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This could be an error on my part, but when following the instructions on the repo, after I enable the plug-in from the Plug-in Window and restart, I can't build the project. Here is the build log:
Build started at 2:40 PM...
1>------ Build started: Project: Vroom, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK version: 6.0.302
1>Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" VroomEditor Win64 Development -Project="C:\Users\arokh\Aria\Vroom\Vroom.uproject" -WaitMutex -FromMsBuild -architecture=x64
1>Log file: C:\Users\arokh\AppData\Local\UnrealBuildTool\Log.txt
1>Using 'git status' to determine working set for adaptive non-unity build (C:\Users\arokh\Aria\Vroom).
1>Creating makefile for VroomEditor (no existing makefile)
1>Parsing headers for VroomEditor
1> Running Internal UnrealHeaderTool C:\Users\arokh\Aria\Vroom\Vroom.uproject C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\VroomEditor\Development\VroomEditor.uhtmanifest -WarningsAsErrors -installed
1>Total of 300 written
1>Reflection code generated for VroomEditor in 0.6680137 seconds
1>Building VroomEditor...
1>Using Visual Studio 2022 14.38.33135 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
1>[Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
1>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in VroomEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
1>[Upgrade]
1>[Upgrade]
1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
1>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in VroomEditor.Target.cs.
1>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
1>[Upgrade]
1>[Adaptive Build] Excluded from Aptabase unity file: Aptabase.cpp, AptabaseAnalyticsProvider.cpp, AptabaseData.cpp, AptabaseLog.cpp, AptabaseSettings.cpp, ExtendedAnalyticsBlueprintLibrary.cpp, ExtendedAnalyticsEventAttribute.cpp, Aptabase.init.gen.cpp, AptabaseData.gen.cpp, AptabaseSettings.gen.cpp, ExtendedAnalyticsBlueprintLibrary.gen.cpp, ExtendedAnalyticsEventAttribute.gen.cpp
1>Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
1> Executing up to 24 processes, one per physical core
1> Requested 1.5 GB memory per action, 13.05 GB available: limiting max parallel actions to 8
1>Using Parallel executor to run 127 action(s)
1>------ Building 127 action(s) started ------
1>[1/127] Resource Default.rc2
1>[2/127] Resource Default.rc2
1>[3/127] Resource Default.rc2
1>[4/127] Resource Default.rc2
1>[5/127] Resource Default.rc2
1>[6/127] Compile [x64] json_builder.c
1>[7/127] Compile [x64] json.c
1>[8/127] Compile [x64] SharedPCH.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.cpp
1>[9/127] Compile [x64] Module.VroomGame.12.cpp
1>[10/127] Compile [x64] Module.VroomGame.13.cpp
1>[11/127] Compile [x64] Module.VroomGame.2.cpp
1>[12/127] Compile [x64] Module.VroomGame.3.cpp
1>[13/127] Compile [x64] Module.VroomGame.1.cpp
1>[14/127] Compile [x64] Module.VroomGame.10.cpp
1>[15/127] Compile [x64] Module.VroomGame.14.cpp
1>[16/127] Compile [x64] Module.VroomGame.4.cpp
1>[17/127] Compile [x64] Module.VroomGame.5.cpp
1>[18/127] Compile [x64] Module.VroomGame.11.cpp
1>[19/127] Compile [x64] ChordSequenceTableFactory.cpp
1>[20/127] Compile [x64] ChordSequenceTableFactory.gen.cpp
1>[21/127] Compile [x64] Module.VroomGame.6.cpp
1>[22/127] Compile [x64] MakerSampleTableFactory.gen.cpp
1>[23/127] Compile [x64] MakerSoundTableFactory.gen.cpp
1>[24/127] Compile [x64] Module.VroomGame.7.cpp
1>[25/127] Compile [x64] VroomEditor.init.gen.cpp
1>[26/127] Compile [x64] Module.VroomGame.8.cpp
1>[27/127] Compile [x64] VroomEditor.cpp
1>[28/127] Compile [x64] MakerSampleTableFactory.cpp
1>[29/127] Compile [x64] MakerSoundTableFactory.cpp
1>[30/127] Compile [x64] BAAssetEditorHandlerObject.gen.cpp
1>[31/127] Compile [x64] Module.VroomGame.16.cpp
1>[32/127] Link [x64] UnrealEditor-VroomEditor.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.exp
1>[33/127] Compile [x64] BABlueprintHandlerObject.gen.cpp
1>[34/127] Compile [x64] Module.VroomGame.9.cpp
1>[35/127] Compile [x64] BAAssetEditorHandlerObject.cpp
