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Update to r5.4
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en_US.lang

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@@ -8,6 +8,7 @@ profile.MEDIUM=§aMedium
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profile.HIGH=§eHigh (Default)
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profile.VERYHIGH=§cVery High
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profile.ULTRA=§4§lUltra
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profile.COMPLEMENTARY=§4§l§n§oComplementary
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profile.comment=Shader profiles change performance settings with the most optimised visual fidelity to performance ratio. §e[*]§r It's recommended to use one of these profiles for your settings unless you know what you are doing. §e[*]§r All affected settings can all be found in the "Performance Settings" menu.
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#Information
@@ -154,10 +155,14 @@ screen.MOON_PHASE_INF_SETTINGS.comment=Settings to determine how different moon
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screen.ACL_FEATURES_SETTINGS=ACL Exclusive Features §e[*]§r
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screen.ACL_FEATURES_SETTINGS.comment=Settings that are about features exclusive to Advanced Colored Lighting. §e[*]§r These features only work if Advanced Colored Lighting is enabled in Performance Settings and your system supports it.
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screen.PIXELATED_LIGHTING_SETTINGS=Pixelated Lighting
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screen.PIXELATED_LIGHTING_SETTINGS.comment=Settings to make certain lighting effects pixelated.
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screen.WATER_SETTINGS=Water
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screen.WATER_SETTINGS.comment=Settings that are about water.
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screen.WATER_COLOR_SETTINGS=Water Surface Color
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screen.UNDERWATER_COLOR_SETTINGS=Underwater Color
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screen.WATER_WAVE_SETTINGS=Waving Water Normals §e[*]§r
@@ -216,7 +221,7 @@ value.LIGHTSHAFT_QUALI_DEFINE.3=§cHigh
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value.LIGHTSHAFT_QUALI_DEFINE.4=§4§lVery High
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option.shadowDistance=Shadow Distance
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option.shadowDistance.comment=Adjusts the distance from the player which real-time shadows are rendered. §e[*]§r The value is internally capped at Render Distance. §c[-]§r Lower values may cause excessive Light Shaft leaking.
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option.shadowDistance.comment=Adjusts the distance from the player which real-time shadows are rendered. §e[*]§r The value is internally capped at Render Distance. §e[*]§r It's recommended to set this value to about 80% of your render distance for best performance and coverage. §c[-]§r Lower values may cause excessive Light Shaft leaking.
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value.shadowDistance.64.0=§a4 Chunks §c[-]
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value.shadowDistance.80.0=§a5 Chunks §c[-]
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value.shadowDistance.96.0=§a6 Chunks §c[-]
@@ -229,7 +234,7 @@ value.shadowDistance.256.0=§c16 Chunks
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value.shadowDistance.320.0=§c20 Chunks
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value.shadowDistance.384.0=§4§l24 Chunks
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value.shadowDistance.512.0=§4§l32 Chunks
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value.shadowDistance.768.0=§4§k-§r§4§l§n§o48 Chunks§r§4§k-
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value.shadowDistance.768.0=§4§l§n§o48 Chunks
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value.shadowDistance.1024.0=§4§k-§r§4§l§n§o64 Chunks§r§4§k-
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option.ENTITY_SHADOWS_DEFINE=Entity Shadows
@@ -269,13 +274,15 @@ value.ANISOTROPIC_FILTER.8=§e8x
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value.ANISOTROPIC_FILTER.16=§4§l16x
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option.COLORED_LIGHTING=Advanced Colored Lighting §e[*]§r
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option.COLORED_LIGHTING.comment=Uses voxelization and floodfill lighting to add color to blocklight, alongside introducing some new lights. §e[*]§r This feature only works on Iris and supported platforms. §e[*]§r This setting will be disabled if "Real-Time Shadows" is OFF. §a[+]§r This system also enables some other features which you can individually enable/disable in the "Other" -> "ACL Features" menu. §c[-]§r High chunk values for this effect impact performance way more than expected, each 2 chunk increment costs more than twice the performance of the previous tier.
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option.COLORED_LIGHTING.comment=Uses voxelization and floodfill lighting to add color to blocklight, alongside introducing some new lights. §e[*]§r This feature only works on Iris and supported platforms. §e[*]§r This setting will be disabled if "Real-Time Shadows" is OFF. §a[+]§r This system also enables some other features which you can individually enable/disable in the "Other" -> "ACL Features" menu. §c[-]§r High chunk values for this effect impact performance way more than expected, each increment can cost more than twice the performance of the previous tier.
