Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UI glitches #168

Closed
AstroManu opened this issue Apr 2, 2016 · 9 comments
Closed

UI glitches #168

AstroManu opened this issue Apr 2, 2016 · 9 comments

Comments

@AstroManu
Copy link

--- I play the game on a mac with wine, so maybe the same issue wont happen on pc ---

The science menu don't show any element, ship or station, but the probe view does.

screen shot 2016-04-02 at 12 12 10 pm

screen shot 2016-04-02 at 12 12 04 pm


On the game master menu, the "cancel" button shows in transparency over the "create button" :

screen shot 2016-04-02 at 12 11 08 pm


In the engineering station, the heating condition of every element is not clear enough. You'd have to play in a perfect dark environment for it to show properly. Ligthen up the colors a bit, or remove transparency if any.

screen shot 2016-04-02 at 12 13 51 pm

@Wrongtown
Copy link
Contributor

Is this the most recent release or compiled from source? I'm having no such issues with most recent release on PC.

@AstroManu
Copy link
Author

The most recent release from april first

@Fouindor
Copy link
Contributor

Fouindor commented Apr 2, 2016

I confirm the game master station one button overlapping.

@nallath
Copy link
Collaborator

nallath commented Apr 4, 2016

The entire GUI is recently reworked, so I'm not suprised that we have these issues. Thanks for reporting them!

@daid
Copy link
Owner

daid commented Apr 4, 2016

The science bug most likely happens because I'm using a few tricks to render the fog-of-war for science. And this requires different blending modes for alpha and color channels right now.
(SFML supports this fine, but forgets to note that it uses special OpenGL extensions to do it's job properly and fall back to different behavior when those extensions are not available)

@oznogon
Copy link
Contributor

oznogon commented May 11, 2016

Pertinent details from #233: This issue is directly related to fog of war and affects native builds on OS X, but does not appear to affect Windows.

@AstroManu
Copy link
Author

I got this issue here and there where everything seems a bit buggy and the heading switch strangely.

Here in a 4sec video :
https://drive.google.com/open?id=0BxRh-nvNB_91MUZlQy1IOEY1bVk

Have you ever encountered this ?

@daid
Copy link
Owner

daid commented Jun 10, 2016

Looks like you have a ship with a high turning rate, and a bit of a low frame rate. Meaning the code that "smooths" the final rotation isn't doing it's job properly and overshoots the final rotation every time.

@kwadroke
Copy link

I see the ship "wiggle" like that all the time on my virtual machine running on VirtualBox.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

7 participants