|
| 1 | +[gd_scene load_steps=5 format=2] |
| 2 | + |
| 3 | +[ext_resource path="res://Graphics/Enemies/Bat.png" type="Texture" id=1] |
| 4 | + |
| 5 | +[sub_resource type="GDScript" id=1] |
| 6 | +resource_name = "Bone" |
| 7 | +script/source = "extends KinematicBody2D |
| 8 | + |
| 9 | +var player |
| 10 | + |
| 11 | +onready var sprite = $Sprite |
| 12 | + |
| 13 | +var enemy |
| 14 | +var velocity = Vector2() |
| 15 | + |
| 16 | +func _ready(): |
| 17 | + if Com.register_node(self, \"Projectiles/PBat\"): return |
| 18 | + |
| 19 | +func home(dir): |
| 20 | + var enemies = get_tree().get_nodes_in_group(\"enemies\") |
| 21 | + var closest = enemies.front() |
| 22 | + if closest: |
| 23 | + var closest_dist = global_position.distance_squared_to(closest.global_position) |
| 24 | + |
| 25 | + for enemy in enemies: |
| 26 | + var dist = global_position.distance_squared_to(enemy.global_position) |
| 27 | + |
| 28 | + if dist < closest_dist: |
| 29 | + closest = enemy |
| 30 | + closest_dist = dist |
| 31 | + |
| 32 | + if global_position.distance_squared_to(closest.global_position) < 90000: |
| 33 | + enemy = closest |
| 34 | + |
| 35 | + if not enemy: |
| 36 | + velocity = Vector2.RIGHT * 400 * dir |
| 37 | + |
| 38 | +func attack(): |
| 39 | + return {damage = player.stats.magic_attack + 3} |
| 40 | + |
| 41 | +func _physics_process(delta): |
| 42 | + if sprite.position.length_squared() > 1: |
| 43 | + sprite.position *= 0.7 |
| 44 | + else: |
| 45 | + sprite.position = Vector2() |
| 46 | + |
| 47 | + if Com.is_server: |
| 48 | + if enemy and is_instance_valid(enemy): |
| 49 | + velocity = (enemy.global_position - global_position).normalized() * 400 |
| 50 | + elif enemy: |
| 51 | + enemy = null |
| 52 | + else: |
| 53 | + sprite.flip_h = velocity.x < 0 |
| 54 | + |
| 55 | + position += velocity * delta |
| 56 | + |
| 57 | +func state_vector_types(): |
| 58 | + return [ |
| 59 | + Data.TYPE.U16, |
| 60 | + Data.TYPE.U16, |
| 61 | + Data.TYPE.U16, |
| 62 | + Data.TYPE.U16 |
| 63 | + ] |
| 64 | + |
| 65 | +func get_state_vector(): |
| 66 | + return [ |
| 67 | + round(position.x), |
| 68 | + round(position.y), |
| 69 | + round(velocity.x) + 10000, |
| 70 | + round(velocity.y) + 10000 |
| 71 | + ] |
| 72 | + |
| 73 | +func apply_state_vector(timestamp, diff_vector, vector): |
| 74 | + var old_position = position |
| 75 | + position.x = vector[0] |
| 76 | + position.y = vector[1] |
| 77 | + if has_meta(\"initialized\"): sprite.position = (old_position - position) + sprite.position |
| 78 | + |
| 79 | + velocity.x = vector[2] - 10000 |
| 80 | + velocity.y = vector[3] - 10000 |
| 81 | + |
| 82 | +func on_hit(): |
| 83 | + Com.dispose_node(self)" |
| 84 | +
|
| 85 | +[sub_resource type="RectangleShape2D" id=2] |
| 86 | +extents = Vector2( 16, 8 ) |
| 87 | +
|
| 88 | +[sub_resource type="Animation" id=3] |
| 89 | +resource_name = "Flying" |
| 90 | +length = 4.0 |
| 91 | +loop = true |
| 92 | +step = 1.0 |
| 93 | +tracks/0/type = "value" |
| 94 | +tracks/0/path = NodePath("Sprite:frame") |
| 95 | +tracks/0/interp = 1 |
| 96 | +tracks/0/loop_wrap = true |
| 97 | +tracks/0/imported = false |
| 98 | +tracks/0/enabled = true |
| 99 | +tracks/0/keys = { |
| 100 | +"times": PoolRealArray( 0, 1, 2, 3 ), |
| 101 | +"transitions": PoolRealArray( 1, 1, 1, 1 ), |
| 102 | +"update": 1, |
| 103 | +"values": [ 1, 2, 3, 2 ] |
| 104 | +} |
| 105 | +
|
| 106 | +[node name="Bat" type="KinematicBody2D" groups=[ |
| 107 | +"player_attack", |
| 108 | +]] |
| 109 | +z_index = 2 |
| 110 | +collision_layer = 0 |
| 111 | +collision_mask = 5 |
| 112 | +script = SubResource( 1 ) |
| 113 | +
|
| 114 | +[node name="Collider" type="CollisionShape2D" parent="."] |
| 115 | +shape = SubResource( 2 ) |
| 116 | +
|
| 117 | +[node name="Sprite" type="Sprite" parent="."] |
| 118 | +scale = Vector2( 0.5, 0.5 ) |
| 119 | +texture = ExtResource( 1 ) |
| 120 | +hframes = 4 |
| 121 | +frame = 3 |
| 122 | +
|
| 123 | +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] |
| 124 | +autoplay = "Flying" |
| 125 | +playback_speed = 16.0 |
| 126 | +anims/Flying = SubResource( 3 ) |
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