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Features.md

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Features

  • Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1 and DLSS)
  • Experimental support for frame generation (OptiFG by FSR) with version 0.7.0 and above
  • Supports DLSS 3.7 and above (check installation instructions)
  • Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enhancements)
  • Ability to modify DLSS/DLSS-D presets on the fly
  • Supports XeSS v1.3.x's Ultra Performance, NativeAA modes (Not using default XeSS 1.3.x scaling ratios, rather the old ones)
  • An in-game menu for tuning and saving settings on the fly (Shortcut key is INSERT)
  • Full integration with DLSS Enabler for DLSS-FG support
  • RCAS support with MAS (Motion Adaptive Sharpening) for all Dx12 & Dx11 upscalers
  • Output Scaling option (0.5x to 3.0x) for backends running on Dx12 & Dx11
  • Supports DXGI spoofing (when running as dxgi.dll) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards)
  • Supports Vulkan spoofing (needs to be enabled from nvngi.ini) as Nvidia GPUs (not working for Doom Eternal)
  • Supports loading specific nvapi64.dll file (when running in non-nvngx mode)
  • Supports loading specific nvngx_dlss.dll file (when running in non-nvngx mode)
  • Supports overriding scaling ratios
  • Supports overriding DRS range
  • Autofixes for colored lights on Unreal Engine & AMD graphics cards
  • Autofixes for missing exposure texture information
  • Ability to modify Mipmap Lod Bias game value
  • Supports Fakenvapi integration which enables Reflex hooking and injecting Anti-Lag 2 or LatencyFlex (LFX)
  • Supports Nukem's FSR FG mod dlssg-to-fsr3 (since version 0.7.7)

To overcome DLSS 3.7's signature check requirements, OptiScaler uses a method developed by Artur (creator of DLSS Enabler).