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Diff for: Issues.md

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## In-game Menu
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If you can't open in-game menu:
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1. Please check that you have enabled DLSS from game options
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2. Please try opening menu while you are in-game (while 3D rendering is happening)
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3. There is a 200 frame delay before enabling in-game menu, please wait 10-15 seconds before opening menu.
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4. If you are using RTSS (MSI Afterburner, CapFrameX) please enable this setting of RTSS and try updating RTSS.
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1. Please check that you have enabled DLSS, XeSS or FSR from game options
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2. If using legacy installation, please try opening menu while you are in-game (while 3D rendering is happening)
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3. If you are using RTSS (MSI Afterburner, CapFrameX) please enable this setting of RTSS and try updating RTSS.
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![image](https://github.com/cdozdil/OptiScaler/assets/35529761/8afb24ac-662a-40ae-a97c-837369e03fc7)
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* Some games do not release mouse control, kayboard & gamepad controls should still work in these situations.
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![Banishers](/images/banishers.png)<br>*Banishers: Ghosts of New Eden*
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* Changing settings mostly tested but might cause crashes (especially changing backends or reinitializing backends).
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* In games that use Unity Engine old in-game menu will be upside down.
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* In games that use Unity Engine legacy in-game menu will be upside down.
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![barrel roll](/images/upsidedown.png)<br>*Sons of Forest*
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Workaround is to set `ColorResourceBarrier=4` from `OptiScaler.ini` or select `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from the in-game menu.
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## Black Screen with XeSS
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Some users have reported that when using XeSS upscaler backend, the result is a black screen with UI. In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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## Black/Garbled Screen or Crashes with XeSS
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Some users have reported that when using XeSS upscaler backend, the result is a black/garbled screen with UI or crashes (in Guardins of the Galaxy for example). In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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## Minecraft RTX
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XeSS 1.1 has the best compatibility with Minecraft RTX. But I've seen reports that with [various launchers](https://github.com/MCMrARM/mc-w10-version-launcher/releases) it's possible to use 1.2 and above as well.
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```
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CompileShader error compiling shader : <anonymous>:83:26: E5005: Function "rcp" is not defined.
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```
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To solve this problem you need to install `d3dcompiler_47` with `WineTricks` or `ProtonTricks`. OptiScaler uses custom shaders for these features and depends on this compiler file to compile these shaders at runtime.
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To solve this problem you can use `Precompiled Shaders` option from menu or install `d3dcompiler_47` with `WineTricks`/`ProtonTricks`. OptiScaler uses custom shaders for these features and depends on this compiler file to compile these shaders at runtime.
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## Performance Issues
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* In general XeSS is heavier than FSR for GPUs so it's expected to be have lower performance even on Intel Arc GPUs.
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![mv wrong](/images/mv_wrong.png)<br>*Deep Rock Galactic*
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## Graphichal Corruption and Crashes
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As mentioned above, spoofing an Nvidia card can cause games to use special codepaths that can cause
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* Graphichal corruptions
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As mentioned above, spoofing an Nvidia card can cause games to use special codepaths that can cause graphichal corruptions. If possible disable spoofing and use FSR or XeSS inputs on these situations.
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![talos principle 2](/images/talos.png)<br>*Talos Principle 2*
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