@@ -345,53 +345,54 @@ public class Conf {
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territoryEnemyDenyCommands .add ("tpa" );
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- //territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
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- //territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
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- //territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
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+
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+ territoryProtectedMaterials .add (P .p .WOODEN_DOOR );
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+ territoryProtectedMaterials .add (P .p .TRAP_DOOR );
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+ territoryProtectedMaterials .add (P .p .FENCE_GATE );
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territoryProtectedMaterials .add (Material .DISPENSER );
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territoryProtectedMaterials .add (Material .CHEST );
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territoryProtectedMaterials .add (Material .FURNACE );
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- // territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE );
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- // territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF );
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- // territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON );
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+ territoryProtectedMaterials .add (P . p . BURNING_FURNACE );
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+ territoryProtectedMaterials .add (P . p . DIODE_BLOCK_OFF );
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+ territoryProtectedMaterials .add (P . p . DIODE_BLOCK_ON );
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territoryProtectedMaterials .add (Material .JUKEBOX );
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territoryProtectedMaterials .add (Material .BREWING_STAND );
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- // territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE );
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+ territoryProtectedMaterials .add (P . p . ENCHANTMENT_TABLE );
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territoryProtectedMaterials .add (Material .CAULDRON );
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- // territoryProtectedMaterials.add(Material.LEGACY_SOIL );
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+ territoryProtectedMaterials .add (P . p . ENCHANTMENT_TABLE );
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territoryProtectedMaterials .add (Material .BEACON );
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territoryProtectedMaterials .add (Material .ANVIL );
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territoryProtectedMaterials .add (Material .TRAPPED_CHEST );
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territoryProtectedMaterials .add (Material .DROPPER );
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territoryProtectedMaterials .add (Material .HOPPER );
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- // territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL );
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+ territoryDenyUseageMaterials .add (P . p . FIREBALL );
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territoryDenyUseageMaterials .add (Material .FLINT_AND_STEEL );
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territoryDenyUseageMaterials .add (Material .BUCKET );
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territoryDenyUseageMaterials .add (Material .WATER_BUCKET );
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territoryDenyUseageMaterials .add (Material .LAVA_BUCKET );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . WOODEN_DOOR );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . TRAP_DOOR );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . FENCE_GATE );
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territoryProtectedMaterialsWhenOffline .add (Material .DISPENSER );
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territoryProtectedMaterialsWhenOffline .add (Material .CHEST );
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territoryProtectedMaterialsWhenOffline .add (Material .FURNACE );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . BURNING_FURNACE );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . DIODE_BLOCK_OFF );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . DIODE_BLOCK_OFF );
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territoryProtectedMaterialsWhenOffline .add (Material .JUKEBOX );
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territoryProtectedMaterialsWhenOffline .add (Material .BREWING_STAND );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . ENCHANTMENT_TABLE );
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territoryProtectedMaterialsWhenOffline .add (Material .CAULDRON );
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- // territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL );
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+ territoryProtectedMaterialsWhenOffline .add (P . p . SOIL );
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territoryProtectedMaterialsWhenOffline .add (Material .BEACON );
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territoryProtectedMaterialsWhenOffline .add (Material .ANVIL );
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territoryProtectedMaterialsWhenOffline .add (Material .TRAPPED_CHEST );
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territoryProtectedMaterialsWhenOffline .add (Material .DROPPER );
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territoryProtectedMaterialsWhenOffline .add (Material .HOPPER );
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- // territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL );
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+ territoryDenyUseageMaterialsWhenOffline .add (P . p . FIREBALL );
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territoryDenyUseageMaterialsWhenOffline .add (Material .FLINT_AND_STEEL );
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territoryDenyUseageMaterialsWhenOffline .add (Material .BUCKET );
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territoryDenyUseageMaterialsWhenOffline .add (Material .WATER_BUCKET );
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