips.clone());
let material_depth = TextureDescriptor {
label: Some("meshlet_material_depth"),
size: Extent3d {
width: view.viewport.z,
height: view.viewport.w,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Depth16Unorm,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
};
commands.entity(view_entity).insert(MeshletViewResources {
scene_cluster_count: instance_manager.scene_cluster_count,
second_pass_candidates_buffer,
instance_visibility,
dummy_render_target,
visibility_buffer,
visibility_buffer_software_raster_indirect_args_first,
visibility_buffer_software_raster_indirect_args_second,
visibility_buffer_hardware_raster_indirect_args_first,
visibility_buffer_hardware_raster_indirect_args_second,
depth_pyramid_all_mips,
depth_pyramid_mips,
depth_pyramid_mip_count,
previous_depth_pyramid,
material_depth: not_shadow_view
.then(|| texture_cache.get(&render_device, material_depth)),
view_size: view.viewport.zw(),
raster_cluster_rightmost_slot: resource_manager.raster_cluster_rightmost_slot,
});
}
}
#[allow(clippy::too_many_arguments)]
pub fn prepare_meshlet_view_bind_groups(
meshlet_mesh_manager: Res<MeshletMeshManager>,
resource_manager: Res<ResourceManager>,
instance_manager: Res<InstanceManager>,
views: Query<(Entity, &MeshletViewResources)>,
view_uniforms: Res<ViewUniforms>,
previous_view_uniforms: Res<PreviousViewUniforms>,
render_device: Res<RenderDevice>,
mut commands: Commands,
) {
let (
Some(cluster_instance_ids),
Some(cluster_meshlet_ids),
Some(view_uniforms),
Some(previous_view_uniforms),
) = (
resource_manager.cluster_instance_ids.as_ref(),
resource_manager.cluster_meshlet_ids.as_ref(),
view_uniforms.uniforms.binding(),
previous_view_uniforms.uniforms.binding(),
)
else {
return;
};
let first_node = Arc::new(AtomicBool::new(true));
// TODO: Some of these bind groups can be reused across multiple views
for (view_entity, view_resources) in &views {
let entries = BindGroupEntries::sequential((
instance_manager
.instance_meshlet_counts_prefix_sum
.binding()
.unwrap(),
instance_manager
.instance_meshlet_slice_starts
.binding()
.unwrap(),
cluster_instance_ids.as_entire_binding(),
cluster_meshlet_ids.as_entire_binding(),
));
let fill_cluster_buffers = render_device.create_bind_group(
"meshlet_fill_cluster_buffers",
&resource_manager.fill_cluster_buffers_bind_group_layout,
&entries,
);
let entries = BindGroupEntries::sequential((
cluster_meshlet_ids.as_entire_binding(),
meshlet_mesh_manager.meshlet_bounding_spheres.binding(),
meshlet_mesh_manager.meshlet_simplification_errors.binding(),
cluster_instance_ids.as_entire_binding(),
instance_manager.instance_uniforms.binding().unwrap(),
view_resources.instance_visibility.as_entire_binding(),
view_resources
.second_pass_candidates_buffer
.as_entire_binding(),
view_resources
.visibility_buffer_software_raster_indirect_args_first
.as_entire_binding(),
view_resources
.visibility_buffer_hardware_raster_indirect_args_first
.as_entire_binding(),
resource_manager
.visibility_buffer_raster_clusters
.as_entire_binding(),
&view_resources.previous_depth_pyramid,
view_uniforms.clone(),
previous_view_uniforms.clone(),
));
let culling_first = render_device.create_bind_group(
"meshlet_culling_first_bind_group",
&resource_manager.culling_bind_group_layout,
&entries,
);
let entries = BindGroupEntries::sequential((
cluster_meshlet_ids.as_entire_binding(),
meshlet_mesh_manager.meshlet_bounding_spheres.binding(),
meshlet_mesh_manager.meshlet_simplification_errors.binding(),
cluster_instance_ids.as_entire_binding(),
instance_manager.instance_uniforms.binding().unwrap(),
view_resources.instance_visibility.as_entire_binding(),
view_resources
.second_pass_candidates_buffer
.as_entire_binding(),
view_resources
.visibility_buffer_software_raster_indirect_args_second
.as_entire_binding(),
view_resources
.visibility_buffer_hardware_raster_indirect_args_second
.as_entire_binding(),
resource_manager
.visibility_buffer_raster_clusters
.as_entire_binding(),
&view_resources.depth_pyramid_all_mips,
view_uniforms.clone(),
