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For example, Tuanjie engine currently exports and iOS project use Tuanjie-iPhone rather than Unity-iPhone. But the iOS resolver has the constant 'Unity-iPhone' hardcoded, which leads to build failure. I'm not sure whether a similar problem occurs on the Android platform yet.
The text was updated successfully, but these errors were encountered:
The fix for this could be to have a conditional checker that changes this constant to Tuanjie-iPhone rather than Unity-iPhone but on top of my head I'm not sure what would be a good solution for this. Probably something like:
That said, this is something we haven't explored yet, and maybe something we can consider adding in the future. I've marked this as a feature request for now. While we are unable to promise any timeline for this, we'll definitely keep this under our radar.
P.S. For folks who find this useful, adding an emoji thumbs up on the original post can help us prioritize adding this to the roadmap.
Feature proposal
For example, Tuanjie engine currently exports and iOS project use Tuanjie-iPhone rather than Unity-iPhone. But the iOS resolver has the constant 'Unity-iPhone' hardcoded, which leads to build failure. I'm not sure whether a similar problem occurs on the Android platform yet.
The text was updated successfully, but these errors were encountered: