- Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1 and DLSS)
- Experimental support for frame generation (OptiFG by FSR) with version 0.7.0 and above
- Supports DLSS 3.7 and above (check installation instructions)
- Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enhancements)
- Ability to modify DLSS/DLSS-D presets on the fly
- Supports XeSS v1.3.x's Ultra Performance, NativeAA modes (Not using default XeSS 1.3.x scaling ratios, rather the old ones)
- An in-game menu for tuning and saving settings on the fly (Shortcut key is INSERT)
- Full integration with DLSS Enabler for DLSS-FG support
- RCAS support with MAS (Motion Adaptive Sharpening) for all Dx12 & Dx11 upscalers
- Output Scaling option (0.5x to 3.0x) for backends running on Dx12 & Dx11
- Supports DXGI spoofing (when running as
dxgi.dll
) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards) - Supports Vulkan spoofing (needs to be enabled from
nvngi.ini
) as Nvidia GPUs (not working for Doom Eternal) - Supports loading specific
nvapi64.dll
file (when running in non-nvngx mode) - Supports loading specific
nvngx_dlss.dll
file (when running in non-nvngx mode) - Supports overriding scaling ratios
- Supports overriding DRS range
- Autofixes for colored lights on Unreal Engine & AMD graphics cards
- Autofixes for missing exposure texture information
- Ability to modify Mipmap Lod Bias game value
- Supports Fakenvapi integration which enables Reflex hooking and injecting Anti-Lag 2 or LatencyFlex (LFX)
- Supports Nukem's FSR FG mod dlssg-to-fsr3 (since version 0.7.7)
To overcome DLSS 3.7's signature check requirements, OptiScaler uses a method developed by Artur (creator of DLSS Enabler).