-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtest.ts
70 lines (60 loc) · 1.84 KB
/
test.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
abstract class Calculator<T> {
abstract create(): T;
abstract add(out: T, addend: T, augend: T): T;
addn(addend: T, augend: T): T {
return this.add(this.create(), addend, augend);
}
}
class CalculatorNumber extends Calculator<number> {
create(): number {
return 0;
}
add(out: number, addend: number, augend: number): number {
return addend + augend;
}
}
class GameTime {
dt: number; // float
micros: number = 0; // long
millis: number = 0; // long
seconds: number = 0; // float
lastTime: number = 0; // long
currentTime: number = 0; // long
startTime: number = 0; // long
interpolation: number = 0; // float
reverse: number = 0; // float
updates: number = 1; // int
draws: boolean = true;
setElapsed(micros: number): void {
this.seconds = this.dt = micros * 0.000001;
this.millis = micros * 0.001;
this.micros = micros;
}
tick(): number {
this.lastTime = this.currentTime;
this.currentTime = window.performance.now();
return (this.currentTime - this.lastTime);
}
reset(): void {
this.startTime = this.lastTime = this.currentTime = window.performance.now();
}
}
interface GameLoop {
onStart(state: GameTime): void;
onLoop(state: GameTime): void;
}
class GameLoopVariable implements GameLoop {
maximumElapsed: number;
constructor(maximumElapsed: number) {
this.maximumElapsed = maximumElapsed;
}
onStart(state: GameTime): void {
state.reset();
}
onLoop(state: GameTime): void {
state.setElapsed(Math.min(this.maximumElapsed, state.tick()));
}
}
let calc = new CalculatorNumber();
alert(calc.add(0, 5, 4));
let loop: GameLoop = new GameLoopVariable(0.10);