r[runtime]
This section documents features that define some aspects of the Rust runtime.
r[runtime.global_allocator]
The global_allocator
attribute is used on a static item implementing the
GlobalAlloc
trait to set the global allocator.
r[runtime.windows_subsystem]
r[runtime.windows_subsystem.intro]
The windows_subsystem
attribute may be applied at the crate level to set
the subsystem when linking on a Windows target.
r[runtime.windows_subsystem.syntax]
It uses the MetaNameValueStr syntax to specify the subsystem with a value of either
console
or windows
.
r[runtime.windows_subsystem.ignored]
This attribute is ignored on non-Windows targets, and for non-bin
crate types.
r[runtime.windows_subsystem.console] The "console" subsystem is the default. If a console process is run from an existing console then it will be attached to that console, otherwise a new console window will be created.
r[runtime.windows_subsystem.windows] The "windows" subsystem is commonly used by GUI applications that do not want to display a console window on startup. It will run detached from any existing console.
#![windows_subsystem = "windows"]