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apple_renderer.cpp
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//
// Created by asuka on 13.03.2023.
//
# include <apple_renderer.hpp>
# include <apple.hpp>
# include <glad/glad.h>
# include <glm/vec2.hpp>
namespace snake {
AppleRenderer::AppleRenderer(Apple& apple)
: apple_(apple) {
glCreateBuffers(1, &buffer_);
glCreateVertexArrays(1, &vertex_array_);
glVertexArrayVertexBuffer(vertex_array_, 0, buffer_, 0, sizeof(glm::vec2));
glEnableVertexArrayAttrib(vertex_array_, 0);
glVertexArrayAttribFormat(vertex_array_, 0, 2, GL_FLOAT, false, 0);
glVertexArrayAttribBinding(vertex_array_, 0, 0);
}
AppleRenderer::~AppleRenderer() {
glDeleteVertexArrays(1, &vertex_array_);
glDeleteBuffers(1, &buffer_);
}
void AppleRenderer::draw() {
auto apple_position = static_cast<glm::vec2>(apple_.get_position());
glNamedBufferData(buffer_, sizeof(glm::vec2), &apple_position, GL_DYNAMIC_DRAW);
glBindVertexArray(vertex_array_);
glDrawArrays(GL_POINTS, 0, 1);
}
} // snake