// 5778 [proc,script5778](component $component0, int $int1)(int, int) def_int $int2 = ~league_get_league_colour(3); def_int $int3 = 0; def_int $int4 = ~script5786; def_int $int5 = 1; $int1 = ~league_3_fragment_info_title($component0, $int1, "Passive Effects", "Effects gained from League Tiers."); $int3 = calc($int3 + 40); $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier I", 0, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot I."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Your League XP multiplier starts at 5x."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A free Combat Fragment."); $int3 = calc($int3 + 5); if ($int4 < 2) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier II", 10, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot II."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Your run energy will never drain whilst running."); $int1, $int3 = ~script5780($component0, $int1, $int3, "All un-started clues are stackable as Scroll Boxes."); $int1, $int3 = ~script5780($component0, $int1, $int3, "The Smooth Criminal Fragment."); $int3 = calc($int3 + 5); if ($int4 < 3) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier III", 300, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot III."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Your League XP multiplier increases from 5x to 8x."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A random Combat Fragment."); $int3 = calc($int3 + 5); if ($int4 < 4) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier IV", 1500, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot IV."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Items from some sources will be 2x as common."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A random Skilling Fragment."); $int3 = calc($int3 + 5); if ($int4 < 5) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier V", 3000, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot V."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Your League XP multiplier increases from 8x to 12x."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A random Combat Fragment."); $int3 = calc($int3 + 5); if ($int4 < 6) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier VI", 7500, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot VI."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Items from some sources will be 3x as common."); $int1, $int3 = ~script5780($component0, $int1, $int3, "When getting a Slayer Task, you can choose which task to receive. The same task can be chosen repeatedly."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A random Skilling Fragment."); $int3 = calc($int3 + 5); if ($int4 < 7) { $int5 = 0; } $int1, $int3 = ~script5779($component0, $int1, $int3, "Tier VII", 15000, $int5); $int1, $int3 = ~script5780($component0, $int1, $int3, "Unlock Fragment Slot VII."); $int1, $int3 = ~script5780($component0, $int1, $int3, "Your League XP multiplier increases from 12x to 16x."); $int1, $int3 = ~script5780($component0, $int1, $int3, "A random Combat Fragment."); $int3 = calc($int3 + 5); return($int1, $int3);