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Program.cs
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using System;
using System.Linq;
using System.Collections.Generic;
using static System.Math;
using static System.Console;
// FOR LATER: RUNS, DOUBLE AND TRIPLE CARDS, REVERSE OUTCOME, AI'S, MORE PLAYERS
namespace prez
{
// Define enumerated types for suits
public enum Suit {Hearts, Clubs, Spades, Diamonds};
// Class for card
public class Card
{
// Card properties
public Suit Suit {get; set;}
public int Rank {get; set;}
public Card (int Rank, Suit Suit)
{
this.Suit = Suit;
this.Rank = Rank;
}
public override string ToString()
{
// Display Value: rank as a string to the console
// Rank should be b/w 3 and 14, where 2 is 3, 3 is 4..
// B/w 2 to 10, just display rank
// B/w 11 to 14, display the following:
// 11 should correspond to Jack, 12 should be Queen, 13 should be King, and 14 should be ace
if (Rank >= 2 && Rank <= 9) return $"{Rank + 1} of {Suit}";
else if (Rank == 10) return $"Jack of {Suit}";
else if (Rank == 11) return $"Queen of {Suit}";
else if (Rank == 12) return $"King of {Suit}";
else if (Rank == 13) return $"Ace of {Suit}";
else if (Rank == 14) return $"2 of {Suit}";
return $"{Rank} of {Suit}";
}
public static Queue<Card> CreateDeck()
{
Queue<Card> deckList = new Queue<Card>();
for (int j = 2; j <= 14; j++)
{
foreach (Suit suit in Enum.GetValues(typeof(Suit)))
{
deckList.Enqueue(new Card(j, suit));
}
}
ShuffleDeck(deckList);
return deckList;
}
// Shuffle method
public static Queue<Card> ShuffleDeck(Queue<Card> x)
{
Random rGen = new Random();
List<Card> deck = x.ToList();
for (int i = deck.Count - 1; i > 0; --i)
{
int rand = rGen.Next(i + 1);
Card temp = deck[i];
deck[i] = deck[rand];
deck[rand]= temp;
}
Queue<Card> newDeck = new Queue<Card>();
foreach(Card y in deck)
{
newDeck.Enqueue(y);
}
return newDeck;
}
// Dealing method
public static Tuple <List<Card>, List<Card>> Deal2Hand(Queue<Card> x)
{
List<Card> playerOne = new List<Card>();
List<Card> playerTwo = new List<Card>();
Queue<Card> d = ShuffleDeck(x);
List<Card> deck = d.ToList();
for (int i = 0; i <= (deck.Count/2) - 1; i++)
{
playerOne.Add(deck[i]);
}
for (int i = (deck.Count/2); i <= deck.Count - 1; i++)
{
playerTwo.Add(deck[i]);
}
List<Card> sortedPlayerOne = playerOne.OrderBy(o=>o.Rank).ToList();
List<Card> sortedPlayerTwo = playerTwo.OrderBy(o=>o.Rank).ToList();
return Tuple.Create(sortedPlayerOne, sortedPlayerTwo);
}
public static void DisplayHands(List<Card> deck1, List<Card> deck2)
{
WriteLine();
WriteLine("Player One Hand:");
WriteLine();
for (int i = 0; i < deck1.Count; i++)
{
WriteLine($"{i}: {deck1[i]}");
}
WriteLine();
WriteLine("Player Two Hand:");
WriteLine();
for (int i = 0; i < deck2.Count; i++)
{
WriteLine($"{i}: {deck2[i]}");
}
}
public static void DisplayOneHand(List<Card> deck)
{
for (int i = 0; i < deck.Count; i++)
{
WriteLine($"{i}: {deck[i]}");
}
}
}
public class Player
{
public List<Card> Hand {get; set;}
// Method to select which card in their hand they want to play
public static Card PlayCard(List<Card> Hand, int index)
{
Card play = Hand[index];
return play;
}
public Player(List<Card> Hand)
{
this.Hand = Hand;
}
}
public class GameManager
{
private Player Player1;
private Player Player2;
public Queue<Card> Deck {get; set;}
public Stack<Card> UsedPile = new Stack<Card>();
public GameManager()
{
// Create a List of Card objects (FULL DECK)
Deck = Card.CreateDeck();
// Create hands for each player
List<Card> deckOne = new List<Card>();
List<Card> deckTwo = new List<Card>();
// Return both player's decks
var dealt2Hands = Card.Deal2Hand(Deck);
deckOne = dealt2Hands.Item1;
deckTwo = dealt2Hands.Item2;
// Instantiate player objects
Player1 = new Player(deckOne);
Player2 = new Player(deckTwo);
}
public void PlayGame()
{
WriteLine("Welcome to the game of president!");
// Press enter to play:
WriteLine("Press enter to play");
ReadLine();
// Player with a 3 of spades puts down their card: more efficient way to do this with predicates?