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value.COLORED_LIGHTING.0=§aOFF
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value.COLORED_LIGHTING.128=§e4 Chunks
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value.COLORED_LIGHTING.128=§c4 Chunks
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value.COLORED_LIGHTING.192=§c6 Chunks
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value.COLORED_LIGHTING.256=§c8 Chunks
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value.COLORED_LIGHTING.256=§4§l8 Chunks
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value.COLORED_LIGHTING.384=§4§l12 Chunks
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value.COLORED_LIGHTING.512=§4§k-§r§4§l§n§o16 Chunks§r§4§k- §r§c[-]
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value.COLORED_LIGHTING.512=§4§l§n§o16 Chunks
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value.COLORED_LIGHTING.768=§4§l§n§o24 Chunks §r§c[-]
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value.COLORED_LIGHTING.1024=§4§k-§r§4§l§n§o32 Chunks§r§4§k- §r§c[-]
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option.SSAO_I=Edge Shadow Intensity (SSAO)
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option.SSAO_I.comment=Determines the strength of Screen-Space Ambient Occlusion (SSAO) which adds extra ambient shadowing to the edges of the scene. §e[*]§r This setting won't work if SSAO is disabled in "Performance Settings".
@@ -314,6 +321,9 @@ value.LIGHTSHAFT_BEHAVIOUR.3=Extreme §c[-]
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option.LIGHTSHAFT_SMOKE=Light Shaft Smoke
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option.LIGHTSHAFT_SMOKE.comment=Adds volumetric smoke to the light shafts. §c[-]§r This effect can impact performance.
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option.SPECIAL_PALE_GARDEN_LIGHTSHAFTS=Special Pale Garden Shafts
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option.SPECIAL_PALE_GARDEN_LIGHTSHAFTS.comment=Makes light shafts look extra spicy in the "Pale Garden" biome.
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option.LIGHTSHAFT_DAY_I=Light Shaft Day Multiplier
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option.LIGHTSHAFT_NIGHT_I=Light Shaft Night Multiplier
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option.LIGHTSHAFT_RAIN_I=Light Shaft Rain Multiplier
@@ -555,14 +565,24 @@ value.SHADOW_SMOOTHING.3=Smooth
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value.SHADOW_SMOOTHING.2=Sharp §c[-]
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value.SHADOW_SMOOTHING.1=Very Sharp §c[-]
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option.PIXEL_SHADOW=Pixelated Shadows
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option.PIXEL_SHADOW.comment=Modifies the world coordinates on a grid to make shadows pixelated. §e[*]§r This setting does not affect performance.
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value.PIXEL_SHADOW.0=OFF
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value.PIXEL_SHADOW.8=8x8 §e[*]
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value.PIXEL_SHADOW.16=16x16 §e[*]
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value.PIXEL_SHADOW.32=32x32 §e[*]
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value.PIXEL_SHADOW.64=64x64 §e[*]
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value.PIXEL_SHADOW.128=128x128 §e[*]
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option.PIXELATED_SHADOWS=Pixelated Shadows
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option.PIXELATED_SHADOWS.comment=Makes shadows cast from the sun and moon look pixelated.
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option.PIXELATED_BLOCKLIGHT=Pixelated Blocklight
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option.PIXELATED_BLOCKLIGHT.comment=Makes the lighting cast by light source blocks look pixelated.
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option.PIXELATED_AO=Pixelated Edge Shadows
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option.PIXELATED_AO.comment=Makes Minecraft's vanilla ambient occlusion look pixelated.
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option.PIXEL_SCALE=Pixelation Scale
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option.PIXEL_SCALE.comment=Scaling done on the textures resolution.
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value.PIXEL_SCALE.-2=0.25x
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value.PIXEL_SCALE.-1=0.5x
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value.PIXEL_SCALE.1=1x
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value.PIXEL_SCALE.2=2x
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value.PIXEL_SCALE.3=4x
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value.PIXEL_SCALE.4=8x
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value.PIXEL_SCALE.5=16x
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option.BLOOM=Bloom
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option.BLOOM.comment=Enables blurry glow from bright objects and humidity.
@@ -895,6 +915,9 @@ option.WORLD_OUTLINE_THICKNESS.comment=Determines the thickness of the World Out
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option.WORLD_OUTLINE_I=World Outline Brightness
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option.WORLD_OUTLINE_I.comment=Determines how intense the World Outline effect will be.
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option.WORLD_OUTLINE_ON_ENTITIES=World Outline on Entities
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option.WORLD_OUTLINE_ON_ENTITIES.comment=Determines if the World Outline effect will apply to entities or not. §c[-]§r This setting may not work perfectly with some custom PBR resource packs.
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option.DARK_OUTLINE=Dark Outline
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option.DARK_OUTLINE.comment=Adds dark outlines around blocks. §c[-]§r This effect can impact performance.