1>[36/127] Compile [x64] BABlueprintHandlerObject.cpp
1>[37/127] Compile [x64] BARootObject.cpp
1>[38/127] Compile [x64] BAFormatterUtils.cpp
1>[39/127] Compile [x64] BARootObject.gen.cpp
1>[40/127] Compile [x64] BlueprintAssist.init.gen.cpp
1>[41/127] Compile [x64] BADebugMenu.cpp
1>[42/127] Compile [x64] BehaviorTreeGraphFormatter.cpp
1>[43/127] Compile [x64] BlueprintAssistActionsBase.cpp
1>[44/127] Compile [x64] BAMiscUtils.cpp
1>[45/127] Compile [x64] AddSymbolMenu.cpp
1>[46/127] Compile [x64] BlueprintAssistBlueprintActions.cpp
1>[47/127] Compile [x64] BlueprintAssistCache.gen.cpp
1>[48/127] Compile [x64] BlueprintAssistCommands.cpp
1>[49/127] Compile [x64] BlueprintAssistDelayedDelegate.cpp
1>[50/127] Compile [x64] BABlueprintActionMenu.cpp
1>[51/127] Compile [x64] BlueprintAssistEditorFeatures.gen.cpp
1>[52/127] Compile [x64] BlueprintAssistCache.cpp
1>[53/127] Compile [x64] BlueprintAssistEditorFeatures.cpp
1>[54/127] Compile [x64] BlueprintAssistGlobals.cpp
1>[55/127] Compile [x64] BlueprintAssistCommentHandler.cpp
1>[56/127] Compile [x64] BlueprintAssistCommentContainsGraph.cpp
1>[57/127] Compile [x64] BlueprintAssistGraphCommands.cpp
1>[58/127] Compile [x64] BlueprintAssistGlobalActions.cpp
1>[59/127] Compile [x64] BlueprintAssistGraphPanelNodeFactory.cpp
1>[60/127] Compile [x64] Module.VroomGame.15.cpp
1>[61/127] Compile [x64] BlueprintAssistGraphActions.cpp
1>[62/127] Link [x64] UnrealEditor-VroomGame.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.exp
1>[63/127] Link [x64] UnrealEditor-VroomEditor.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.sup.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.sup.exp
1>[64/127] Link [x64] UnrealEditor-VroomGame.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.sup.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.sup.exp
1>[65/127] Compile [x64] BlueprintAssistGraphOverlay.cpp
1>[66/127] Compile [x64] BlueprintAssistGraphExtender.cpp
1>[67/127] Compile [x64] BlueprintAssistCreateAssetMenu.cpp
1>[68/127] Compile [x64] BlueprintAssistKnotNode.cpp
1>[69/127] Compile [x64] BlueprintAssistNodeSizeChangeData.cpp
1>[70/127] Compile [x64] BlueprintAssistHotkeyMenu.cpp
1>[71/127] Compile [x64] BlueprintAssistInputProcessor.cpp
1>[72/127] Compile [x64] BlueprintAssistModule.cpp
1>[73/127] Compile [x64] BlueprintAssistSettings_Advanced.cpp
1>[74/127] Compile [x64] BlueprintAssistGraphHandler.cpp
1>[75/127] Compile [x64] BlueprintAssistSettings_Advanced.gen.cpp
1>[76/127] Compile [x64] BlueprintAssistSettings.gen.cpp
1>[77/127] Compile [x64] BlueprintAssistSettings_EditorFeatures.cpp
1>[78/127] Compile [x64] BlueprintAssistPinActions.cpp
1>[79/127] Compile [x64] BlueprintAssistSettings_EditorFeatures.gen.cpp
1>[80/127] Compile [x64] BlueprintAssistSettings.cpp
1>[81/127] Compile [x64] BlueprintAssistStyle.cpp
1>[82/127] Compile [x64] BlueprintAssistNodeActions.cpp
1>[83/127] Compile [x64] BlueprintAssistOpenFileMenu.cpp
1>[84/127] Compile [x64] BlueprintAssistToolkitActions.cpp
1>[85/127] Compile [x64] BlueprintAssistTypes.cpp
1>[86/127] Compile [x64] BlueprintAssistTabActions.cpp
1>[87/127] Compile [x64] BlueprintAssistTypes.gen.cpp
1>[88/127] Compile [x64] BlueprintAssistTabHandler.cpp
1>[89/127] Compile [x64] BlueprintAssistUtils.gen.cpp
1>[90/127] Compile [x64] BlueprintAssistToolbar_BlueprintImpl.cpp
1>[91/127] Compile [x64] BlueprintAssistToolbar.cpp
1>[92/127] Compile [x64] BlueprintAssistTabSwitcher.cpp
1>[93/127] Compile [x64] EdGraphParameterFormatter.cpp
1>[94/127] Compile [x64] BlueprintAssistUtils.cpp
1>[95/127] Compile [x64] GraphFormatterTypes.cpp
1>[96/127] Compile [x64] EdGraphFormatter.cpp
1>[97/127] Compile [x64] FocusSearchBoxMenu.cpp
1>[98/127] Compile [x64] BlueprintAssistWorkflowModeMenu.cpp
1>[99/127] Compile [x64] KnotTrack.cpp
1>[100/127] Compile [x64] GoToSymbolMenu.cpp
1>[101/127] Compile [x64] EditDetailsMenu.cpp
1>[102/127] Compile [x64] Aptabase.cpp
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): error C2259: 'FAptabaseAnalyticsProvider': cannot instantiate abstract class
