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Reduce the clusterable object UBO size below 16384 for WebGL 2. (bevyengine#16069)
The PCSS PR bevyengine#13497 increased the size of clusterable objects from 64
bytes to 80 bytes but didn't decrease the UBO size to compensate, so we
blew past the 16kB limit on WebGL 2. This commit fixes the issue by
lowering the maximum number of clusterable objects to 204, which puts us
under the 16kB limit again.
Closesbevyengine#15998.
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