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nodecraft.js
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var sys = require('util'),
net = require('net'),
colors = require('colors'),
zip = require('zlib'),
fs = require('fs'),
ps = require('./protocol'),
chunk = require('./chunk'),
session = require('./session'),
terrain = require('./terrain'),
entities = require('./entities'),
world = require('./world'),
player = require('./player'),
helpers = require('./helpers');
var enableProtocolDebug = 1;
var enableChunkPreDebug = 0;
var enableTerrainModsDebug = 0;
var hideCommonPackets = true;
function protodebug() {
if (enableProtocolDebug) {
sys.debug.apply(sys, arguments);
}
}
function chunkpredebug() {
if (enableChunkPreDebug) {
sys.debug.apply(sys, arguments);
}
}
function terrainmodsdebug() {
if (enableTerrainModsDebug) {
sys.debug.apply(sys, arguments);
}
}
function keepalive(session, pkt) {
// doo-de-doo
}
function handshake(session, pkt) {
session.stream.write(ps.makePacket({
type: 0x02,
serverID: '-'
}));
}
function composeTerrainPacket(cb, session, x, z) {
var zippedChunk = new Buffer(0);
var gzip = zip.createDeflate({
level: zip.Z_DEFAULT_COMPRESSION,
windowBits: zip.MAX_WBITS
});
gzip.on('data', function (data) {
zippedChunk = helpers.concat(zippedChunk, data);
}).on('error', function (err) {
throw err;
}).on('end', function () {
chunkpredebug("X: " + x + " Z: " + z);
session.stream.write(ps.makePacket({
type: 0x33,
x: x,
z: z,
y: 0,
sizeX: 15,
sizeY: 127,
sizeZ: 15,
// +1 to all
chunk: zippedChunk
}));
cb();
});
session.world.terrain.getChunk(x, z, function (chunk_data) {
gzip.write(chunk_data.data);
gzip.end();
});
}
var y = function(a){return Object.getOwnPropertyNames(a).filter(function(b){return"function"==typeof a[b]})};
function sendPacketToAllPlayers(pkt) {
console.log(world.players);
for (var q = 0; q < world.players.length; q++) {
//console.log(world.players[q].session.stream);
if (!world.players[q].session.stream._handle) { throw new Error('closed socket?'); continue; }
console.log(y(world.players[q].session.stream));
world.players[q].session.stream._handle.socket.write(pkt);
//world.players[q].session.stream.send(pkt);
}
}
function sendPacketToOtherPlayers(pkt, myEid) {
for (var q = 0; q < world.players.length; q++) {
if (world.players[q].session.uid != myEid) {
console.log(y(world.players[q].session.stream));
world.players[q].session.stream._handle.socket.write(pkt);
}
}
}
function login(session, pkt) {
sys.print("Protocol version: " + pkt.protoVer + "\nUsername: " + pkt.username + "\n");
session.username = pkt.username; /* TODO: Add whitelist check here */
// TODO: Validate user against minecraft.net
session.stream.write(ps.makePacket({
type: 0x01,
playerID: world.uidgen.allocate(),
serverName: '',
mapSeed: 0,
serverMode: 0,
//TODO: Survival vs Creative
dimension: 0,
difficulty: 0,
height: 128,
maxPlayers: world.maxplayers //TODO: Actually limit amount of players
}));
session.stream.write(ps.makePacket({
type: 0x06,
x: 0,
y: 62,
z: 0
}));
sendPacketToAllPlayers(ps.makePacket({
type: 0x03,
message: pkt.username + ' joined the game'
}));
// i'm going to send you some chunks!