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\AptabaseAnalyticsProvider.h(14): note: see declaration of 'FAptabaseAnalyticsProvider'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: due to following members:
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'void IAnalyticsProvider::SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute,FDefaultAllocator> &&)': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(131): note: see declaration of 'IAnalyticsProvider::SetDefaultEventAttributes'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'TArray<FAnalyticsEventAttribute,FDefaultAllocator> IAnalyticsProvider::GetDefaultEventAttributesSafe(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(136): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributesSafe'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'int32 IAnalyticsProvider::GetDefaultEventAttributeCount(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(143): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributeCount'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'FAnalyticsEventAttribute IAnalyticsProvider::GetDefaultEventAttribute(int) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(151): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttribute'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: the template instantiation context (the oldest one first) is
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\Aptabase.cpp(19): note: see reference to function template instantiation 'TSharedRef<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe> MakeShared<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe,>(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h(2195): note: see reference to function template instantiation 'SharedPointerInternals::TIntrusiveReferenceController<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe> *SharedPointerInternals::NewIntrusiveReferenceControllerESPMode::ThreadSafe,FAptabaseAnalyticsProvider,(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(465): note: see reference to function template instantiation 'SharedPointerInternals::TIntrusiveReferenceController<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe>::TIntrusiveReferenceController<>(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): error C2259: 'FAptabaseAnalyticsProvider': cannot instantiate abstract class
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\AptabaseAnalyticsProvider.h(14): note: see declaration of 'FAptabaseAnalyticsProvider'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: due to following members:
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'void IAnalyticsProvider::SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute,FDefaultAllocator> &&)': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(131): note: see declaration of 'IAnalyticsProvider::SetDefaultEventAttributes'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'TArray<FAnalyticsEventAttribute,FDefaultAllocator> IAnalyticsProvider::GetDefaultEventAttributesSafe(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(136): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributesSafe'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'int32 IAnalyticsProvider::GetDefaultEventAttributeCount(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(143): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributeCount'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'FAnalyticsEventAttribute IAnalyticsProvider::GetDefaultEventAttribute(int) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(151): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttribute'
1>[103/127] Compile [x64] Aptabase.init.gen.cpp
1>[104/127] Compile [x64] SBASizeProgress.cpp
1>[105/127] Compile [x64] AptabaseData.cpp
1>[106/127] Compile [x64] SimpleFormatter.cpp
1>[107/127] Compile [x64] KnotTrackCreator.cpp
1>[108/127] Compile [x64] AptabaseLog.cpp
1>[109/127] Compile [x64] AptabaseAnalyticsProvider.cpp
1>[110/127] Compile [x64] LinkPinMenu.cpp
