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// <Snippet1>
using System;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;
class TestILGenerator
{
public static Type DynamicDotProductGen()
{
Type ivType = null;
Type[] ctorParams = new Type[] { typeof(int),
typeof(int),
typeof(int)};
AppDomain myDomain = Thread.GetDomain();
AssemblyName myAsmName = new AssemblyName();
myAsmName.Name = "IntVectorAsm";
AssemblyBuilder myAsmBuilder = myDomain.DefineDynamicAssembly(
myAsmName,
AssemblyBuilderAccess.RunAndSave);
ModuleBuilder IntVectorModule = myAsmBuilder.DefineDynamicModule("IntVectorModule",
"Vector.dll");
TypeBuilder ivTypeBld = IntVectorModule.DefineType("IntVector",
TypeAttributes.Public);
FieldBuilder xField = ivTypeBld.DefineField("x", typeof(int),
FieldAttributes.Private);
FieldBuilder yField = ivTypeBld.DefineField("y", typeof(int),
FieldAttributes.Private);
FieldBuilder zField = ivTypeBld.DefineField("z", typeof(int),
FieldAttributes.Private);
Type objType = Type.GetType("System.Object");
ConstructorInfo objCtor = objType.GetConstructor(new Type[0]);
ConstructorBuilder ivCtor = ivTypeBld.DefineConstructor(
MethodAttributes.Public,
CallingConventions.Standard,
ctorParams);
ILGenerator ctorIL = ivCtor.GetILGenerator();
ctorIL.Emit(OpCodes.Ldarg_0);
ctorIL.Emit(OpCodes.Call, objCtor);
ctorIL.Emit(OpCodes.Ldarg_0);
ctorIL.Emit(OpCodes.Ldarg_1);
ctorIL.Emit(OpCodes.Stfld, xField);
ctorIL.Emit(OpCodes.Ldarg_0);
ctorIL.Emit(OpCodes.Ldarg_2);
ctorIL.Emit(OpCodes.Stfld, yField);
ctorIL.Emit(OpCodes.Ldarg_0);
ctorIL.Emit(OpCodes.Ldarg_3);
ctorIL.Emit(OpCodes.Stfld, zField);
ctorIL.Emit(OpCodes.Ret);
// This method will find the dot product of the stored vector
// with another.
Type[] dpParams = new Type[] { ivTypeBld };
// Here, you create a MethodBuilder containing the
// name, the attributes (public, static, private, and so on),
// the return type (int, in this case), and a array of Type
// indicating the type of each parameter. Since the sole parameter
// is a IntVector, the very class you're creating, you will
// pass in the TypeBuilder (which is derived from Type) instead of
// a Type object for IntVector, avoiding an exception.
// -- This method would be declared in C# as:
// public int DotProduct(IntVector aVector)
MethodBuilder dotProductMthd = ivTypeBld.DefineMethod(
"DotProduct",
MethodAttributes.Public,
typeof(int),
dpParams);
// A ILGenerator can now be spawned, attached to the MethodBuilder.
ILGenerator mthdIL = dotProductMthd.GetILGenerator();
// Here's the body of our function, in MSIL form. We're going to find the
// "dot product" of the current vector instance with the passed vector
// instance. For reference purposes, the equation is:
// (x1 * x2) + (y1 * y2) + (z1 * z2) = the dot product
// First, you'll load the reference to the current instance "this"
// stored in argument 0 (ldarg.0) onto the stack. Ldfld, the subsequent
// instruction, will pop the reference off the stack and look up the
// field "x", specified by the FieldInfo token "xField".
mthdIL.Emit(OpCodes.Ldarg_0);
mthdIL.Emit(OpCodes.Ldfld, xField);
// That completed, the value stored at field "x" is now atop the stack.
// Now, you'll do the same for the object reference we passed as a
// parameter, stored in argument 1 (ldarg.1). After Ldfld executed,
// you'll have the value stored in field "x" for the passed instance
// atop the stack.
mthdIL.Emit(OpCodes.Ldarg_1);
mthdIL.Emit(OpCodes.Ldfld, xField);
// There will now be two values atop the stack - the "x" value for the
// current vector instance, and the "x" value for the passed instance.
// You'll now multiply them, and push the result onto the evaluation stack.
mthdIL.Emit(OpCodes.Mul_Ovf_Un);
// Now, repeat this for the "y" fields of both vectors.
mthdIL.Emit(OpCodes.Ldarg_0);
mthdIL.Emit(OpCodes.Ldfld, yField);
mthdIL.Emit(OpCodes.Ldarg_1);
mthdIL.Emit(OpCodes.Ldfld, yField);
mthdIL.Emit(OpCodes.Mul_Ovf_Un);
// At this time, the results of both multiplications should be atop
// the stack. You'll now add them and push the result onto the stack.
mthdIL.Emit(OpCodes.Add_Ovf_Un);
// Multiply both "z" field and push the result onto the stack.
mthdIL.Emit(OpCodes.Ldarg_0);
mthdIL.Emit(OpCodes.Ldfld, zField);
mthdIL.Emit(OpCodes.Ldarg_1);
mthdIL.Emit(OpCodes.Ldfld, zField);
mthdIL.Emit(OpCodes.Mul_Ovf_Un);
// Finally, add the result of multiplying the "z" fields with the
// result of the earlier addition, and push the result - the dot product -
// onto the stack.
mthdIL.Emit(OpCodes.Add_Ovf_Un);
// The "ret" opcode will pop the last value from the stack and return it
// to the calling method. You're all done!
mthdIL.Emit(OpCodes.Ret);
ivType = ivTypeBld.CreateType();
return ivType;
}
public static void Main() {
Type IVType = null;
object aVector1 = null;
object aVector2 = null;
Type[] aVtypes = new Type[] {typeof(int), typeof(int), typeof(int)};
object[] aVargs1 = new object[] {10, 10, 10};
object[] aVargs2 = new object[] {20, 20, 20};
// Call the method to build our dynamic class.
IVType = DynamicDotProductGen();
Console.WriteLine("---");
ConstructorInfo myDTctor = IVType.GetConstructor(aVtypes);
aVector1 = myDTctor.Invoke(aVargs1);
aVector2 = myDTctor.Invoke(aVargs2);
object[] passMe = new object[1];
passMe[0] = (object)aVector2;
Console.WriteLine("(10, 10, 10) . (20, 20, 20) = {0}",
IVType.InvokeMember("DotProduct",
BindingFlags.InvokeMethod,
null,
aVector1,
passMe));
// +++ OUTPUT +++
// ---
// (10, 10, 10) . (20, 20, 20) = 600
}
}
// </Snippet1>