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zh_CN.lang

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@@ -1,8 +1,8 @@
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#shaders/lang/zh_cn.lang
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# 简体中文由 MCBBS 隐居小树、Wudji 翻译,根据 CC-BY-SC-SA 4.0 进行许可。
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# 此汉化文件版本适用于 ComplementaryShaders r5.3
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# 汉化文件版本:5.3a
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# 你可以从 klpbbs.com/thread-130958-1-1.html 下载 Complementary Shader 的最新翻译文件。
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# 此汉化文件版本适用于 ComplementaryShaders r5.4
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# 汉化文件版本:5.4a
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# 你可以从 klpbbs.com/thread-130958-1-1.html 或 www.mczwlt.net/resource/eek102d5 下载 Complementary Shader 的最新翻译文件。
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#Profiles
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profile.POTATO=§a极低
@@ -12,6 +12,7 @@ profile.MEDIUM=§a中
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profile.HIGH=§e高(默认)
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profile.VERYHIGH=§c超高
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profile.ULTRA=§4§l极限
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profile.COMPLEMENTARY=§4§l§n§oComplementary
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profile.comment=光影包预设配置能按照最优化的性能和视觉效果比来调整性能设置。. §e[*]§r 推荐使用预设配置之一作为你的设置,除非你知道你在做什么。. §e[*]§r 所有受影响的配置都可在“主性能设置”页面找到。
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#Information
@@ -158,10 +159,14 @@ screen.MOON_PHASE_INF_SETTINGS.comment=决定不同月相如何影响夜晚光
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screen.ACL_FEATURES_SETTINGS=高级光照颜色独占功能 §e[*]§r
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screen.ACL_FEATURES_SETTINGS.comment=关于高级光照颜色独占功能的设置。§e[*]§r 这些功能仅在性能设置中启用“高级光照颜色”,且您的系统支持此功能时才有效。
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screen.PIXELATED_LIGHTING_SETTINGS=像素化光照
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screen.PIXELATED_LIGHTING_SETTINGS.comment=使特定光照效果像素化的设置。
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screen.WATER_SETTINGS=水体设置
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screen.WATER_SETTINGS.comment=与水体有关的设置。
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screen.WATER_COLOR_SETTINGS=水面颜色
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screen.UNDERWATER_COLOR_SETTINGS=水下颜色
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screen.WATER_WAVE_SETTINGS=水面波浪强度 §e[*]§r
@@ -220,7 +225,7 @@ value.LIGHTSHAFT_QUALI_DEFINE.3=§c高
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value.LIGHTSHAFT_QUALI_DEFINE.4=§4§l超高
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option.shadowDistance=阴影距离
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option.shadowDistance.comment=调整实时渲染的阴影与玩家的距离。. §e[*]§r 该值上限为渲染距离。. §c[-]§r 过低的值可能导致光轴过度泄露。
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option.shadowDistance.comment=调整实时渲染的阴影与玩家的距离。. §e[*]§r 推荐将此值设置为渲染距离的80%以获得最好的性能表现和阴影覆盖效果。. §e[*]§r 该值上限为渲染距离。. §c[-]§r 过低的值可能导致光轴过度泄露。
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value.shadowDistance.64.0=§a4 区块 §c[-]
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value.shadowDistance.80.0=§a5 区块 §c[-]
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value.shadowDistance.96.0=§a6 区块 §c[-]
@@ -233,7 +238,7 @@ value.shadowDistance.256.0=§c16 区块
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value.shadowDistance.320.0=§c20 区块
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value.shadowDistance.384.0=§4§l24 区块
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value.shadowDistance.512.0=§4§l32 区块
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value.shadowDistance.768.0=§4§k-§r§4§l§n§o48 区块§r§4§k-
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value.shadowDistance.768.0=§4§l§n§o48 区块
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value.shadowDistance.1024.0=§4§k-§r§4§l§n§o64 区块§r§4§k-
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option.ENTITY_SHADOWS_DEFINE=实体阴影
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value.ANISOTROPIC_FILTER.16=§d16x
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option.COLORED_LIGHTING=高级光照颜色 §e[*]§r
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option.COLORED_LIGHTING.comment=使用像素化和flood-fill照明为方块光添加颜色,同时引入一些新的光源。. §e[]§r 此功能仅适用于Iris和支持的平台。. §e[*]§r 当设置“实时阴影”选项为“关”时,此选项将被禁用。§a[+]§r 该系统还启用了一些其他功能,您可以在“其他”->“高级光照颜色功能”菜单中单独启用/禁用这些功能。§c[-]§r 对于此效果,较高区块值对性能的影响远远超出预期,每增加2个区块,其性能消耗是前一等级的两倍以上。
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option.COLORED_LIGHTING.comment=使用像素化和flood-fill照明为方块光添加颜色,同时引入一些新的光源。. §e[]§r 此功能仅适用于Iris和支持的平台。. §e[*]§r 当设置“实时阴影”选项为“关”时,此选项将被禁用。§a[+]§r 该系统还启用了一些其他功能,您可以在“其他”->“高级光照颜色功能”菜单中单独启用/禁用这些功能。§c[-]§r 对于此效果,较高区块值对性能的影响远远超出预期,每增加1个值,其性能消耗是前一等级的两倍以上。
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value.COLORED_LIGHTING.0=§a关
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value.COLORED_LIGHTING.128=§e4 区块
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value.COLORED_LIGHTING.128=§c4 区块
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value.COLORED_LIGHTING.192=§c6 区块
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value.COLORED_LIGHTING.256=§c8 区块
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value.COLORED_LIGHTING.256=§4§l8 区块
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value.COLORED_LIGHTING.384=§4§l12 区块
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value.COLORED_LIGHTING.512=§4§k-§r§4§l§n§o16 区块§r§4§k- §r§c[-]
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value.COLORED_LIGHTING.512=§4§l§n§o16 区块
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value.COLORED_LIGHTING.768=§4§l§n§o24 区块 §r§c[-]
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value.COLORED_LIGHTING.1024=§4§k-§r§4§l§n§o32 区块§r§4§k- §r§c[-]
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option.SSAO_I=边缘阴影强度(SSAO)
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option.SSAO_I.comment=调整屏幕空间环境光遮蔽(SSAO)为场景边缘添加额外环境光的强度。. §e[*]§r 当 SSAO 在“性能设置”中被禁用时,该选项不会工作。
@@ -318,6 +325,9 @@ value.LIGHTSHAFT_BEHAVIOUR.3=极限 §c[-]
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option.LIGHTSHAFT_SMOKE=光轴烟雾
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option.LIGHTSHAFT_SMOKE.comment=为光轴添加体积烟雾。. §c[-]§r 该选项可能影响性能。
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option.SPECIAL_PALE_GARDEN_LIGHTSHAFTS=苍白之园特别光轴
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option.SPECIAL_PALE_GARDEN_LIGHTSHAFTS.comment=使苍白之园群系中的光轴看起来更加强烈。
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option.LIGHTSHAFT_DAY_I=光轴白天倍率
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option.LIGHTSHAFT_NIGHT_I=光轴夜晚倍率
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option.LIGHTSHAFT_RAIN_I=光轴雨天倍率
@@ -559,14 +569,24 @@ value.SHADOW_SMOOTHING.3=平滑
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value.SHADOW_SMOOTHING.2=锐利 §c[-]
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value.SHADOW_SMOOTHING.1=更锐利 §c[-]
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option.PIXEL_SHADOW=像素化阴影
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option.PIXEL_SHADOW.comment=将世界坐标修改为网格来使阴影像素化。. §e[*]§r 该选项不会影响性能。
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value.PIXEL_SHADOW.0=关
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value.PIXEL_SHADOW.8=8x8 §e[*]
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value.PIXEL_SHADOW.16=16x16 §e[*]
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value.PIXEL_SHADOW.32=32x32 §e[*]
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value.PIXEL_SHADOW.64=64x64 §e[*]
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value.PIXEL_SHADOW.128=128x128 §e[*]
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option.PIXELATED_SHADOWS=像素化阴影
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option.PIXELATED_SHADOWS.comment=使太阳和月亮投射的阴影看起来像素化。
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option.PIXELATED_BLOCKLIGHT=像素化方块光
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option.PIXELATED_BLOCKLIGHT.comment=使光源方块投射的光像素化。
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option.PIXELATED_AO=像素化边缘阴影
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option.PIXELATED_AO.comment=使原版的环境光遮蔽像素化。
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option.PIXEL_SCALE=像素化缩放
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option.PIXEL_SCALE.comment=基于材质分辨率的缩放幅度。
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value.PIXEL_SCALE.-2=0.25x
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value.PIXEL_SCALE.-1=0.5x
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value.PIXEL_SCALE.1=1x
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value.PIXEL_SCALE.2=2x
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value.PIXEL_SCALE.3=4x
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value.PIXEL_SCALE.4=8x
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value.PIXEL_SCALE.5=16x
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option.BLOOM=发光
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option.BLOOM.comment=启用明亮物品和潮湿环境的发光效果。
@@ -899,6 +919,9 @@ option.WORLD_OUTLINE_THICKNESS.comment=设置世界轮廓线强度效果的强
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option.WORLD_OUTLINE_I=世界轮廓线亮度
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option.WORLD_OUTLINE_I.comment=设置世界轮廓线的亮度。
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option.WORLD_OUTLINE_ON_ENTITIES=实体上的世界轮廓线
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option.WORLD_OUTLINE_ON_ENTITIES.comment=设置世界轮廓线是否会影响实体。. §c[-]§r 该设置可能不会完全兼容部分自定义PBR资源包。
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option.DARK_OUTLINE=黑色轮廓线
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option.DARK_OUTLINE.comment=为方块周围添加黑色轮廓线。. §c[-]§r 该选项可能影响性能表现。
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