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tictactoe.py
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from config import symbols
class TicTacToe:
"""A full tic tac toe game class"""
def __init__(self, players: int = 2):
"""
:param players: The number of players in the game. Default 2
:type players: int
:param board_size: The length of one side of the board. Default 3
:type board_size: int
Defaults to a 3 size board and 2 players.
"""
self.board = self.new_board(players + 1)
self.players = players
self.turn = 0
self.winner = False
self.cats = False
self.moves = []
def __str__(self) -> str:
"""
:rtype: str
"""
return self.print_board()
def win(self) -> bool:
"""
Scans the entire board to see if a player has won
:rtype: bool
"""
for row in range(len(self.board) - 2):
# can't win vertically if there isn't three spots left
for column in range(len(self.board[row]) - 2):
player = self.board[row][column]
if player is not None:
if player == self.board[row][column + 1] == self.board[row][column + 2]:
# win horizontal
print(36)
self.winner = player
elif player == self.board[row + 1][column + 1] == self.board[row + 2][column + 2]:
# win down right
print(40)
self.winner = player
elif player == self.board[row + 1][column] == self.board[row + 2][column]:
# win vertical
print(44)
self.winner = player
elif player == self.board[row + 1][column - 1] == self.board[row + 2][column - 2]:
# win down left
print(48)
self.winner = player
if self.winner:
break
if self.board[row][-2] is not None:
# Check last 2 columns
if self.board[row][-2] == self.board[row + 1][-2] == self.board[row + 2][-2]:
# win vertical in second to last column
print(56)
self.winner = self.board[row][-2]
elif len(self.board) > 3 and self.board[row][-2] == self.board[row + 1][-3] == self.board[row + 2][-4]:
# win down left in second to last column
print(60)
self.winner = self.board[row][-2]
if self.board[row][-1] is not None:
if self.board[row][-1] == self.board[row + 1][-1] == self.board[row + 2][-1]:
# win vertical in last column
print(65)
self.winner = self.board[row][-1]
elif self.board[row][-1] == self.board[row + 1][-2] == self.board[row + 2][-3]:
print(68)
self.winner = self.board[row][-1]
if self.winner:
break
# Check last 2 rows
if not self.winner:
for column in range(len(self.board[-1]) - 2):
player = self.board[-1][column]
if player is not None:
if player == self.board[-1][column + 1] == self.board[-1][column + 2]:
# win horizontal
print(79)
self.winner = player
player = self.board[-2][column]
if player is not None:
if player == self.board[-2][column + 1] == self.board[-2][column + 2]:
# win horizontal
print(85)
self.winner = player
if self.winner:
break
return self.winner
def print_board(self) -> str:
"""
Returns a string printing the entire board
:rtype: str
"""
board_str = "".join(
[f"\t{j + 1}\t" for j in range(len(self.board[0]))]) + "\n"
for i in range(len(self.board)):
board_str += f"{i + 1}"
for j in range(len(self.board[i])):
if j == len(self.board[i]) - 1:
board_str += f"\t{self.board[i][j]}\t" if self.board[i][j] is not None else "\t\t"
else:
board_str += f"\t{self.board[i][j]}\t|" if self.board[i][j] is not None else "\t\t|"
if i != len(self.board) - 1:
board_str += "\n"
for j in range(len(self.board[i])):
if j == len(self.board[i]) - 1:
board_str += "\t⏤\t"
else:
board_str += "\t⏤\t|"
board_str += "\n"
return board_str[:-1]
def play(self) -> int:
"""
Plays the game until a player wins based on the win function
:return: The player that won
:rtype: int
"""
self.turn = 0
cats = False
while not self.win() and not cats:
print(f"Player: {self.get_symbol(self.turn % self.players + 1)}")
print(self.print_board())
move = input(">> ").replace("(", "").replace(")", "").split(",")
if len(move) != 2:
print("Please make a move in the form (x,y)")
else:
try:
move[0] = int(move[0])
move[1] = int(move[1])
except (TypeError, ValueError):
print("Please use numbers in the form (x,y)")
else:
valid = self.make_move(position=(move[0], move[1]))
print("")
if self.turn == len(self.board)**2:
self.cats = True
print(f"Player {self.winner} wins!!")
print(self.print_board())
return (self.turn - 1) % self.players + 1 if not cats else 0
def make_move(self, position: tuple) -> bool:
"""
Adds a move to the board. Should not be called
:param position: The x,y position of the move
:type position: tuple(int, int)
:return: True if the move is legal
:rtype: bool
"""
player = self.turn % self.players + 1
valid = False
if len(position) != 2:
print("Please make a move in the form (x,y)")
elif len(self.board) >= position[0] > 0 and len(self.board[0]) >= position[1] > 0:
# move is possible
if self.board[position[0] - 1][position[1] - 1] is not None:
print("There is already someone there")
return False
else:
# move is legal
self.board[position[0] - 1][position[1] -
1] = self.get_symbol(player)
self.moves.append(position)
self.win()
self.turn += 1
valid = True
else:
print(
f"The bounds for this board are ({len(self.board)}, {len(self.board[0])})")
return valid
def restart(self):
self.__init__(self.players)
def get_current_player(self):
return self.turn % self.players + 1
@staticmethod
def new_board(size: int) -> list:
return [[None for i in range(size)] for j in range(size)]
@staticmethod
def get_symbol(player: int, char: str = None):
# """Define symbols for players here. If not here just uses the number (what player: player does)"""
"Returns the symbol for a given player"
if not symbols.get(player):
return False
return symbols[player]
# return {player: player,
# False: "oops, the winner was false",
# 1: "X",
# 2: "O",
# 3: "R",
# }[player]
@staticmethod
def get_number(symbol: str):
"""Returns the number belonging to a symbol"""
for number in symbols:
if (symbols[number] == symbol):
return number
return 0
# return {player: player,
# False: "oops, the winner was false",
# 1: "X",
# 2: "O",
# 3: "R",
# }[player]
if __name__ == '__main__':
num_players = input("How many players? ")
game = TicTacToe(players=int(num_players))
game.play()