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Copy file name to clipboardExpand all lines: en_US.lang
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@@ -8,6 +8,7 @@ profile.MEDIUM=§aMedium
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profile.HIGH=§eHigh (Default)
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profile.VERYHIGH=§cVery High
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profile.ULTRA=§4§lUltra
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profile.COMPLEMENTARY=§4§l§n§oComplementary
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profile.comment=Shader profiles change performance settings with the most optimised visual fidelity to performance ratio. §e[*]§r It's recommended to use one of these profiles for your settings unless you know what you are doing. §e[*]§r All affected settings can all be found in the "Performance Settings" menu.
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#Information
@@ -154,10 +155,14 @@ screen.MOON_PHASE_INF_SETTINGS.comment=Settings to determine how different moon
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screen.ACL_FEATURES_SETTINGS=ACL Exclusive Features §e[*]§r
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screen.ACL_FEATURES_SETTINGS.comment=Settings that are about features exclusive to Advanced Colored Lighting. §e[*]§r These features only work if Advanced Colored Lighting is enabled in Performance Settings and your system supports it.
option.shadowDistance.comment=Adjusts the distance from the player which real-time shadows are rendered. §e[*]§r The value is internally capped at Render Distance. §c[-]§r Lower values may cause excessive Light Shaft leaking.
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option.shadowDistance.comment=Adjusts the distance from the player which real-time shadows are rendered. §e[*]§r The value is internally capped at Render Distance. §e[*]§r It's recommended to set this value to about 80% of your render distance for best performance and coverage. §c[-]§r Lower values may cause excessive Light Shaft leaking.
option.COLORED_LIGHTING.comment=Uses voxelization and floodfill lighting to add color to blocklight, alongside introducing some new lights. §e[*]§r This feature only works on Iris and supported platforms. §e[*]§r This setting will be disabled if "Real-Time Shadows" is OFF. §a[+]§r This system also enables some other features which you can individually enable/disable in the "Other" -> "ACL Features" menu. §c[-]§r High chunk values for this effect impact performance way more than expected, each 2 chunk increment costs more than twice the performance of the previous tier.
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option.COLORED_LIGHTING.comment=Uses voxelization and floodfill lighting to add color to blocklight, alongside introducing some new lights. §e[*]§r This feature only works on Iris and supported platforms. §e[*]§r This setting will be disabled if "Real-Time Shadows" is OFF. §a[+]§r This system also enables some other features which you can individually enable/disable in the "Other" -> "ACL Features" menu. §c[-]§r High chunk values for this effect impact performance way more than expected, each increment can cost more than twice the performance of the previous tier.
option.SSAO_I.comment=Determines the strength of Screen-Space Ambient Occlusion (SSAO) which adds extra ambient shadowing to the edges of the scene. §e[*]§r This setting won't work if SSAO is disabled in "Performance Settings".
option.PIXEL_SCALE.comment=Scaling done on the textures resolution.
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value.PIXEL_SCALE.-2=0.25x
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value.PIXEL_SCALE.-1=0.5x
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value.PIXEL_SCALE.1=1x
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value.PIXEL_SCALE.2=2x
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value.PIXEL_SCALE.3=4x
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value.PIXEL_SCALE.4=8x
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value.PIXEL_SCALE.5=16x
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option.BLOOM=Bloom
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option.BLOOM.comment=Enables blurry glow from bright objects and humidity.
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option.WORLD_OUTLINE_I=World Outline Brightness
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option.WORLD_OUTLINE_I.comment=Determines how intense the World Outline effect will be.
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option.WORLD_OUTLINE_ON_ENTITIES=World Outline on Entities
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option.WORLD_OUTLINE_ON_ENTITIES.comment=Determines if the World Outline effect will apply to entities or not. §c[-]§r This setting may not work perfectly with some custom PBR resource packs.
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option.DARK_OUTLINE=Dark Outline
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option.DARK_OUTLINE.comment=Adds dark outlines around blocks. §c[-]§r This effect can impact performance.
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