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levels.py
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from colorama import Fore, Back, Style
import random
from objects import *
import time
from board import *
from people import *
class Levels:
def __init__(self, roll):
self.roll = roll
self.clouds = []
self.mountains = []
self.bricks = []
self.pillars = []
self.steps = []
self.floor = ""
self.floor_gaps = []
self.flags = []
self.castles = []
self.enemies = []
self.boss = []
def level_initialize(self):
for cloud in self.clouds:
self.roll.roll_update(cloud)
for mountain in self.mountains:
self.roll.roll_update(mountain)
for brick in self.bricks:
self.roll.roll_update(brick)
for pillar in self.pillars:
self.roll.roll_update(pillar)
for step in self.steps:
self.roll.roll_update(step)
self.roll.roll_update(self.floor)
for gap in self.floor_gaps:
self.roll.roll_update(gap)
for flag in self.flags:
self.roll.roll_update(flag)
for castle in self.castles:
self.roll.roll_update(castle)
for bossenemy in self.boss:
self.roll.roll_update(bossenemy)
class Level(Levels):
def __init__(self, roll, board, difficulty):
Levels.__init__(self, roll)
self.clouds = [Cloud3(23, 3),
Cloud1(60, 4),
Cloud2(87, 3),
Cloud3(110, 4),
Cloud2(160, 5),
Cloud2(200, 5),
Cloud1(240, 5),
Cloud2(300, 3),
Cloud2(350, 4),
Cloud3(380, 5),
Cloud1(400, 3),
Cloud2(440, 4),
Cloud3(500, 3)
]
self.bricks = [Brick2(43, 13, 'coin'),
Brick2(55, 5, 'coin'),
Brick1(50, 13),
Brick2(53, 13, 'power'),
Brick1(56, 13),
Brick2(59, 13, 'coin'),
Brick1(62, 13),
Brick1(230, 13),
Brick2(233, 13, 'coin'),
Brick1(236, 13),
Brick1(239, 13),
Brick1(242, 5),
Brick1(245, 5),
Brick1(248, 5),
Brick1(251, 5),
Brick1(254, 5),
Brick1(257, 5),
Brick1(264, 5),
Brick1(267, 5),
Brick1(270, 5),
Brick2(273, 5, 'coin'),
Brick1(273, 13),
Brick1(288, 13),
Brick2(291, 13, 'coin'),
Brick2(303, 13, 'coin'),
Brick2(312, 13, 'coin'),
Brick2(312, 5, 'coin'),
Brick2(321, 13, 'coin'),
Brick1(337, 13),
Brick1(350, 5),
Brick1(353, 5),
Brick1(356, 5),
Brick1(368, 5),
Brick2(371, 5, 'coin'),
Brick2(374, 5, 'coin'),
Brick1(377, 5),
Brick1(371, 13),
Brick1(374, 13),
Brick1(487, 13),
Brick1(490, 13),
Brick2(493, 13, 'coin'),
Brick1(496, 13),
]
self.floor = Floor(self.roll, 0, 22)
self.floor_gaps = [
Gap(195, 22),
Gap(254, 22),
Gap(450, 22)
]
self.steps = [
Steps(414, 14, 4, "right"),
Steps(440, 14, 4),
VerticalSteps(448, 14, 4),
Steps(456, 14, 4, "right"),
Steps(525, 6, 8),
VerticalSteps(540, 6, 8),
]
self.mountains = [Mountain1(15, 20),
Mountain3(55, 20),
Mountain2(100, 19),
Mountain1(150, 20),
Mountain4(210, 17),
Mountain1(240, 20),
Mountain2(260, 19),
Mountain3(300, 20),
Mountain4(360, 17),
Mountain4(400, 17),
Mountain1(430, 20),
Mountain2(480, 19)
]
self.pillars = [Pillar1(75, 18),
Pillar2(105, 16),
Pillar3(135, 14),
Pillar3(165, 14),
Pillar1(475, 18),
Pillar1(519, 18)
]
self.flags = [Flag(560, 4, 16)]
self.castles = [Castle(580, 12)]
self.enemies = [
RegularEnemy(25, 65, difficulty+1, board),
RegularEnemy(80, 105, difficulty+1, board),
RegularEnemy(140, 165, difficulty+1, board),
RegularEnemy(145, 165, difficulty+1, board),
RegularEnemy(200, 230, difficulty+1, board),
RegularEnemy(300, 360, difficulty+1, board),
RegularEnemy(480, 520, difficulty+1, board),
]
self.boss = []
self.level_initialize()