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Release version 1.5.0
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CHANGELOG.md

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DashFaction Changelog
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=====================
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Version 1.5.0
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-------------
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Version 1.5.0 (released 2020-09-05)
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-----------------------------------
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- increase object limit from 1024 to 65536
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- remove additional limits on number of allocated bullet, item, debris and corpse objects
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- remove limit of loaded object meshes (v3d files)
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- improve sound handling when active sounds pool is full
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- allow custom meshes in Switch_Model event
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- add 'rf' protocol handler (URLs has format: rf://IP:PORT)
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- add setup program
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- add setup program which installs Dash Faction and patch Red Faction if needed
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- add '/save' and '/load' chat commands and quick save/load controls handling for saving and restoring player position
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in multiplayer (useful for runmap servers, can be enabled in dedicated_server.txt)
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- add 'Big HUD' option and 'bighud' command for making the HUD larger
@@ -36,21 +35,21 @@ Version 1.5.0
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- add support for RF.exe in version 1.20 NA with 4GB flag enabled
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- stretch image header in launcher so it is properly displayed when system DPI is changed
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- add option for switching game language (English, German or French)
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- improve hidding HUD by 'hud' command
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- improve hiding HUD by 'hud' command
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- add server-size validation of ammo when handling weapon fire
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- use 24-bit depth buffer if supported even if video card is not Nvidia (fixes Z-fighting on Intel and AMD cards)
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- use dynamic light detail texture for all cards if multi-texturing is available (improves graphics quality on Intel
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cards)
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- not treat every chat message starting with 'server' as a server command
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- add GOG install directory auto-detection
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- add support for late joiners aware triggers (improves Pure Faction compatibility)
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- load .tbl files in user_maps (default files cannot be overriden) - allows inclusion of HUD messages in custom maps
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- add server-side support for late joiners aware triggers (improves Pure Faction compatibility)
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- load .tbl files in user_maps (default files cannot be overridden) - allows inclusion of HUD messages in custom maps
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(*_text.tbl)
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- increase maximal number of simultaneously playing sounds to 64
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- use port 7755 for server hosting when 'Force port' option is disabled
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- add UPnP automatic port forwarding
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- add 'download_level' command
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- improve alghoritm for selecting texture D3D format (should reduce VRAM usage)
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- add UPnP automatic port forwarding when hosting a server
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- add 'download_level' command which invokes level downloader
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- improve algorithm for selecting texture D3D format (should reduce VRAM usage)
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- add 'Rate' setting in Options window (allows specifying network connection speed)
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- add 'Adapter' setting in Options window (allows selection of graphics card)
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- insert server name in window title when hosting dedicated server

common/include/common/version.h

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#define VERSION_MAJOR 1
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#define VERSION_MINOR 5
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#define VERSION_PATCH 0
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#define VERSION_STR "1.5.0-dev"
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#define VERSION_STR "1.5.0"
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#define PRODUCT_NAME_VERSION PRODUCT_NAME " " VERSION_STR
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// clang-format on

setup/setup.iss

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#define SrcRootDir ".."
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#define BinDir "..\build\Release\bin"
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#define PatchesDir "patches\output"
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#define AppVer "1.5.0-dev"
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#define AppVer "1.5.0"
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[Setup]
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AppId={{BDD60DE7-9374-463C-8E74-8227EB03E28F}
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Source: "{#SrcRootDir}\dashfaction.vpp"; DestDir: "{app}"; Flags: ignoreversion
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Source: "{#SrcRootDir}\licensing-info.txt"; DestDir: "{app}"; Flags: ignoreversion
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Source: "{#SrcRootDir}\LICENSE.txt"; DestDir: "{app}"; Flags: ignoreversion
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Source: "{#SrcRootDir}\CHANGELOG.md"; DestDir: "{app}"; Flags: ignoreversion
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; RTPatch patches (extracted from official 1.20 patches)
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Source: "{#PatchesDir}\patchw32.dll"; Flags: dontcopy
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Source: "{#PatchesDir}\rf120_na.rtp"; Flags: dontcopy

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