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| 1 | +/* |
| 2 | + Simple DirectMedia Layer |
| 3 | + Copyright (C) 1997-2018 Sam Lantinga <[email protected]> |
| 4 | +
|
| 5 | + This software is provided 'as-is', without any express or implied |
| 6 | + warranty. In no event will the authors be held liable for any damages |
| 7 | + arising from the use of this software. |
| 8 | +
|
| 9 | + Permission is granted to anyone to use this software for any purpose, |
| 10 | + including commercial applications, and to alter it and redistribute it |
| 11 | + freely, subject to the following restrictions: |
| 12 | +
|
| 13 | + 1. The origin of this software must not be misrepresented; you must not |
| 14 | + claim that you wrote the original software. If you use this software |
| 15 | + in a product, an acknowledgment in the product documentation would be |
| 16 | + appreciated but is not required. |
| 17 | + 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | + misrepresented as being the original software. |
| 19 | + 3. This notice may not be removed or altered from any source distribution. |
| 20 | +*/ |
| 21 | + |
| 22 | +/** |
| 23 | + * \file SDL.h |
| 24 | + * |
| 25 | + * Main include header for the SDL library |
| 26 | + */ |
| 27 | + |
| 28 | + |
| 29 | +#ifndef SDL_h_ |
| 30 | +#define SDL_h_ |
| 31 | + |
| 32 | +#include "SDL_main.h" |
| 33 | +#include "SDL_stdinc.h" |
| 34 | +#include "SDL_assert.h" |
| 35 | +#include "SDL_atomic.h" |
| 36 | +#include "SDL_audio.h" |
| 37 | +#include "SDL_clipboard.h" |
| 38 | +#include "SDL_cpuinfo.h" |
| 39 | +#include "SDL_endian.h" |
| 40 | +#include "SDL_error.h" |
| 41 | +#include "SDL_events.h" |
| 42 | +#include "SDL_filesystem.h" |
| 43 | +#include "SDL_gamecontroller.h" |
| 44 | +#include "SDL_haptic.h" |
| 45 | +#include "SDL_hints.h" |
| 46 | +#include "SDL_joystick.h" |
| 47 | +#include "SDL_loadso.h" |
| 48 | +#include "SDL_log.h" |
| 49 | +#include "SDL_messagebox.h" |
| 50 | +#include "SDL_mutex.h" |
| 51 | +#include "SDL_power.h" |
| 52 | +#include "SDL_render.h" |
| 53 | +#include "SDL_rwops.h" |
| 54 | +#include "SDL_shape.h" |
| 55 | +#include "SDL_system.h" |
| 56 | +#include "SDL_thread.h" |
| 57 | +#include "SDL_timer.h" |
| 58 | +#include "SDL_version.h" |
| 59 | +#include "SDL_video.h" |
| 60 | + |
| 61 | +#include "begin_code.h" |
| 62 | +/* Set up for C function definitions, even when using C++ */ |
| 63 | +#ifdef __cplusplus |
| 64 | +extern "C" { |
| 65 | +#endif |
| 66 | + |
| 67 | +/* As of version 0.5, SDL is loaded dynamically into the application */ |
| 68 | + |
| 69 | +/** |
| 70 | + * \name SDL_INIT_* |
| 71 | + * |
| 72 | + * These are the flags which may be passed to SDL_Init(). You should |
| 73 | + * specify the subsystems which you will be using in your application. |
| 74 | + */ |
| 75 | +/* @{ */ |
| 76 | +#define SDL_INIT_TIMER 0x00000001u |
| 77 | +#define SDL_INIT_AUDIO 0x00000010u |
| 78 | +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
| 79 | +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
| 80 | +#define SDL_INIT_HAPTIC 0x00001000u |
| 81 | +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
| 82 | +#define SDL_INIT_EVENTS 0x00004000u |
| 83 | +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
| 84 | +#define SDL_INIT_EVERYTHING ( \ |
| 85 | + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
| 86 | + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ |
| 87 | + ) |
| 88 | +/* @} */ |
| 89 | + |
| 90 | +/** |
| 91 | + * This function initializes the subsystems specified by \c flags |
| 92 | + */ |
| 93 | +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
| 94 | + |
| 95 | +/** |
| 96 | + * This function initializes specific SDL subsystems |
| 97 | + * |
| 98 | + * Subsystem initialization is ref-counted, you must call |
| 99 | + * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
| 100 | + * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
| 101 | + * If a subsystem is already loaded then this call will |
| 102 | + * increase the ref-count and return. |
| 103 | + */ |
| 104 | +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
| 105 | + |
| 106 | +/** |
| 107 | + * This function cleans up specific SDL subsystems |
| 108 | + */ |
| 109 | +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
| 110 | + |
| 111 | +/** |
| 112 | + * This function returns a mask of the specified subsystems which have |
| 113 | + * previously been initialized. |
| 114 | + * |
| 115 | + * If \c flags is 0, it returns a mask of all initialized subsystems. |
| 116 | + */ |
| 117 | +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
| 118 | + |
| 119 | +/** |
| 120 | + * This function cleans up all initialized subsystems. You should |
| 121 | + * call it upon all exit conditions. |
| 122 | + */ |
| 123 | +extern DECLSPEC void SDLCALL SDL_Quit(void); |
| 124 | + |
| 125 | +/* Ends C function definitions when using C++ */ |
| 126 | +#ifdef __cplusplus |
| 127 | +} |
| 128 | +#endif |
| 129 | +#include "close_code.h" |
| 130 | + |
| 131 | +#endif /* SDL_h_ */ |
| 132 | + |
| 133 | +/* vi: set ts=4 sw=4 expandtab: */ |
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