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13 Offscreen Rendering.kt
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///*
//* Vulkan Example - Offscreen rendering using a separate framebuffer
//*
//* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
//*
//* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
//*/
//
//package vulkan.basics
//
//import glm_.L
//import glm_.func.rad
//import glm_.glm
//import glm_.mat4x4.Mat4
//import glm_.size
//import glm_.vec2.Vec2
//import glm_.vec2.Vec2i
//import glm_.vec3.Vec3
//import glm_.vec4.Vec4
//import kool.adr
//import kool.stak
//import org.lwjgl.system.MemoryUtil.NULL
//import org.lwjgl.vulkan.VK10.VK_SUBPASS_EXTERNAL
//import org.lwjgl.vulkan.VkCommandBuffer
//import org.lwjgl.vulkan.VkDescriptorImageInfo
//import vkk.*
//import vulkan.VERTEX_BUFFER_BIND_ID
//import vulkan.assetPath
//import vulkan.base.*
//
//
//fun main(args: Array<String>) {
// OffscreenRendering().apply {
// setupWindow()
// initVulkan()
// prepare()
// renderLoop()
// destroy()
// }
//}
//
//// Offscreen frame buffer properties
//private const val FB_DIM = 512
//private val FB_COLOR_FORMAT = VkFormat.R8G8B8A8_UNORM
//
//private class OffscreenRendering : VulkanExampleBase() {
//
// var debugDisplay = false
//
// object textures {
// val colorMap = Texture2D()
// }
//
// // Vertex layout for the models
// val vertexLayout = VertexLayout(
// VertexComponent.POSITION,
// VertexComponent.UV,
// VertexComponent.COLOR,
// VertexComponent.NORMAL)
//
// object models {
// val example = Model()
// val quad = Model()
// val plane = Model()
// }
//
// object uniformBuffers {
// val vsShared = Buffer()
// val vsMirror = Buffer()
// val vsOffScreen = Buffer()
// val vsDebugQuad = Buffer()
// }
//
// object uboShared : Bufferizable() {
// lateinit var projection: Mat4
// @Order(1)
// lateinit var model: Mat4
// @Order(2)
// val lightPos = Vec4(0f, 0f, 0f, 1f)
// }
//
// object pipelines {
// var debug = VkPipeline(NULL)
// var shaded = VkPipeline(NULL)
// var shadedOffscreen = VkPipeline(NULL)
// var mirror = VkPipeline(NULL)
// }
//
// object pipelineLayouts {
// var textured = VkPipelineLayout(NULL)
// var shaded = VkPipelineLayout(NULL)
// }
//
// object descriptorSets {
// var offscreen = VkDescriptorSet(NULL)
// var mirror = VkDescriptorSet(NULL)
// var model = VkDescriptorSet(NULL)
// var debugQuad = VkDescriptorSet(NULL)
// }
//
// object descriptorSetLayouts {
// var textured = VkDescriptorSetLayout(NULL)
// var shaded = VkDescriptorSetLayout(NULL)
// }
//
// // Framebuffer for offscreen rendering
// class FrameBufferAttachment {
// var image = VkImage(NULL)
// var mem = VkDeviceMemory(NULL)
// var view = VkImageView(NULL)
// }
//
// object offscreenPass {
// val size = Vec2i()
// var frameBuffer = VkFramebuffer(NULL)
// val color = FrameBufferAttachment()
// val depth = FrameBufferAttachment()
// var renderPass = VkRenderPass(NULL)
// var sampler = VkSampler(NULL)
// lateinit var descriptor: VkDescriptorImageInfo
// var commandBuffer: VkCommandBuffer? = null
// // Semaphore used to synchronize between offscreen and final scene render pass
// var semaphore = VkSemaphore(NULL)
// }
//
// val meshPos = Vec3(0f, -1.5f, 0f)
// val meshRot = Vec3()
//
// init {
// zoom = -6f
// rotation(-2.5f, 0f, 0f)
// cameraPos(0f, 1f, 0f)
// timerSpeed *= 0.25f
// title = "Offscreen rendering"
//// settings.overlay = true
// enabledFeatures.shaderClipDistance = true