previous_view_uniforms.clone(),
));
let culling_second = render_device.create_bind_group(
"meshlet_culling_second_bind_group",
&resource_manager.culling_bind_group_layout,
&entries,
);
let downsample_depth = render_device.create_bind_group(
"meshlet_downsample_depth_bind_group",
&resource_manager.downsample_depth_bind_group_layout,
&BindGroupEntries::sequential((
view_resources.visibility_buffer.as_entire_binding(),
&view_resources.depth_pyramid_mips[0],
&view_resources.depth_pyramid_mips[1],
&view_resources.depth_pyramid_mips[2],
&view_resources.depth_pyramid_mips[3],
&view_resources.depth_pyramid_mips[4],
&view_resources.depth_pyramid_mips[5],
&view_resources.depth_pyramid_mips[6],
&view_resources.depth_pyramid_mips[7],
&view_resources.depth_pyramid_mips[8],
&view_resources.depth_pyramid_mips[9],
&view_resources.depth_pyramid_mips[10],
&view_resources.depth_pyramid_mips[11],
&resource_manager.depth_pyramid_sampler,
)),
);
let entries = BindGroupEntries::sequential((
cluster_meshlet_ids.as_entire_binding(),
meshlet_mesh_manager.meshlets.binding(),
meshlet_mesh_manager.indices.binding(),
meshlet_mesh_manager.vertex_positions.binding(),
cluster_instance_ids.as_entire_binding(),
instance_manager.instance_uniforms.binding().unwrap(),
resource_manager
.visibility_buffer_raster_clusters
.as_entire_binding(),
resource_manager
.software_raster_cluster_count
.as_entire_binding(),
view_resources.visibility_buffer.as_entire_binding(),
view_uniforms.clone(),
));
let visibility_buffer_raster = render_device.create_bind_group(
"meshlet_visibility_raster_buffer_bind_group",
&resource_manager.visibility_buffer_raster_bind_group_layout,
&entries,
);
let resolve_depth = render_device.create_bind_group(
"meshlet_resolve_depth_bind_group",
&resource_manager.resolve_depth_bind_group_layout,
&BindGroupEntries::single(view_resources.visibility_buffer.as_entire_binding()),
);
let resolve_material_depth = view_resources.material_depth.as_ref().map(|_| {
let entries = BindGroupEntries::sequential((
view_resources.visibility_buffer.as_entire_binding(),
cluster_instance_ids.as_entire_binding(),
instance_manager.instance_material_ids.binding().unwrap(),
));
render_device.create_bind_group(
"meshlet_resolve_material_depth_bind_group",
&resource_manager.resolve_material_depth_bind_group_layout,
&entries,
)
});
let material_shade = view_resources.material_depth.as_ref().map(|_| {
let entries = BindGroupEntries::sequential((
view_resources.visibility_buffer.as_entire_binding(),
cluster_meshlet_ids.as_entire_binding(),
meshlet_mesh_manager.meshlets.binding(),
meshlet_mesh_manager.indices.binding(),
meshlet_mesh_manager.vertex_positions.binding(),
meshlet_mesh_manager.vertex_normals.binding(),
meshlet_mesh_manager.vertex_uvs.binding(),
cluster_instance_ids.as_entire_binding(),
instance_manager.instance_uniforms.binding().unwrap(),
));
render_device.create_bind_group(
"meshlet_mesh_material_shade_bind_group",
&resource_manager.material_shade_bind_group_layout,
&entries,
)
});
let remap_1d_to_2d_dispatch = resource_manager
.remap_1d_to_2d_dispatch_bind_group_layout
.as_ref()
.map(|layout| {
(
render_device.create_bind_group(
"meshlet_remap_1d_to_2d_dispatch_first_bind_group",
layout,
&BindGroupEntries::sequential((
view_resources
.visibility_buffer_software_raster_indirect_args_first
.as_entire_binding(),
resource_manager
.software_raster_cluster_count
.as_entire_binding(),
)),
),
render_device.create_bind_group(
"meshlet_remap_1d_to_2d_dispatch_second_bind_group",
layout,
&BindGroupEntries::sequential((
view_resources
.visibility_buffer_software_raster_indirect_args_second
.as_entire_binding(),
resource_manager
.software_raster_cluster_count
.as_entire_binding(),
)),
),
)
});
commands.entity(view_entity).insert(MeshletViewBindGroups {
first_node: Arc::clone(&first_node),
fill_cluster_buffers,
culling_first,
culling_second,
downsample_depth,
visibility_buffer_raster,
resolve_depth,
resolve_material_depth,
material_shade,
remap_1d_to_2d_dispatch,
});
}
}