1>[111/127] Compile [x64] AptabaseSettings.cpp
1>[112/127] Compile [x64] AptabaseData.gen.cpp
1>[113/127] Compile [x64] Module.VisualStudioTools.cpp
1>[114/127] Compile [x64] AptabaseSettings.gen.cpp
1>[115/127] Link [x64] UnrealEditor-VisualStudioTools.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.lib and object C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.exp
1>[116/127] Compile [x64] ExtendedAnalyticsEventAttribute.cpp
1>[117/127] Compile [x64] ExtendedAnalyticsBlueprintLibrary.gen.cpp
1>[118/127] Compile [x64] ExtendedAnalyticsEventAttribute.gen.cpp
1>[119/127] Compile [x64] ExtendedAnalyticsBlueprintLibrary.cpp
1>[120/127] Link [x64] UnrealEditor-VisualStudioTools.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.sup.lib and object C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.sup.exp
1>[121/127] Compile [x64] VariableSelectorMenu.cpp
1>[122/127] Compile [x64] OpenWindowMenu.cpp
1>[123/127] Link [x64] UnrealEditor-BlueprintAssist.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.lib and object C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.exp
1>[124/127] Link [x64] UnrealEditor-BlueprintAssist.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.sup.lib and object C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.sup.exp
1>Total time in Parallel executor: 47.40 seconds
1>Total execution time: 53.30 seconds
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat" VroomEditor Win64 Development -Project="C:\Users\arokh\Aria\Vroom\Vroom.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.
1>Done building project "Vroom.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 11 up-to-date, 0 skipped ==========
========== Build completed at 2:41 PM and took 54.108 seconds ==========
The text was updated successfully, but these errors were encountered:
This could be an error on my part, but when following the instructions on the repo, after I enable the plug-in from the Plug-in Window and restart, I can't build the project. Here is the build log:
Build started at 2:40 PM...
1>------ Build started: Project: Vroom, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK version: 6.0.302
1>Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" VroomEditor Win64 Development -Project="C:\Users\arokh\Aria\Vroom\Vroom.uproject" -WaitMutex -FromMsBuild -architecture=x64
1>Log file: C:\Users\arokh\AppData\Local\UnrealBuildTool\Log.txt
1>Using 'git status' to determine working set for adaptive non-unity build (C:\Users\arokh\Aria\Vroom).
1>Creating makefile for VroomEditor (no existing makefile)
1>Parsing headers for VroomEditor
1> Running Internal UnrealHeaderTool C:\Users\arokh\Aria\Vroom\Vroom.uproject C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\VroomEditor\Development\VroomEditor.uhtmanifest -WarningsAsErrors -installed
1>Total of 300 written
1>Reflection code generated for VroomEditor in 0.6680137 seconds
1>Building VroomEditor...
1>Using Visual Studio 2022 14.38.33135 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
1>[Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
1>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in VroomEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
1>[Upgrade]
1>[Upgrade]
1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
1>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in VroomEditor.Target.cs.
1>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
1>[Upgrade]
1>[Adaptive Build] Excluded from Aptabase unity file: Aptabase.cpp, AptabaseAnalyticsProvider.cpp, AptabaseData.cpp, AptabaseLog.cpp, AptabaseSettings.cpp, ExtendedAnalyticsBlueprintLibrary.cpp, ExtendedAnalyticsEventAttribute.cpp, Aptabase.init.gen.cpp, AptabaseData.gen.cpp, AptabaseSettings.gen.cpp, ExtendedAnalyticsBlueprintLibrary.gen.cpp, ExtendedAnalyticsEventAttribute.gen.cpp
1>Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
1> Executing up to 24 processes, one per physical core
1> Requested 1.5 GB memory per action, 13.05 GB available: limiting max parallel actions to 8
1>Using Parallel executor to run 127 action(s)
