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index.html
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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252"><p> </p>
<div>
zNear .01<input id="zNearSlider" type="range" min=".01" max="3" step="0.1" value="0.31">
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</div>
<div>
zFar 3<input id="zFarSlider" type="range" min="3" max="10" step="3.0" value="3">
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</div>
<div>
radius 0.05<input id="radiusSlider" type="range" min="0.05" max="10" step="0.1" value="4.05">
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</div>
<div>
theta -90<input id="thetaSlider" type="range" min="-90" max="90" step="5" value="0">
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</div>
<div>
phi -90<input id="phiSlider" type="range" min="-90" max="90" step="5" value="0">
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</div>
<div>
fov 10<input id="fovSlider" type="range" min="10" max="120" step="5" value="45">
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</div>
<div>
aspect 0.5<input id="aspectSlider" type="range" min="0.5" max="2" step="0.1" value="1">
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</div>
<script id="vertex-shader" type="x-shader/x-vertex">#version 300 es
in vec4 vPosition;
in vec4 vColor;
out vec4 fColor;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix*modelViewMatrix*vPosition;
fColor = vColor;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">#version 300 es
precision highp float;
in vec4 fColor;
out vec4 oColor;
void main()
{
oColor = fColor;
}
</script>
<script type="text/javascript" src="perspective2/webgl-utils.js"></script>
<script type="text/javascript" src="perspective2/initShaders.js"></script>
<script type="text/javascript" src="perspective2/MV.js"></script>
<script type="text/javascript" src="perspective2/perspective2.js"></script>
</head>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body></html>