@@ -5,19 +5,23 @@ Based on [PotatoOfDoom](https://github.com/PotatoOfDoom)'s excellent [CyberFSR2]
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As XeSS officially only supports DirectX12 (Support for DirectX11 added but consider it as alpha and expect performance and other problems).
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+ Added CAS shapening support, you can enable and adjust it from ini file.
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## Official Discord Channel: https://discord.gg/2JDHx6kcXB
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## Installation
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- * Following instructions were written for Cyberpunk 2077 and may differ for other games. *
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+
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### Windows
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* Download the latest relase from releases.
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* Extract the contents of the archive next to the ` nvngx_dlss.dll ` file in your games folder.
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+ * Copy the [ libxess.dll] ( https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll ) to your game executable directory.
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* Run ` EnableSignatureOverride.reg ` and confirm merge.
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* That's it. Now DLSS option should appear in settigs.
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### Linux
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* Download the latest relase from releases.
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* Extract the contents of the archive next to the ` nvngx_dlss.dll ` file in your games folder.
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+ * Copy the [ libxess.dll] ( https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll ) to your game executable directory.
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* Run the linuxinstall.sh script
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* Or just run the following command with the appropriate file paths to install the tweaks manually:
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```
@@ -33,12 +37,13 @@ WINEPREFIX=/path/where/the/steam/library/is/steamapps/compatdata/1091500/pfx /bi
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### Requirements
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* Visual Studio 2022
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+ * FSR3 3.0.3 SDK files in external\ffx-sdk folder
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### Instructions
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* Clone this repo with all of its submodules.
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* Open the CyberXeSS.sln with Visual Studio 2022.
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- * Copy the compiled ` nvngx.dll ` from the XeSS Directory to your Cyberpunk 2077 executable directory.
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- * Copy the [ libxess.dll] ( https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll ) to your Cyberpunk 2077 executable directory.
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- * Run the ` EnableSignatureOverride.reg ` to allow Cyberpunks DLSS implementation to load unsigned DLSS versions
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+ * Copy the compiled ` nvngx.dll ` from the XeSS Directory to your game executable directory.
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+ * Copy the [ libxess.dll] ( https://raw.githubusercontent.com/intel/xess/main/bin/libxess.dll ) to your game executable directory.
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+ * Run the ` EnableSignatureOverride.reg ` to allow DLSS implementation to load unsigned DLSS versions
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* Run the game and set the quality in the DLSS settings
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* Play the game with XeSS
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