1>------ Building 127 action(s) started ------
1>[1/127] Resource Default.rc2
1>[2/127] Resource Default.rc2
1>[3/127] Resource Default.rc2
1>[4/127] Resource Default.rc2
1>[5/127] Resource Default.rc2
1>[6/127] Compile [x64] json_builder.c
1>[7/127] Compile [x64] json.c
1>[8/127] Compile [x64] SharedPCH.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.cpp
1>[9/127] Compile [x64] Module.VroomGame.12.cpp
1>[10/127] Compile [x64] Module.VroomGame.13.cpp
1>[11/127] Compile [x64] Module.VroomGame.2.cpp
1>[12/127] Compile [x64] Module.VroomGame.3.cpp
1>[13/127] Compile [x64] Module.VroomGame.1.cpp
1>[14/127] Compile [x64] Module.VroomGame.10.cpp
1>[15/127] Compile [x64] Module.VroomGame.14.cpp
1>[16/127] Compile [x64] Module.VroomGame.4.cpp
1>[17/127] Compile [x64] Module.VroomGame.5.cpp
1>[18/127] Compile [x64] Module.VroomGame.11.cpp
1>[19/127] Compile [x64] ChordSequenceTableFactory.cpp
1>[20/127] Compile [x64] ChordSequenceTableFactory.gen.cpp
1>[21/127] Compile [x64] Module.VroomGame.6.cpp
1>[22/127] Compile [x64] MakerSampleTableFactory.gen.cpp
1>[23/127] Compile [x64] MakerSoundTableFactory.gen.cpp
1>[24/127] Compile [x64] Module.VroomGame.7.cpp
1>[25/127] Compile [x64] VroomEditor.init.gen.cpp
1>[26/127] Compile [x64] Module.VroomGame.8.cpp
1>[27/127] Compile [x64] VroomEditor.cpp
1>[28/127] Compile [x64] MakerSampleTableFactory.cpp
1>[29/127] Compile [x64] MakerSoundTableFactory.cpp
1>[30/127] Compile [x64] BAAssetEditorHandlerObject.gen.cpp
1>[31/127] Compile [x64] Module.VroomGame.16.cpp
1>[32/127] Link [x64] UnrealEditor-VroomEditor.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.exp
1>[33/127] Compile [x64] BABlueprintHandlerObject.gen.cpp
1>[34/127] Compile [x64] Module.VroomGame.9.cpp
1>[35/127] Compile [x64] BAAssetEditorHandlerObject.cpp
1>[36/127] Compile [x64] BABlueprintHandlerObject.cpp
1>[37/127] Compile [x64] BARootObject.cpp
1>[38/127] Compile [x64] BAFormatterUtils.cpp
1>[39/127] Compile [x64] BARootObject.gen.cpp
1>[40/127] Compile [x64] BlueprintAssist.init.gen.cpp
1>[41/127] Compile [x64] BADebugMenu.cpp
1>[42/127] Compile [x64] BehaviorTreeGraphFormatter.cpp
1>[43/127] Compile [x64] BlueprintAssistActionsBase.cpp
1>[44/127] Compile [x64] BAMiscUtils.cpp
1>[45/127] Compile [x64] AddSymbolMenu.cpp
1>[46/127] Compile [x64] BlueprintAssistBlueprintActions.cpp
1>[47/127] Compile [x64] BlueprintAssistCache.gen.cpp
1>[48/127] Compile [x64] BlueprintAssistCommands.cpp
1>[49/127] Compile [x64] BlueprintAssistDelayedDelegate.cpp
1>[50/127] Compile [x64] BABlueprintActionMenu.cpp
1>[51/127] Compile [x64] BlueprintAssistEditorFeatures.gen.cpp
1>[52/127] Compile [x64] BlueprintAssistCache.cpp
1>[53/127] Compile [x64] BlueprintAssistEditorFeatures.cpp
1>[54/127] Compile [x64] BlueprintAssistGlobals.cpp
1>[55/127] Compile [x64] BlueprintAssistCommentHandler.cpp
1>[56/127] Compile [x64] BlueprintAssistCommentContainsGraph.cpp
1>[57/127] Compile [x64] BlueprintAssistGraphCommands.cpp
1>[58/127] Compile [x64] BlueprintAssistGlobalActions.cpp
1>[59/127] Compile [x64] BlueprintAssistGraphPanelNodeFactory.cpp
1>[60/127] Compile [x64] Module.VroomGame.15.cpp
1>[61/127] Compile [x64] BlueprintAssistGraphActions.cpp
1>[62/127] Link [x64] UnrealEditor-VroomGame.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.exp
1>[63/127] Link [x64] UnrealEditor-VroomEditor.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.sup.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomEditor\UnrealEditor-VroomEditor.sup.exp
1>[64/127] Link [x64] UnrealEditor-VroomGame.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.sup.lib and object C:\Users\arokh\Aria\Vroom\Intermediate\Build\Win64\x64\UnrealEditor\Development\VroomGame\UnrealEditor-VroomGame.sup.exp
1>[65/127] Compile [x64] BlueprintAssistGraphOverlay.cpp
1>[66/127] Compile [x64] BlueprintAssistGraphExtender.cpp
1>[67/127] Compile [x64] BlueprintAssistCreateAssetMenu.cpp
1>[68/127] Compile [x64] BlueprintAssistKnotNode.cpp
1>[69/127] Compile [x64] BlueprintAssistNodeSizeChangeData.cpp
1>[70/127] Compile [x64] BlueprintAssistHotkeyMenu.cpp
