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MatterDimmableLight.ino
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Matter Manager
#include <Matter.h>
#include <WiFi.h>
#include <Preferences.h>
// List of Matter Endpoints for this Node
// Dimmable Light Endpoint
MatterDimmableLight DimmableLight;
// it will keep last OnOff & Brightness state stored, using Preferences
Preferences lastStatePref;
// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif
// set your board USER BUTTON pin here
const uint8_t buttonPin = 0; // Set your pin here. Using BOOT Button. C6/C3 use GPIO9.
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
// Set the RGB LED Light based on the current state of the Dimmable Light
bool setLightState(bool state, uint8_t brightness) {
if (state) {
#ifdef RGB_BUILTIN
rgbLedWrite(ledPin, brightness, brightness, brightness);
#else
analogWrite(ledPin, brightness);
#endif
} else {
digitalWrite(ledPin, LOW);
}
// store last Brightness and OnOff state for when the Light is restarted / power goes off
lastStatePref.putUChar("lastBrightness", brightness);
lastStatePref.putBool("lastOnOffState", state);
// This callback must return the success state to Matter core
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
while (!Serial) {
delay(100);
}
// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// enable IPv6
WiFi.enableIPv6(true);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);
// Initialize Matter EndPoint
lastStatePref.begin("matterLight", false);
// default OnOff state is ON if not stored before
bool lastOnOffState = lastStatePref.getBool("lastOnOffState", true);
// default brightness ~= 6% (15/255)
uint8_t lastBrightness = lastStatePref.getUChar("lastBrightness", 15);
DimmableLight.begin(lastOnOffState, lastBrightness);
// set the callback function to handle the Light state change
DimmableLight.onChange(setLightState);
// lambda functions are used to set the attribute change callbacks
DimmableLight.onChangeOnOff([](bool state) {
Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
return true;
});
DimmableLight.onChangeBrightness([](uint8_t level) {
Serial.printf("Light Brightness changed to %d\r\n", level);
return true;
});
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
// configure the Light based on initial on-off state and brightness
DimmableLight.updateAccessory();
}
}
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 10000; // keep the button pressed for 10s to decommission the light
void loop() {
// Check Matter Light Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Light Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
// configure the Light based on initial on-off state and brightness
DimmableLight.updateAccessory();
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}
// A button is also used to control the light
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
// Onboard User Button is used as a Light toggle switch or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// Toggle button is released - toggle the light
Serial.println("User button released. Toggling Light!");
DimmableLight.toggle(); // Matter Controller also can see the change
// Factory reset is triggered if the button is pressed longer than 10 seconds
if (time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
DimmableLight = false; // turn the light off
Matter.decommission();
}
}
}