:mod:`tkinter.dnd` --- Drag and drop support
.. module:: tkinter.dnd :platform: Tk :synopsis: Tkinter drag-and-drop interface
Source code: :source:`Lib/tkinter/dnd.py`
Note
This is experimental and due to be deprecated when it is replaced with the Tk DND.
The :mod:`tkinter.dnd` module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see :ref:`Bindings-and-Events`). The function should call :func:`dnd_start`, where 'source' is the object to be dragged, and 'event' is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
- Top-down search of area under mouse for target widget
- Target widget should have a callable dnd_accept attribute
- If dnd_accept is not present or returns None, search moves to parent widget
- If no target widget is found, then the target object is None
- Call to <old_target>.dnd_leave(source, event)
- Call to <new_target>.dnd_enter(source, event)
- Call to <target>.dnd_commit(source, event) to notify of drop
- Call to <source>.dnd_end(target, event) to signal end of drag-and-drop
The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
.. method:: cancel(event=None) Cancel the drag-and-drop process.
.. method:: finish(event, commit=0) Execute end of drag-and-drop functions.
.. method:: on_motion(event) Inspect area below mouse for target objects while drag is performed.
.. method:: on_release(event) Signal end of drag when the release pattern is triggered.
.. function:: dnd_start(source, event) Factory function for drag-and-drop process.
.. seealso:: :ref:`Bindings-and-Events`