1>[71/127] Compile [x64] BlueprintAssistInputProcessor.cpp
1>[72/127] Compile [x64] BlueprintAssistModule.cpp
1>[73/127] Compile [x64] BlueprintAssistSettings_Advanced.cpp
1>[74/127] Compile [x64] BlueprintAssistGraphHandler.cpp
1>[75/127] Compile [x64] BlueprintAssistSettings_Advanced.gen.cpp
1>[76/127] Compile [x64] BlueprintAssistSettings.gen.cpp
1>[77/127] Compile [x64] BlueprintAssistSettings_EditorFeatures.cpp
1>[78/127] Compile [x64] BlueprintAssistPinActions.cpp
1>[79/127] Compile [x64] BlueprintAssistSettings_EditorFeatures.gen.cpp
1>[80/127] Compile [x64] BlueprintAssistSettings.cpp
1>[81/127] Compile [x64] BlueprintAssistStyle.cpp
1>[82/127] Compile [x64] BlueprintAssistNodeActions.cpp
1>[83/127] Compile [x64] BlueprintAssistOpenFileMenu.cpp
1>[84/127] Compile [x64] BlueprintAssistToolkitActions.cpp
1>[85/127] Compile [x64] BlueprintAssistTypes.cpp
1>[86/127] Compile [x64] BlueprintAssistTabActions.cpp
1>[87/127] Compile [x64] BlueprintAssistTypes.gen.cpp
1>[88/127] Compile [x64] BlueprintAssistTabHandler.cpp
1>[89/127] Compile [x64] BlueprintAssistUtils.gen.cpp
1>[90/127] Compile [x64] BlueprintAssistToolbar_BlueprintImpl.cpp
1>[91/127] Compile [x64] BlueprintAssistToolbar.cpp
1>[92/127] Compile [x64] BlueprintAssistTabSwitcher.cpp
1>[93/127] Compile [x64] EdGraphParameterFormatter.cpp
1>[94/127] Compile [x64] BlueprintAssistUtils.cpp
1>[95/127] Compile [x64] GraphFormatterTypes.cpp
1>[96/127] Compile [x64] EdGraphFormatter.cpp
1>[97/127] Compile [x64] FocusSearchBoxMenu.cpp
1>[98/127] Compile [x64] BlueprintAssistWorkflowModeMenu.cpp
1>[99/127] Compile [x64] KnotTrack.cpp
1>[100/127] Compile [x64] GoToSymbolMenu.cpp
1>[101/127] Compile [x64] EditDetailsMenu.cpp
1>[102/127] Compile [x64] Aptabase.cpp
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): error C2259: 'FAptabaseAnalyticsProvider': cannot instantiate abstract class
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\AptabaseAnalyticsProvider.h(14): note: see declaration of 'FAptabaseAnalyticsProvider'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: due to following members:
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'void IAnalyticsProvider::SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute,FDefaultAllocator> &&)': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(131): note: see declaration of 'IAnalyticsProvider::SetDefaultEventAttributes'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'TArray<FAnalyticsEventAttribute,FDefaultAllocator> IAnalyticsProvider::GetDefaultEventAttributesSafe(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(136): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributesSafe'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'int32 IAnalyticsProvider::GetDefaultEventAttributeCount(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(143): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributeCount'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'FAnalyticsEventAttribute IAnalyticsProvider::GetDefaultEventAttribute(int) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(151): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttribute'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: the template instantiation context (the oldest one first) is
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\Aptabase.cpp(19): note: see reference to function template instantiation 'TSharedRef<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe> MakeShared<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe,>(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h(2195): note: see reference to function template instantiation 'SharedPointerInternals::TIntrusiveReferenceController<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe> *SharedPointerInternals::NewIntrusiveReferenceControllerESPMode::ThreadSafe,FAptabaseAnalyticsProvider,(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(465): note: see reference to function template instantiation 'SharedPointerInternals::TIntrusiveReferenceController<FAptabaseAnalyticsProvider,ESPMode::ThreadSafe>::TIntrusiveReferenceController<>(void)' being compiled