// }
//
// override fun destroy() {
//
// // Clean up used Vulkan resources
// // Note : Inherited destructor cleans up resources stored in base class
//
// // Textures
// textures.colorMap.destroy()
//
// device.apply {
// // Frame buffer
//
// // Color attachment
// destroyImageView(offscreenPass.color.view)
// destroyImage(offscreenPass.color.image)
// freeMemory(offscreenPass.color.mem)
//
// // Depth attachment
// destroyImageView(offscreenPass.depth.view)
// destroyImage(offscreenPass.depth.image)
// freeMemory(offscreenPass.depth.mem)
//
// destroyRenderPass(offscreenPass.renderPass)
// destroySampler(offscreenPass.sampler)
// destroyFramebuffer(offscreenPass.frameBuffer)
//
// destroyPipeline(pipelines.debug)
// destroyPipeline(pipelines.shaded)
// destroyPipeline(pipelines.shadedOffscreen)
// destroyPipeline(pipelines.mirror)
//
// destroyPipelineLayout(pipelineLayouts.textured)
// destroyPipelineLayout(pipelineLayouts.shaded)
//
// destroyDescriptorSetLayout(descriptorSetLayouts.shaded)
// destroyDescriptorSetLayout(descriptorSetLayouts.textured)
//
// // Models
// models.apply {
// example.destroy()
// quad.destroy()
// plane.destroy()
// }
// // Uniform buffers
// uniformBuffers.apply {
// vsShared.destroy()
// vsMirror.destroy()
// vsOffScreen.destroy()
// vsDebugQuad.destroy()
// }
// freeCommandBuffer(cmdPool, offscreenPass.commandBuffer!!)
// destroySemaphore(offscreenPass.semaphore)
// }
// super.destroy()
// }
//
// /** Setup the offscreen framebuffer for rendering the mirrored scene
// * The color attachment of this framebuffer will then be used to sample from in the fragment shader of the final pass */
// fun prepareOffscreen() = stak {
//
// offscreenPass.size put FB_DIM
//
// // Find a suitable depth format
// val fbDepthFormat = tools getSupportedDepthFormat physicalDevice
// assert(fbDepthFormat != VkFormat.UNDEFINED)
//
// // Color attachment
// val image = vk.ImageCreateInfo {
// imageType = VkImageType.`2D`
// format = FB_COLOR_FORMAT
// extent(offscreenPass.size, 1)
// mipLevels = 1
// arrayLayers = 1
// samples = VkSampleCount.`1_BIT`
// tiling = VkImageTiling.OPTIMAL
// // We will sample directly from the color attachment
// usage = VkImageUsage.COLOR_ATTACHMENT_BIT or VkImageUsage.SAMPLED_BIT
// }
//
// offscreenPass.color.image = device createImage image
// val memReqs = device getImageMemoryRequirements offscreenPass.color.image
// val memAlloc = vk.MemoryAllocateInfo {
// allocationSize = memReqs.size
// memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryProperty.DEVICE_LOCAL_BIT)
// }
// offscreenPass.color.mem = device allocateMemory memAlloc
// device.bindImageMemory(offscreenPass.color.image, offscreenPass.color.mem)
//
// val colorImageView = vk.ImageViewCreateInfo {
// viewType = VkImageViewType.`2D`
// format = FB_COLOR_FORMAT
// subresourceRange.apply {
// aspectMask = VkImageAspect.COLOR_BIT.i
// baseMipLevel = 0
// levelCount = 1
// baseArrayLayer = 0
// layerCount = 1
// }
// this.image = offscreenPass.color.image
// }
// offscreenPass.color.view = device createImageView colorImageView
//
// // Create sampler to sample from the attachment in the fragment shader
// val samplerInfo = vk.SamplerCreateInfo {
// magFilter = VkFilter.LINEAR
// minFilter = VkFilter.LINEAR
// mipmapMode = VkSamplerMipmapMode.LINEAR
// addressModeU = VkSamplerAddressMode.CLAMP_TO_EDGE
// addressModeV = addressModeU // TODO custom func?
