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UI glitches #168
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Is this the most recent release or compiled from source? I'm having no such issues with most recent release on PC. |
The most recent release from april first |
I confirm the game master station one button overlapping. |
The entire GUI is recently reworked, so I'm not suprised that we have these issues. Thanks for reporting them! |
The science bug most likely happens because I'm using a few tricks to render the fog-of-war for science. And this requires different blending modes for alpha and color channels right now. |
Pertinent details from #233: This issue is directly related to fog of war and affects native builds on OS X, but does not appear to affect Windows. |
I got this issue here and there where everything seems a bit buggy and the heading switch strangely. Here in a 4sec video : Have you ever encountered this ? |
Looks like you have a ship with a high turning rate, and a bit of a low frame rate. Meaning the code that "smooths" the final rotation isn't doing it's job properly and overshoots the final rotation every time. |
I see the ship "wiggle" like that all the time on my virtual machine running on VirtualBox. |
--- I play the game on a mac with wine, so maybe the same issue wont happen on pc ---
The science menu don't show any element, ship or station, but the probe view does.
On the game master menu, the "cancel" button shows in transparency over the "create button" :
In the engineering station, the heating condition of every element is not clear enough. You'd have to play in a perfect dark environment for it to show properly. Ligthen up the colors a bit, or remove transparency if any.
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