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): error C2259: 'FAptabaseAnalyticsProvider': cannot instantiate abstract class
1>C:\Users\arokh\Aria\Vroom\Plugins\aptabase-unreal-main\Source\Aptabase\Private\AptabaseAnalyticsProvider.h(14): note: see declaration of 'FAptabaseAnalyticsProvider'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: due to following members:
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'void IAnalyticsProvider::SetDefaultEventAttributes(TArray<FAnalyticsEventAttribute,FDefaultAllocator> &&)': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(131): note: see declaration of 'IAnalyticsProvider::SetDefaultEventAttributes'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'TArray<FAnalyticsEventAttribute,FDefaultAllocator> IAnalyticsProvider::GetDefaultEventAttributesSafe(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(136): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributesSafe'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'int32 IAnalyticsProvider::GetDefaultEventAttributeCount(void) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(143): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttributeCount'
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h(414): note: 'FAnalyticsEventAttribute IAnalyticsProvider::GetDefaultEventAttribute(int) const': is abstract
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Analytics\Analytics\Public\Interfaces\IAnalyticsProvider.h(151): note: see declaration of 'IAnalyticsProvider::GetDefaultEventAttribute'
1>[103/127] Compile [x64] Aptabase.init.gen.cpp
1>[104/127] Compile [x64] SBASizeProgress.cpp
1>[105/127] Compile [x64] AptabaseData.cpp
1>[106/127] Compile [x64] SimpleFormatter.cpp
1>[107/127] Compile [x64] KnotTrackCreator.cpp
1>[108/127] Compile [x64] AptabaseLog.cpp
1>[109/127] Compile [x64] AptabaseAnalyticsProvider.cpp
1>[110/127] Compile [x64] LinkPinMenu.cpp
1>[111/127] Compile [x64] AptabaseSettings.cpp
1>[112/127] Compile [x64] AptabaseData.gen.cpp
1>[113/127] Compile [x64] Module.VisualStudioTools.cpp
1>[114/127] Compile [x64] AptabaseSettings.gen.cpp
1>[115/127] Link [x64] UnrealEditor-VisualStudioTools.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.lib and object C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.exp
1>[116/127] Compile [x64] ExtendedAnalyticsEventAttribute.cpp
1>[117/127] Compile [x64] ExtendedAnalyticsBlueprintLibrary.gen.cpp
1>[118/127] Compile [x64] ExtendedAnalyticsEventAttribute.gen.cpp
1>[119/127] Compile [x64] ExtendedAnalyticsBlueprintLibrary.cpp
1>[120/127] Link [x64] UnrealEditor-VisualStudioTools.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.sup.lib and object C:\Users\arokh\Aria\Vroom\Plugins\VisualStudioTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\VisualStudioTools\UnrealEditor-VisualStudioTools.sup.exp
1>[121/127] Compile [x64] VariableSelectorMenu.cpp
1>[122/127] Compile [x64] OpenWindowMenu.cpp
1>[123/127] Link [x64] UnrealEditor-BlueprintAssist.lib
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.lib and object C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.exp
1>[124/127] Link [x64] UnrealEditor-BlueprintAssist.dll
1> Creating library C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.sup.lib and object C:\Users\arokh\Aria\Vroom\Plugins\BlueprintAssist\Intermediate\Build\Win64\x64\UnrealEditor\Development\BlueprintAssist\UnrealEditor-BlueprintAssist.sup.exp
1>Total time in Parallel executor: 47.40 seconds
1>Total execution time: 53.30 seconds
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat" VroomEditor Win64 Development -Project="C:\Users\arokh\Aria\Vroom\Vroom.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.
1>Done building project "Vroom.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 11 up-to-date, 0 skipped ==========
========== Build completed at 2:41 PM and took 54.108 seconds ==========
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