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Todo.txt
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TODO:
---------------
>>> Collision System on Core Systems <<<
- Fix the player capsule size so that it fits over the PlayerModel
- Fix the player ghost sphere position
- Fix the run bug, happens when you enter grabMode while holding a movement key in.
- Make use of masks for the naming of things. And pass the returned masks to the sweeptest.
- also avoid static names (hardcoded) " if contactNodeList[1] == "Ground_plane": "
>>>> WIP <<<<
- Add Basic Player stats
- Add support for custom scripts
- Add support for player switch handles
- extend level loader to be able to load items (Only HealthItem atm)
<<<< FINISHED >>>>
[4/18/2014] / [4/19/2014]
- new item model
- extend blender script to be able to place items
- new item module which will be used to handle the test item [mj]
- build event system to let the character collect the new items
[4/17/2014]
- removing old physic module
- split up baseObject.py into separate modules
- getting the bullet character controler from rising into meotech
- get the base character movements working