for (int i = 0; i < Player1.Hand.Count; i++)
{
if (Player1.Hand[i].Rank == 2 && Player1.Hand[i].Suit == Suit.Spades)
{
UsedPile.Push(Player1.Hand[i]);
Player1.Hand.Remove(Player1.Hand[i]);
WriteLine("3 of spades placed by player 1");
WriteLine();
// playerOneFirst = true;
}
}
for (int i = 0; i < Player2.Hand.Count; i++)
{
if (Player2.Hand[i].Rank == 2 && Player2.Hand[i].Suit == Suit.Spades)
{
UsedPile.Push(Player2.Hand[i]);
Player2.Hand.Remove(Player2.Hand[i]);
WriteLine("3 of spades placed by player 2");
WriteLine();
// playerTwoFirst = true;
}
}
// Card.DisplayHands(Player1.Hand, Player2.Hand);
while (!(IsEndOfGame()))
{
WriteLine("Player 1's hand:");
Card.DisplayOneHand(Player1.Hand);
WriteLine();
DisplayUsedPile(UsedPile);
WriteLine();
// Prompt to enter card
WriteLine("Player 1: what card do you want to play?");
int index1 = int.Parse(ReadLine());
// Cards each player wants to play
Card one = Player.PlayCard(Player1.Hand, index1);
ProceedCard(one, Player1);
WriteLine("Player 2's hand:");
Card.DisplayOneHand(Player2.Hand);
WriteLine();
DisplayUsedPile(UsedPile);
WriteLine();
if (Player1.Hand.Count > 0)
{
WriteLine("Player 2: what card do you want to play?");
// enter a string
// split string
// convert to ints
int index2 = int.Parse(ReadLine());
Card two = Player.PlayCard(Player2.Hand, index2);
ProceedCard(two, Player2);
WriteLine();
WriteLine("Player 1's Hand:");
Card.DisplayOneHand(Player1.Hand);
WriteLine();
DisplayUsedPile(UsedPile);
WriteLine();
}
else break;
}
WriteLine("Game over!");
if (Player1.Hand.Count == 0) Write(" Player 1 wins!");
else if (Player2.Hand.Count == 0) Write(" Player 2 wins!");
}
public bool IsMovePossible(Player player, Card latestCardPlayed)
{
return player.Hand.Any(z => z.Rank > latestCardPlayed.Rank);
}
public static void DisplayUsedPile(Stack<Card> UsedPile)
{
Write("Used Card Pile:");
Write($" {UsedPile.Peek()}");
}
public bool IsEndOfGame()
{
while (Player1.Hand.Count > 0 && Player2.Hand.Count > 0)
{
return false;
}
return true;
}
// Actually plays the card each player selects
public void ProceedCard(Card x, Player player)
{
Card latestCardPlayed = UsedPile.Peek();
int index = 0;
if (IsMovePossible(player, latestCardPlayed))
{
while (x.Rank < latestCardPlayed.Rank)
{
WriteLine("Card cannot be played; try again:");
// Force user to play different card
index = int.Parse(ReadLine());
x = Player.PlayCard(player.Hand, index);
}
// CASE FOR BURN
if (x.Rank == latestCardPlayed.Rank || x.Rank == 14)
{
WriteLine();
WriteLine("Card is burned!");
WriteLine();
// Clear usedpile stack:
UsedPile.Clear();
Write("Used Card Pile:");
Write(" Empty");
WriteLine();
// Remove card from hand
player.Hand.Remove(x);
// Display player's hand again
WriteLine("Your hand:");
WriteLine();
Card.DisplayOneHand(player.Hand);
// Allow the player to place a new card
WriteLine();
WriteLine("Enter a card to place in the used pile:");
index = int.Parse(ReadLine());
x = Player.PlayCard(player.Hand, index);
while (x.Rank == 14)
{
WriteLine();
WriteLine("Card is burned!");
WriteLine();
// Clear usedpile stack:
UsedPile.Clear();
Write("Used Card Pile:");
Write(" Empty");
WriteLine();
// Remove card from hand
player.Hand.Remove(x);
// Display player's hand again
WriteLine("Your hand:");
WriteLine();
Card.DisplayOneHand(player.Hand);
// Allow the player to place a new card
WriteLine();
WriteLine("Enter a card to place in the used pile:");
index = int.Parse(ReadLine());
x = Player.PlayCard(player.Hand, index);
}
WriteLine();
}
else
{
WriteLine("No move possible, skipping turn");
WriteLine();
}
}
// Case for Run:
// if (there are at least 3 cards in the discard and the three cards have consecutive ranks)
// clear queue
// each player selects a card to burn
// private bool IsRun(Stack<Card> UsedPile)
//{
// // check if last three cards in discard pile have consecutive ranks
//
//}
UsedPile.Push(x);
player.Hand.Remove(x);
}
}
static class Program
{
static void Main()
{
GameManager game = new GameManager();
while (!game.IsEndOfGame()) game.PlayGame();
}
}
}