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gymnasium_example.py
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import numpy as np
from gymnasium import Space
from gymnasium.spaces import Box
from gymnasium.utils.env_checker import check_env
from poke_env import LocalhostServerConfiguration
from poke_env.environment.abstract_battle import AbstractBattle
from poke_env.player import (
Gen8EnvSinglePlayer,
GymnasiumEnv,
ObservationType,
RandomPlayer,
)
class TestEnv(GymnasiumEnv):
def __init__(self, **kwargs):
self.opponent = RandomPlayer(
battle_format="gen8randombattle",
server_configuration=LocalhostServerConfiguration,
)
super().__init__(**kwargs)
def action_space_size(self):
return 21
def embed_battle(self, battle):
return np.array([1.0, 2.0, 3.0], dtype=np.float64)
def describe_embedding(self):
return Box(
low=np.array([1, 1, float("-inf")]),
high=np.array([2, 4, float("+inf")]),
dtype=np.float64,
)
def action_to_move(self, action, battle):
return self.agent.choose_random_move(battle)
def calc_reward(self, last_battle, current_battle):
return 0.25
def get_opponent(self):
return self.opponent
class Gen8(Gen8EnvSinglePlayer):
def calc_reward(self, last_battle, current_battle) -> float:
return self.reward_computing_helper(current_battle)
def embed_battle(self, battle: AbstractBattle) -> ObservationType:
to_embed = []
fainted_mons = 0
for mon in battle.team.values():
if mon.fainted:
fainted_mons += 1
to_embed.append(fainted_mons)
fainted_enemy_mons = 0
for mon in battle.opponent_team.values():
if mon.fainted:
fainted_enemy_mons += 1
to_embed.append(fainted_enemy_mons)
return np.array(to_embed)
def describe_embedding(self) -> Space:
return Box(np.array([0, 0]), np.array([6, 6]), dtype=int)
def gymnasium_api():
gymnasium_env = TestEnv(
battle_format="gen8randombattle",
server_configuration=LocalhostServerConfiguration,
start_challenging=True,
)
check_env(gymnasium_env)
gymnasium_env.close()
def env_player():
opponent = RandomPlayer(
battle_format="gen8randombattle",
server_configuration=LocalhostServerConfiguration,
)
gymnasium_env = Gen8(
battle_format="gen8randombattle",
server_configuration=LocalhostServerConfiguration,
start_challenging=True,
opponent=opponent,
)
check_env(gymnasium_env)
gymnasium_env.close()
if __name__ == "__main__":
gymnasium_api()
env_player()