// addressModeW = addressModeU
// mipLodBias = 0f
// maxAnisotropy = 1f
// minLod = 0f
// maxLod = 1f
// borderColor = VkBorderColor.FLOAT_OPAQUE_WHITE
// }
// offscreenPass.sampler = device createSampler samplerInfo
//
// // Depth stencil attachment
// image.format = fbDepthFormat
// image.usage = VkImageUsage.DEPTH_STENCIL_ATTACHMENT_BIT.i
//
// offscreenPass.depth.image = device createImage image
// device.getImageMemoryRequirements(offscreenPass.depth.image, memReqs)
// memAlloc.allocationSize = memReqs.size
// memAlloc.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryProperty.DEVICE_LOCAL_BIT)
// offscreenPass.depth.mem = device allocateMemory memAlloc
// device.bindImageMemory(offscreenPass.depth.image, offscreenPass.depth.mem)
//
// val depthStencilView = vk.ImageViewCreateInfo {
// viewType = VkImageViewType.`2D`
// format = fbDepthFormat
// flags = 0
// subresourceRange.apply {
// aspectMask = VkImageAspect.DEPTH_BIT or VkImageAspect.STENCIL_BIT
// baseMipLevel = 0
// levelCount = 1
// baseArrayLayer = 0
// layerCount = 1
// }
// this.image = offscreenPass.depth.image
// }
// offscreenPass.depth.view = device createImageView depthStencilView
//
// // Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering
//
// val attchmentDescriptions = vk.AttachmentDescription(2).also {
// // Color attachment
// it[0].apply {
// format = FB_COLOR_FORMAT
// samples = VkSampleCount.`1_BIT`
// loadOp = VkAttachmentLoadOp.CLEAR
// storeOp = VkAttachmentStoreOp.STORE
// stencilLoadOp = VkAttachmentLoadOp.DONT_CARE
// stencilStoreOp = VkAttachmentStoreOp.DONT_CARE
// initialLayout = VkImageLayout.UNDEFINED
// finalLayout = VkImageLayout.SHADER_READ_ONLY_OPTIMAL
// }
// // Depth attachment
// it[1].apply {
// format = fbDepthFormat
// samples = VkSampleCount.`1_BIT`
// loadOp = VkAttachmentLoadOp.CLEAR
// storeOp = VkAttachmentStoreOp.DONT_CARE
// stencilLoadOp = VkAttachmentLoadOp.DONT_CARE
// stencilStoreOp = VkAttachmentStoreOp.DONT_CARE
// initialLayout = VkImageLayout.UNDEFINED
// finalLayout = VkImageLayout.DEPTH_STENCIL_ATTACHMENT_OPTIMAL
// }
// }
// val colorReference = vk.AttachmentReference(0, VkImageLayout.COLOR_ATTACHMENT_OPTIMAL)
// val depthReference = vk.AttachmentReference(1, VkImageLayout.DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
//
// val subpassDescription = vk.SubpassDescription {
// pipelineBindPoint = VkPipelineBindPoint.GRAPHICS
// colorAttachmentCount = 1
// colorAttachment = colorReference
// depthStencilAttachment = depthReference
// }
// // Use subpass dependencies for layout transitions
// val dependencies = vk.SubpassDependency(2).also {
// it[0].apply {
// srcSubpass = VK_SUBPASS_EXTERNAL
// dstSubpass = 0
// srcStageMask = VkPipelineStage.BOTTOM_OF_PIPE_BIT.i
// dstStageMask = VkPipelineStage.COLOR_ATTACHMENT_OUTPUT_BIT.i
// srcAccessMask = VkAccess.MEMORY_READ_BIT.i