var zBuf = new Buffer(0);
for (var x = -10; x < 10; x++) {
for (var z = -10; z < 10; z++) {
var buf = ps.makePacket({
type: 0x32,
mode: true,
x: x,
z: z
});
zBuf = helpers.concat(zBuf, buf);
}
}
session.stream.write(zBuf); /* Fast start */
for (var x = -3 * 16; x < 3 * 16; x += 16) {
for (var z = -3 * 16; z < 3 * 16; z += 16) { /* Closure for callback [cannot do anonymously, otherwise we end up with 160,160] */
r = function (x, z) { /* Callback to be added to outgoing session task list */
return function (cb) {
composeTerrainPacket(cb, session, x, z);
}
}
session.world.terrain.recalculateLighting(x, z, function () {
session.addOutgoing(r(x, z));
});
}
}
get_and_send_position = function (cb) {
send_position_packet = function (posY) {
session.stream.write(ps.makePacket({
type: 0x0d,
x: 0,
y: posY + 1,
z: 0,
stance: 71,
yaw: 0,
pitch: 0,
flying: 0,
}));
cb();
};
session.world.terrain.getMaxHeight(0, 0, send_position_packet);
};
session.addOutgoing(get_and_send_position); /* Send rest of packets in visible range */
for (var x = -10 * 16; x < 10 * 16; x += 16) {
for (var z = -10 * 16; z < 10 * 16; z += 16) {
if ((x == -16 || x == 0) && (z == -16 || z == 0)) continue; /* Closure for callback [cannot do anonymously, otherwise we end up with 160,160 */
r = function (x, z) { /* Callback to be added to outgoing session task list */
return function (cb) {
session.world.terrain.recalculateLighting(x, z, function () {
composeTerrainPacket(cb, session, x, z);
});
}
}
session.addOutgoing(r(x, z));
}
}
world.onlineplayers++;
session.player = new player.Player(session);
session.player.name = pkt.username;
session.player.X = 0;
session.player.Y = 62;
session.player.Z = 0;
session.player.yaw = 0;
session.player.pitch = 0;
world.players.push(session.player);
//Send this player to everyone else
var thisPlayer = ps.makePacket({
type: 0x14,
uid: session.uid,
playerName: session.player.name,
x: session.player.X * 32,
y: session.player.Y * 32,
z: session.player.Z * 32,
yaw: session.player.yaw,
pitch: session.player.pitch,
curItem: 0
});
sendPacketToOtherPlayers(thisPlayer, session.uid);
//Send other players to this one
var playersBuf = new Buffer(0);
for (var i = 0; i < world.players.length; i++) {
if (world.players[i].session.uid != session.uid) {
var p = ps.makePacket({
type: 0x14,
uid: world.players[i].session.uid,
playerName: world.players[i].name,
x: world.players[i].X * 32,
y: world.players[i].Y * 32,
z: world.players[i].Z * 32,
yaw: world.players[i].yaw,
pitch: world.players[i].pitch,
curItem: 0
});
playersBuf = helpers.concat(playersBuf, p);
}
}
if (playersBuf.length > 0) {
session.stream.write(playersBuf);
}
session.pump();
}
function blockdig(session, pkt) {
if (pkt.status == 0x2) {
terrainmodsdebug("Received packet: " + sys.inspect(pkt)); /* Get the type that was there */
session.world.terrain.getCellType(pkt.x, pkt.y, pkt.z, function (cellType) { /* Blank the cell */
session.world.terrain.setCellType(pkt.x, pkt.y, pkt.z, 0x0); /* Reply with block dig notification */
/* TODO: terrainSessionTracker should do this by listening to the chunk */
sendPacketToAllPlayers(ps.makePacket({
type: 0x35,
x: pkt.x,
y: pkt.y,
z: pkt.z,
blockType: 0,
blockMetadata: 0
})); /* Spawn an object to be picked up */
if (cellType in world.spawn_for_harvest) {
// Spawn the object
var newEntity = world.entities.spawnEntity(pkt.x * 32 + 16, pkt.y * 32 + 16, pkt.z * 32 + 16, world.spawn_for_harvest[cellType], 0, 0, 0); /* TODO - this should be done by something listening on the EntityTracker */
sendPacketToAllPlayers(ps.makePacket({
type: 0x15,
uid: newEntity.uid,
item: newEntity.type,
amount: 1,
life: 0,
//TODO: damage
x: newEntity.x,
y: newEntity.y,
z: newEntity.z,
yaw: newEntity.yaw,
pitch: newEntity.pitch,
roll: newEntity.velocity
}));
}
});
}
}
function blockplace(session, pkt) {
