@@ -170,6 +170,7 @@ void DLSSDFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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InParameters->Set (NVSDK_NGX_Parameter_OutWidth, TargetWidth ());
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InParameters->Set (NVSDK_NGX_Parameter_OutHeight, TargetHeight ());
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+ bool signedEnum = false ;
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uint32_t RenderPresetDLAA = 0 ;
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uint32_t RenderPresetUltraQuality = 0 ;
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uint32_t RenderPresetQuality = 0 ;
@@ -195,8 +196,53 @@ void DLSSDFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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if (InParameters->Get (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, &RenderPresetUltraPerformance) != NVSDK_NGX_Result_Success)
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InParameters->Get (" RayReconstruction.Hint.Render.Preset.UltraPerformance" , &RenderPresetUltraPerformance);
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+
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+ if (RenderPresetDLAA >= 2147483648 )
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+ {
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+ RenderPresetDLAA -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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+ if (RenderPresetUltraQuality >= 2147483648 )
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+ {
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+ RenderPresetUltraQuality -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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+ if (RenderPresetQuality >= 2147483648 )
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+ {
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+ RenderPresetQuality -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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+ if (RenderPresetBalanced >= 2147483648 )
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+ {
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+ RenderPresetBalanced -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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+ if (RenderPresetPerformance >= 2147483648 )
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+ {
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+ RenderPresetPerformance -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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+ if (RenderPresetUltraPerformance >= 2147483648 )
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+ {
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+ RenderPresetUltraPerformance -= 2147483648 ;
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+ signedEnum = true ;
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+ }
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+
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if (Config::Instance ()->RenderPresetOverride .value_or (false ))
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{
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+ LOG_DEBUG (" Preset override active, config overrides:" );
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+ LOG_DEBUG (" Preset_DLAA {}" , Config::Instance ()->RenderPresetDLAA .value_or (RenderPresetDLAA));
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+ LOG_DEBUG (" Preset_UltraQuality {}" , Config::Instance ()->RenderPresetUltraQuality .value_or (RenderPresetUltraQuality));
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+ LOG_DEBUG (" Preset_Quality {}" , Config::Instance ()->RenderPresetQuality .value_or (RenderPresetQuality));
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+ LOG_DEBUG (" Preset_Balanced {}" , Config::Instance ()->RenderPresetBalanced .value_or (RenderPresetBalanced));
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+ LOG_DEBUG (" Preset_Performance {}" , Config::Instance ()->RenderPresetPerformance .value_or (RenderPresetPerformance));
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+ LOG_DEBUG (" Preset_UltraPerformance {}" , Config::Instance ()->RenderPresetUltraPerformance .value_or (RenderPresetUltraPerformance));
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+
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RenderPresetDLAA = Config::Instance ()->RenderPresetDLAA .value_or (RenderPresetDLAA);
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RenderPresetUltraQuality = Config::Instance ()->RenderPresetUltraQuality .value_or (RenderPresetUltraQuality);
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RenderPresetQuality = Config::Instance ()->RenderPresetQuality .value_or (RenderPresetQuality);
@@ -223,12 +269,30 @@ void DLSSDFeature::ProcessInitParams(NVSDK_NGX_Parameter* InParameters)
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if (RenderPresetUltraPerformance < 0 || RenderPresetUltraPerformance > 7 )
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RenderPresetUltraPerformance = 0 ;
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+ LOG_DEBUG (" Signed Enum: {}" , signedEnum);
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+ if (signedEnum)
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+ {
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+ RenderPresetDLAA += 2147483648 ;
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+ RenderPresetUltraQuality += 2147483648 ;
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+ RenderPresetQuality += 2147483648 ;
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+ RenderPresetBalanced += 2147483648 ;
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+ RenderPresetPerformance += 2147483648 ;
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+ RenderPresetUltraPerformance += 2147483648 ;
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+ }
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+
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+ LOG_DEBUG (" Final Presets:" );
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA, RenderPresetDLAA);
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+ LOG_DEBUG (" Preset_DLAA {}" , RenderPresetDLAA);
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraQuality, RenderPresetUltraQuality);
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+ LOG_DEBUG (" Preset_UltraQuality {}" , RenderPresetUltraQuality);
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Quality, RenderPresetQuality);
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+ LOG_DEBUG (" Preset_Quality {}" , RenderPresetQuality);
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Balanced, RenderPresetBalanced);
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+ LOG_DEBUG (" Preset_Balanced {}" , RenderPresetBalanced);
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_Performance, RenderPresetPerformance);
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+ LOG_DEBUG (" Preset_Performance {}" , RenderPresetPerformance);
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InParameters->Set (NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_UltraPerformance, RenderPresetUltraPerformance);
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+ LOG_DEBUG (" Preset_UltraPerformance {}" , RenderPresetUltraPerformance);
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InParameters->Set (" RayReconstruction.Hint.Render.Preset.DLAA" , RenderPresetDLAA);
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InParameters->Set (" RayReconstruction.Hint.Render.Preset.UltraQuality" , RenderPresetUltraQuality);
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InParameters->Set (" RayReconstruction.Hint.Render.Preset.Quality" , RenderPresetQuality);
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