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binding.cc
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#include <node.h>
#include <v8.h>
namespace {
#define ENCODING_MAP(V) \
V(ASCII) \
V(BASE64) \
V(BUFFER) \
V(HEX) \
V(LATIN1) \
V(UCS2) \
V(UTF8) \
static_assert(node::BINARY == node::LATIN1, "BINARY == LATIN1");
void ParseEncoding(const v8::FunctionCallbackInfo<v8::Value>& args) {
const node::encoding encoding =
node::ParseEncoding(args.GetIsolate(), args[0],
static_cast<node::encoding>(-1));
const char* encoding_name = "UNKNOWN";
#define V(name) if (encoding == node::name) encoding_name = #name;
ENCODING_MAP(V)
#undef V
auto encoding_string =
v8::String::NewFromUtf8(args.GetIsolate(), encoding_name,
v8::NewStringType::kNormal)
.ToLocalChecked();
args.GetReturnValue().Set(encoding_string);
}
void Initialize(v8::Local<v8::Object> exports) {
NODE_SET_METHOD(exports, "parseEncoding", ParseEncoding);
}
} // anonymous namespace
NODE_MODULE(binding, Initialize)