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minor stuff
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3 files changed

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-4
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3 files changed

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OptiScaler/NVNGX_DLSS_Dx11.cpp

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@@ -380,8 +380,8 @@ NVSDK_NGX_API NVSDK_NGX_Result NVSDK_NGX_D3D11_EvaluateFeature(ID3D11DeviceConte
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if (Config::Instance()->Dx11DelayedInit.value_or(false))
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{
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spdlog::trace("NVSDK_NGX_D3D11_EvaluateFeature sleeping after new Init of new feature for 1000ms");
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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spdlog::trace("NVSDK_NGX_D3D11_EvaluateFeature sleeping after new Init of new feature for 1000ms");
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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}
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free(createParams);

OptiScaler/OptiScaler.vcxproj

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@@ -82,7 +82,7 @@
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<IncludePath>$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)cas\lib;$(ProjectDir)fsr2\lib;$(ProjectDir)fsr2_212\lib;$(ProjectDir)vulkan;$(ProjectDir)d3dx;$(SolutionDir)external\xess\lib;$(LibraryPath)</LibraryPath>
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<TargetName>nvngx</TargetName>
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<OutDir>E:\Games\God of War\</OutDir>
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<OutDir>..\..\MarvelGOTG\retail</OutDir>
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<IntDir>.\x64\Debug</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

OptiScaler/OptiScaler.vcxproj.filters

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@@ -265,6 +265,6 @@
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<Library Include="vulkan\vulkan-1.lib" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="OmniScaler.rc" />
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<ResourceCompile Include="OptiScaler.rc" />
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</ItemGroup>
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</Project>

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