if (pkt.x == -1 && pkt.y == -1 && pkt.z == -1 && pkt.direction == -1) {
sys.debug("Player USING block " + pkt.x + " " + pkt.y + " " + pkt.z + " " + pkt.direction);
return;
}
var coords = helpers.findBlockCoordsForDirection(pkt.x, pkt.y, pkt.z, pkt.direction);
/* Check to ensure that we're building against a block that can't be "used"
* If we can "use" a block; the build event is sent to tell the server that we're using that block
*/
checkBlockEventHandler = function (type) {
if (helpers.isUsableObject(type)) {
return
};
if (pkt.slot.count >= 0) {
session.world.terrain.setCellType(coords.x, coords.y, coords.z, pkt.slot.itemId);
session.player.inventory[36]--; /* TODO: TerrainTracker should do this by listening on the chunk and updating all clients that have it when the change goes through */
sendPacketToAllPlayers(ps.makePacket({
type: 0x35,
x: coords.x,
y: coords.y,
z: coords.z,
blockType: pkt.slot.itemId,
blockMetadata: 0
}));
}
};
session.world.terrain.getCellType(pkt.x, pkt.y, pkt.z, checkBlockEventHandler);
}
function flying(session, pkt) {}
function playerlook(session, pkt) {
session.player.yaw = pkt.yaw;
session.player.pitch = pkt.pitch;
session.player.onGroup = pkt.onGround;
sendPacketToOtherPlayers(ps.makePacket({
type: 0x20,
uid: session.uid,
yaw: session.player.yaw,
pitch: session.player.pitch,
}), session.uid);
}
function animation(session, pkt) {}
function closewindow(session, pkt) {}
function windowclick(session, pkt) {}
function changeholding(session, pkt) {
session.player.currentSlot = pkt.newSlot + 36;
}
function checkEntities(session, x, y, z) {
var pickups = session.world.entities.findPickups(x * 32, y * 32, z * 32)
blockBuffer = new Buffer(7 * pickups.length);
for (var i = 0; i < pickups.length; i++) {
var item = pickups[i]; /* TODO - this should be done by something listening on the EntityTracker */
var pickupPacket = ps.makePacket({
type: 0x16,
collectedID: item.uid,
collectorID: session.uid
});
session.stream.write(pickupPacket);
// this buffer is formatted like this: http://mc.kev009.com/Slot_Data
var pos = 7 * i;
blockBuffer.writeInt16BE(item.type, pos, true); // the type
blockBuffer.writeInt8(9, pos + 2, true); // where is quantity stored?
blockBuffer.writeInt16BE(0, pos + 3, true); // damage/block metadata
blockBuffer.writeInt16BE(-1, pos + 5, true); // no further data
/* TODO - also should be done by something listening on the EntityTracker - destruction of an item
* on the server should push the notification to affected clients automatically, without having to do it in every case
* */
sendPacketToAllPlayers(ps.makePacket({
type: 0x1d,
uid: item.uid
}));
session.world.entities.destroyEntity(item.uid);
session.player.inventory[36].count++;
session.stream.write(ps.makePacket({
type: 0x67,
windowId: 0,
slotId: 36,
itemId: 3,
count: session.player.inventory[36].count,
damage: 0
}));
}
}
function moveandlook(session, pkt) {
checkEntities(session, pkt.x, pkt.y, pkt.z);
var dX = pkt.x * 32 - session.player.X * 32;
var dY = pkt.y * 32 - session.player.Y * 32;
var dZ = pkt.z * 32 - session.player.Z * 32;
session.player.X = pkt.x;
session.player.Y = pkt.y;
session.player.Z = pkt.z;
session.player.stance = pkt.stance;
session.player.yaw = pkt.yaw;
session.player.pitch = pkt.pitch;
session.player.onGroup = pkt.onGround;
sendPacketToOtherPlayers(ps.makePacket({
type: 0x21,
uid: session.uid,
x: dX,
y: dY,
z: dZ,
yaw: pkt.yaw,
pitch: pkt.pitch
}), session.uid);
}
function playerpos(session, pkt) {
checkEntities(session, pkt.x, pkt.y, pkt.z);
var dX = 32 * pkt.x - 32 * session.player.X,
dY = 32 * pkt.y - 32 * session.player.Y,
dZ = 32 * pkt.z - 32 * session.player.Z;
session.player.X = pkt.x;
session.player.Y = pkt.y;
session.player.Z = pkt.z;
session.player.stance = pkt.stance;
session.player.onGround = pkt.onGround;
sendPacketToOtherPlayers(ps.makePacket({
type: 31,