// dstAccessMask = VkAccess.COLOR_ATTACHMENT_READ_BIT or VkAccess.COLOR_ATTACHMENT_WRITE_BIT
// dependencyFlags = VkDependency.BY_REGION_BIT.i
// }
// it[1].apply {
// srcSubpass = 0
// dstSubpass = VK_SUBPASS_EXTERNAL
// srcStageMask = VkPipelineStage.COLOR_ATTACHMENT_OUTPUT_BIT.i
// dstStageMask = VkPipelineStage.BOTTOM_OF_PIPE_BIT.i
// srcAccessMask = VkAccess.COLOR_ATTACHMENT_READ_BIT or VkAccess.COLOR_ATTACHMENT_WRITE_BIT
// dstAccessMask = VkAccess.MEMORY_READ_BIT.i
// dependencyFlags = VkDependency.BY_REGION_BIT.i
// }
// }
// // Create the actual renderpass
// val renderPassInfo = vk.RenderPassCreateInfo {
// attachments = attchmentDescriptions
// subpass = subpassDescription
// this.dependencies = dependencies
// }
// offscreenPass.renderPass = device createRenderPass renderPassInfo
//
// val attachments = it.vkImageViewBufferOf(offscreenPass.color.view, offscreenPass.depth.view)
//
// val fbufCreateInfo = vk.FramebufferCreateInfo {
// renderPass = offscreenPass.renderPass
// this.attachments = attachments
// extent(offscreenPass.size, 1)
// }
// offscreenPass.frameBuffer = device createFramebuffer fbufCreateInfo
//
// // Fill a descriptor for later use in a descriptor set
// offscreenPass.descriptor = vk.DescriptorImageInfo {
// imageLayout = VkImageLayout.SHADER_READ_ONLY_OPTIMAL
// imageView = offscreenPass.color.view
// sampler = offscreenPass.sampler
// }
// }
//
// /** Sets up the command buffer that renders the scene to the offscreen frame buffer */
// fun buildOffscreenCommandBuffer() {
//
// if (offscreenPass.commandBuffer == null)
// offscreenPass.commandBuffer = super.createCommandBuffer(VkCommandBufferLevel.PRIMARY, false)
//
// if (offscreenPass.semaphore.L == NULL) {
// // Create a semaphore used to synchronize offscreen rendering and usage
// val semaphoreCreateInfo = vk.SemaphoreCreateInfo()
// offscreenPass.semaphore = device createSemaphore semaphoreCreateInfo
// }
//
// val cmdBufInfo = vk.CommandBufferBeginInfo()
//
// val clearValues = vk.ClearValue(2).also {
// it[0].color(0f)
// it[1].depthStencil(1f, 0)
// }
// val renderPassBeginInfo = vk.RenderPassBeginInfo {
// renderPass = offscreenPass.renderPass
// framebuffer = offscreenPass.frameBuffer
// renderArea.extent(offscreenPass.size)
// this.clearValues = clearValues
// }
//
// offscreenPass.commandBuffer!!.apply {
//
// begin(cmdBufInfo)
//
// beginRenderPass(renderPassBeginInfo, VkSubpassContents.INLINE)
//
// setViewport(offscreenPass.size)
//
// setScissor(offscreenPass.size)
//
// // Mirrored scene
// bindDescriptorSets(VkPipelineBindPoint.GRAPHICS, pipelineLayouts.shaded, descriptorSets.offscreen)
// bindPipeline(VkPipelineBindPoint.GRAPHICS, pipelines.shadedOffscreen)
// bindVertexBuffers(VERTEX_BUFFER_BIND_ID, models.example.vertices.buffer)
// bindIndexBuffer(models.example.indices.buffer, VkDeviceSize(0), VkIndexType.UINT32)
