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* Some games do not release mouse control, kayboard & gamepad controls should still work in these situations.
@@ -15,7 +14,7 @@ If you can't open in-game menu:
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<br>*Banishers: Ghosts of New Eden*
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* Changing settings mostly tested but might cause crashes (especially changing backends or reinitializing backends).
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* In games that use Unity Engine old in-game menu will be upside down.
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* In games that use Unity Engine legacy in-game menu will be upside down.
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<br>*Sons of Forest*
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@@ -36,8 +35,8 @@ The Unreal Engine DLSS plugin is known to send DLSS resources in the wrong state
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Workaround is to set `ColorResourceBarrier=4` from `OptiScaler.ini` or select `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from the in-game menu.
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## Black Screen with XeSS
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Some users have reported that when using XeSS upscaler backend, the result is a black screen with UI. In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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## Black/Garbled Screen or Crashes with XeSS
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Some users have reported that when using XeSS upscaler backend, the result is a black/garbled screen with UI or crashes (in Guardins of the Galaxy for example). In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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## Minecraft RTX
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XeSS 1.1 has the best compatibility with Minecraft RTX. But I've seen reports that with [various launchers](https://github.com/MCMrARM/mc-w10-version-launcher/releases) it's possible to use 1.2 and above as well.
@@ -47,7 +46,7 @@ If you are using OptiScaler with Linux and you have problems with `RCAS`, `React
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```
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CompileShader error compiling shader : <anonymous>:83:26: E5005: Function "rcp" is not defined.
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```
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To solve this problem you need to install `d3dcompiler_47` with `WineTricks` or `ProtonTricks`. OptiScaler uses custom shaders for these features and depends on this compiler file to compile these shaders at runtime.
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To solve this problem you can use `Precompiled Shaders` option from menu or install `d3dcompiler_47` with `WineTricks`/`ProtonTricks`. OptiScaler uses custom shaders for these features and depends on this compiler file to compile these shaders at runtime.
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## Performance Issues
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* In general XeSS is heavier than FSR for GPUs so it's expected to be have lower performance even on Intel Arc GPUs.
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<br>*Deep Rock Galactic*
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## Graphichal Corruption and Crashes
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As mentioned above, spoofing an Nvidia card can cause games to use special codepaths that can cause
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* Graphichal corruptions
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As mentioned above, spoofing an Nvidia card can cause games to use special codepaths that can cause graphichal corruptions. If possible disable spoofing and use FSR or XeSS inputs on these situations.
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