v0.2.10α - © T.E.A de Souza 2020, All Rights Reserved.
An expressive notation drawing from natural scripts,
symbolic formalisms and dingbats.
Header
# |
Sym |
Syntax |
Description |
1 |
⊐ |
using |
|
# |
Sym |
Syntax |
Description |
2 |
⊓ |
namespace |
|
3 |
○ |
class |
|
4 |
𐋆 |
delegate |
|
5 |
⍥ |
enum |
|
6 |
𐋂 |
interface |
|
7 |
⊟ |
struct |
|
# |
Sym |
Syntax |
Description |
8 |
‒ |
public |
|
9 |
◠ |
protected |
|
10 |
︲ |
internal |
|
11 |
▰ |
private |
|
12 |
☋ |
abstract |
|
13 |
ᴸ |
const |
|
14 |
⁺ |
override |
|
15 |
ᴾ |
partial |
|
16 |
⌷ |
readonly |
|
17 |
∘ |
static |
|
18 |
ᵛ |
virtual |
|
19 |
🔒 |
sealed |
|
# |
Sym |
Syntax |
Description |
20 |
⤴ |
if |
|
21 |
⤵ |
else |
|
22 |
⤳ |
else if |
|
23 |
∀ |
foreach |
|
24 |
∈ |
in |
|
25 |
⟳ |
for |
|
26 |
⟲ |
while |
|
27 |
〰 |
continue; |
|
28 |
⤭ |
switch |
|
29 |
⥰ |
case |
|
30 |
~ |
default |
|
31 |
¦ |
break; |
|
32 |
⤏ |
when |
|
33 |
⮐ |
return |
|
34 |
↯ |
try |
|
35 |
⇤ |
catch |
|
36 |
(╯°□°)╯ |
throw |
|
37 |
(˙▿˙) |
finally |
|
38 |
㆑ |
return true; |
|
39 |
⤬ |
return false; |
|
# |
Sym |
Syntax |
Description |
40 |
‖ |
from |
|
41 |
¿ |
where |
|
42 |
፥ |
select |
|
43 |
⏢ |
orderby |
|
44 |
◿ |
ascending |
|
45 |
◺ |
descending |
|
# |
Sym |
Syntax |
Description |
46 |
→ |
=> |
as (→) |
47 |
☰ |
== |
equals (☰) |
48 |
≠ |
!= |
unequals (≠) |
49 |
≥ |
>= |
greater or equals (≥) |
50 |
≤ |
<= |
lesser or equals (≤) |
51 |
∧ |
&& |
and (∧) |
52 |
∨ |
|
|
53 |
⨕ |
operator |
Overloading operator |
54 |
⒠ |
public static explicit operator |
Explicit type conversion |
55 |
⒤ |
public static implicit operator |
Implicit type conversion |
# |
Sym |
Syntax |
Description |
56 |
ㅇ |
bool |
|
57 |
ᆨ |
byte |
|
58 |
ᆩ |
char |
|
59 |
ᅮ |
short |
|
60 |
ᆞ |
int |
|
61 |
ᅭ |
long |
|
62 |
ㅅ |
float |
|
63 |
ㅆ |
double |
|
64 |
ᄍ |
decimal |
|
65 |
ㄹ |
string |
|
66 |
⊡ |
object |
|
67 |
∙ |
var |
|
# |
Sym |
Syntax |
Description |
68 |
╭ |
get |
|
69 |
╰ |
set |
|
70 |
✓ |
true |
|
71 |
✗ |
false |
|
72 |
⌢ |
new |
|
73 |
∅ |
null |
|
74 |
⦿ |
this |
|
75 |
┈ |
void |
|
76 |
⋯ |
params |
|
# |
Sym |
Syntax |
Description |
77 |
⒜ |
Action |
Action pointer |
78 |
⒡ |
Func |
Function pointer |
79 |
𝕄 |
Dictionary |
Map type |
80 |
𝕊 |
HashSet |
Set type |
81 |
𝔼 |
IEnumerator |
Enumerable collection type |
82 |
𝕃 |
List |
|
83 |
√ |
Sqrt |
Square root |
84 |
∑ |
Sum |
|
85 |
𝛑 |
pi (3.14...) |
|
86 |
± |
Append |
|
87 |
∋ |
Contains |
|
88 |
⋺ |
ContainsKey |
|
89 |
∃ |
Exists |
|
90 |
⧕ |
that |
|
# |
Sym |
Syntax |
Description |
91 |
⎚ |
() => |
Action reference |
92 |
⁝ |
.Count |
|
93 |
❙ |
.Length |
|
94 |
🝠 |
.ToString() |
|
95 |
৴ |
.ToArray() |
|
96 |
ᖾ |
.Value |
|
97 |
【 |
(this, |
|
# |
Sym |
Syntax |
Description |
98 |
؟ |
[Test] public void |
Test case |
99 |
⍜ |
[SetUp] public void |
Fixture setup |
100 |
⍉ |
[TearDown] public void |
Fixture teardown |
101 |
ಠᴗಠ |
Assert.Throws |
|
# |
Sym |
Syntax |
Description |
102 |
ロ |
GameObject |
|
103 |
⫙ |
Component |
|
104 |
エ |
Transform |
|
105 |
ᇅ |
Quaternion |
|
106 |
フ |
Vector2 |
|
107 |
シ |
Vector3 |
|
108 |
タ |
Vector4 |
|
109 |
ト |
Vector2 |
Point2 |
110 |
メ |
Vector3 |
Point3 |
111 |
メ̂ |
Vector4 |
Point4 |
112 |
《 |
gameObject.AddComponent< |
AddComponent |
113 |
⧼ |
GetComponent< |
GetComponent |
114 |
⏚ |
[UnityTest] public IEnumerator |
Asynchronous test |
115 |
⏰ |
yield return new WaitForSeconds |
Synchronous timer |
# |
Sym |
Syntax |
Description |
116 |
⑂ |
status |
|
117 |
◇ |
done() |
Complete task status |
118 |
☡ |
cont() |
Ongoing task status |
119 |
■ |
fail() |
Failing task status |
120 |
⌽ |
return @void(); |
Void token |