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Vec3.js
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import {randomFloat} from './Random';
export function create() {
return [0, 0, 0];
}
export function equals(a,b) {
return a[0] == b[0] &&
a[1] == b[1] &&
a[2] == b[2];
}
export function equals3(a,x,y,z){
return a[0] == x &&
a[1] == y &&
a[2] == z;
}
export function set(a,b){
a[0] = b[0];
a[1] = b[1];
a[2] = b[2];
return a;
}
export function set3(a,x,y,z){
a[0] = x;
a[1] = y;
a[2] = z;
return a;
}
export function add(a,b){
a[0] += b[0];
a[1] += b[1];
a[2] += b[2];
return a;
}
export function add3(a,x,y,z){
a[0] += x;
a[1] += y;
a[2] += z;
return a;
}
export function added(a,b){
return add(copy(a),b);
}
export function added3(a,x,y,z){
return add3(copy(a),x,y,z);
}
export function sub(a,b){
a[0] -= b[0];
a[1] -= b[1];
a[2] -= b[2];
return a;
}
export function sub3(a,x,y,z){
a[0] -= x;
a[1] -= y;
a[2] -= z;
return a;
}
export function subbed(a,b){
return sub(copy(a),b);
}
export function subbed3(a,x,y,z){
return sub3(copy(a),x,y,z);
}
export function scale(a,n){
a[0] *= n;
a[1] *= n;
a[2] *= n;
return a;
}
export function scaled(a,n){
return scale(copy(a),n);
}
export function scale3(a,x,y,z){
a[0] *=x;
a[1] *=y;
a[2] *=z;
return a;
}
export function scaled3(a,x,y,z){
return scale3(copy(a),x,y,z);
}
export function multMat4(a,m){
var x = a[0];
var y = a[1];
var z = a[2];
a[0] = m[ 0] * x + m[ 4] * y + m[ 8] * z + m[12];
a[1] = m[ 1] * x + m[ 5] * y + m[ 9] * z + m[13];
a[2] = m[ 2] * x + m[ 6] * y + m[10] * z + m[14];
return a;
}
export function multedMat4(a,m){
return multMat4(copy(a),m);
}
export function multQuat(a,q){
var x = a[0];
var y = a[1];
var z = a[2];
var qx = q[0];
var qy = q[1];
var qz = q[2];
var qw = q[3];
var ix = qw * x + qy * z - qz * y;
var iy = qw * y + qz * x - qx * z;
var iz = qw * z + qx * y - qy * x;
var iw = -qx * x - qy * y - qz * z;
a[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
a[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
a[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
return a;
}
export function multedQuat(a,q){
return multQuat(copy(a),q);
}
export function dot(a,b){
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
export function cross(a,b){
var x = a[0];
var y = a[1];
var z = a[2];
var vx = b[0];
var vy = b[1];
var vz = b[2];
a[0] = y * vz - vy * z;
a[1] = z * vx - vz * x;
a[2] = x * vy - vx * y;
return a;
}
export function crossed(a,b){
return cross(copy(a),b);
}
export function cross3(a,x,y,z){
var _x = a[0];
var _y = a[1];
var _z = a[2];
a[0] = _y * z - y * _z;
a[1] = _z * x - z * _x;
a[2] = _x * y - x * _y;
return a;
}
export function crossed3(a,x,y,z){
return cross3(copy(a),x,y,z);
}
export function length(a){
var x = a[0];
var y = a[1];
var z = a[2];
return Math.sqrt(x * x + y * y + z * z);
}
export function lengthSq(a){
var x = a[0];
var y = a[1];
var z = a[2];
return x * x + y * y + z * z;
}
export function normalize(a){
var x = a[0];
var y = a[1];
var z = a[2];
var l = Math.sqrt(x * x + y * y + z * z);
l = 1.0 / (l || 1);
a[0] *= l;
a[1] *= l;
a[2] *= l;
return a;
}
export function normalized(a){
return normalize(copy(a));
}
export function distance(a,b){
return distance3(a,b[0],b[1],b[2]);
}
export function distance3(a,x,y,z){
var dx = x - a[0];
var dy = y - a[1];
var dz = z - a[2];
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
export function distanceSq(a,b){
return distanceSq3(a,b[0],b[1],b[2]);
}
export function distanceSq3(a,x,y,z){
var dx = x - a[0];
var dy = y - a[1];
var dz = z - a[2];
return dx * dx + dy * dy + dz * dz;
}
export function limit(a,n){
var x = a[0];
var y = a[1];
var z = a[2];
var dsq = x * x + y * y + z * z;
var lsq = n * n;
if(lsq > 0 && dsq > lsq){
var nd = n / Math.sqrt(dsq);
a[0] *= nd;
a[1] *= nd;
a[2] *= nd;
}
return a;
}
export function limited(a,n){
return limit(copy(a),n);
}
export function invert(a){
a[0] *= -1;
a[1] *= -1;
a[2] *= -1;
return a;
}
export function inverted(a){
return invert(copy(a));
}
export function lerp(a,b,n){
var x = a[0];
var y = a[1];
var z = a[2];
a[0] = x + (b[0] - x) * n;
a[1] = y + (b[1] - y) * n;
a[2] = z + (b[2] - z) * n;
return a;
}
export function lerped(a,b,n){
return lerp(copy(a),b,n);
}
export function toZero(a){
a[0] = a[1] = a[2] = 0;
return a;
}
export function toOne(a){
a[0] = a[1] = a[2] = 1;
return a;
}
export function toMax(a){
a[0] = a[1] = a[2] = Number.MAX_VALUE;
return a;
}
export function toMin(a){
a[0] = a[1] = a[2] = -Number.MAX_VALUE;
return a;
}
export function toAbs(a){
a[0] = Math.abs(a[0]);
a[1] = Math.abs(a[1]);
a[2] = Math.abs(a[2]);
return a;
}
export function xAxis(){
return [1,0,0];
}
export function yAxis(){
return [0,1,0];
}
export function zAxis(){
return [0,0,1];
}
export function toString(a, precision) {
precision = precision || Math.pow(10, 4);
var s = "[";
s += Math.floor(a[0]*precision)/precision + ",";
s += Math.floor(a[1]*precision)/precision + ",";
s += Math.floor(a[2]*precision)/precision +
"]";
return s;
}
export function copy(a,out){
if(out !== undefined){
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
return out;
}
return a.slice(0);
}
export function random(out){
out = out || [0,0];
out[0] = -1 + randomFloat() * 2;
out[1] = -1 + randomFloat() * 2;
out[2] = -1 + randomFloat() * 2;
return normalize(out);
}