uid: session.uid,
x: dX,
y: dY,
z: dZ
}), session.uid);
}
function grantID(session, type, count) {
if (typeof (count) == undefined) {
count = 1;
}
/*session.stream.write(ps.makePacket({
type: 0x11,
item: type,
amount: count,
life: 0
}));*/
}
function chat(session, pkt) {
if (pkt.message.indexOf("/grant") == 0) {
var tokens = pkt.message.split(" ");
sys.debug(sys.inspect(tokens));
var count = 1;
var item = parseInt(tokens[1]);
if (typeof (tokens[2]) != undefined) {
count = parseInt(tokens[2]);
}
grantID(session, item, count);
}
}
function serverlistping(session, pkt) {
session.stream.end(ps.makePacket({
type: 0xff,
message: 'A Nodecraft Server§' + world.onlineplayers + '§' + world.maxplayers
}));
session.closed = true;
}
function disconnect(session, pkt) {
world.onlineplayers--;
session.stream.end();
session.closed = true;
}
var packets = {
"0": keepalive,
1: login,
2: handshake,
3: chat,
16: changeholding,
10: flying,
11: playerpos,
12: playerlook,
13: moveandlook,
14: blockdig,
18: animation,
15: blockplace,
101: closewindow,
102: windowclick,
254: serverlistping,
255: disconnect
};
var world = new world.World();
world.terrain = new terrain.WorldTerrain();
world.entities = new entities.EntityTracker(world);
function sendTicks() {
sendPacketToAllPlayers(ps.makePacket({
type: 0x04,
time: world.time
}));
world.time += 20;
}
setInterval(sendTicks, 1000);
var server = net.createServer(function (stream) {
var clientsession = new session.Session(world, stream);
world.sessions.push(clientsession);
stream.on('connect', function () {
// ...
var f = stream.write;
stream.write = function () {
if (!clientsession.closed) {
var a = ps.parsePacketWith(arguments[0], ps.serverPacketStructure);
masks[a.type] || hideCommonPackets && 51 != a.type && 4 != a.type && protodebug(("Server sent " + ("0x" + a.type.toString(16) + " " + ps.packetNames[a.type]).bold + ": " + sys.inspect(a)).green);
f.apply(stream, arguments)
}
};
});
stream.on('end', function () {
clientsession.closed = true;
cleanupPlayer(clientsession);
stream.end();
});
stream.on('error', function () {
clientsession.closed = true;
cleanupPlayer(clientsession);
stream.end();
});
var partialData = new Buffer(0);
stream.on('data', function (data) {
var allData = helpers.concat(partialData, data);
do
try {
var pkt = ps.parsePacket(allData);
hideCommonPackets && !helpers.hiddenPackets[pkt.type] && protodebug(("Client sent " + ("0x" + pkt.type.toString(16) + " " + ps.packetNames[pkt.type]).bold + ": " + sys.inspect(pkt)).cyan);
if (packets[pkt.type]) packets[pkt.type](clientsession, pkt);
else protodebug("Unhandled packet".red.bold + " 0x" + pkt.type.toString(16));
partialData = new Buffer(0);
allData = allData.slice(pkt.length, allData.length)
} catch (err) {
if ("oob" == err.message) partialData = allData, allData = new Buffer(0);
else throw sys.debug("Data in buffer: " + sys.inspect(allData)), sys.debug(err), err;
}
while (0 < allData.length);
});
});
function cleanupPlayer(clientsession) {
var session_idx = world.sessions.indexOf(clientsession),
player_idx = world.players.indexOf(clientsession.player); - 1 != session_idx && world.sessions.splice(session_idx, 1); - 1 != player_idx && world.players.splice(player_idx, 1);
}
try {
var cfg = String(fs.readFileSync("packet_masks")).split('\n')
} catch (err) { /*if (true || err.errno == 2) */
cfg = [];
//else
//throw err;
}
var masks = {};
for (var i in ps.packetNames) {
masks[i] = false;
}
for (var maskidx in cfg) {
for (var i in ps.packetNames) {
ps.packetNames[i] == cfg[maskidx] && (masks[i] = !0);
}
}
var listenPort = 25565;
if (process.argv[2]) {
try {
listenPort = parseInt(process.argv[2]);
} catch (e) {}
}
sys.puts('Nodecraft ' + 'v0.2'.bold.red + ' starting up.')
// TODO make port an option
server.listen(listenPort);
sys.puts(('Listening on port ' + listenPort).bold.grey + '...');