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It also may be that the interaction point state is getting clobbered somehow? If I do CornelisLoad and then CornelisRefine immediately before CornelisLoad has finished, refine seems to work (kind of like buffering a jump in a video game lol)
dataℕ:Setwherezero : ℕ
suc : ℕ → ℕ
_+_ : ℕ → ℕ → ℕ
zero + n = n
suc m + n = suc {! m + n !}
Positioning cursor in the hole, running CornelisRefine gives "Can't find interaction point 0". Though I do note running it 3-4 times will eventually succeed.
Getting the error
Can't find interaction point 0
when I runCornelisRefine
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