// drawIndexed(models.example.indexCount, 1, 0, 0, 0)
//
// drawUI()
//
// endRenderPass()
//
// end()
// }
// }
//
// override fun buildCommandBuffers() {
//
// val cmdBufInfo = vk.CommandBufferBeginInfo()
//
// val clearValues = vk.ClearValue(2).also {
// it[0].color(defaultClearColor)
// it[1].depthStencil(1f, 0)
// }
// val renderPassBeginInfo = vk.RenderPassBeginInfo {
// renderPass = [email protected]
// renderArea.offset(0)
// renderArea.extent(size)
// this.clearValues = clearValues
// }
// for (i in drawCmdBuffers.indices) {
// // Set target frame buffer
// renderPassBeginInfo.framebuffer(frameBuffers[i].L)
//
// drawCmdBuffers[i].apply {
//
// begin(cmdBufInfo)
//
// beginRenderPass(renderPassBeginInfo, VkSubpassContents.INLINE)
//
// setViewport(size)
//
// setScissor(size)
//
// if (debugDisplay) {
// bindDescriptorSets(VkPipelineBindPoint.GRAPHICS, pipelineLayouts.textured, descriptorSets.debugQuad)
// bindPipeline(VkPipelineBindPoint.GRAPHICS, pipelines.debug)
// bindVertexBuffers(VERTEX_BUFFER_BIND_ID, models.quad.vertices.buffer)
// bindIndexBuffer(models.quad.indices.buffer, VkDeviceSize(0), VkIndexType.UINT32)
// drawIndexed(models.quad.indexCount, 1, 0, 0, 0)
// }
//
// // Scene
//
// // Reflection plane
// bindDescriptorSets(VkPipelineBindPoint.GRAPHICS, pipelineLayouts.textured, descriptorSets.mirror)
// bindPipeline(VkPipelineBindPoint.GRAPHICS, pipelines.mirror)
//
// bindVertexBuffers(VERTEX_BUFFER_BIND_ID, models.plane.vertices.buffer)
// bindIndexBuffer(models.plane.indices.buffer, VkDeviceSize(0), VkIndexType.UINT32)
// drawIndexed(models.plane.indexCount, 1, 0, 0, 0)
//
// // Model
// bindDescriptorSets(VkPipelineBindPoint.GRAPHICS, pipelineLayouts.shaded, descriptorSets.model)
// bindPipeline(VkPipelineBindPoint.GRAPHICS, pipelines.shaded)
//
// bindVertexBuffers(VERTEX_BUFFER_BIND_ID, models.example.vertices.buffer)
// bindIndexBuffer(models.example.indices.buffer, VkDeviceSize(0), VkIndexType.UINT32)
// drawIndexed(models.example.indexCount, 1, 0, 0, 0)
//
// endRenderPass()
//
// end()
// }
// }
// }
//
// fun loadAssets() {
//
// models.plane.loadFromFile("$assetPath/models/plane.obj", vertexLayout, 0.5f, vulkanDevice, queue)
// models.example.loadFromFile("$assetPath/models/chinesedragon.dae", vertexLayout, 0.3f, vulkanDevice, queue)
//
// // Textures
// val (texFormat, format) = vulkanDevice.features.run {
// when {
// textureCompressionBC -> "bc3" to VkFormat.BC3_UNORM_BLOCK
// textureCompressionASTC_LDR -> "astc_8x8" to VkFormat.ASTC_8x8_UNORM_BLOCK
// textureCompressionETC2 -> "etc2" to VkFormat.ETC2_R8G8B8_UNORM_BLOCK
// else -> tools.exitFatal("Device does not support any compressed texture format!", ERROR_FEATURE_NOT_PRESENT)
// }
// }
// textures.colorMap.loadFromFile("$assetPath/textures/darkmetal_${texFormat}_unorm.ktx", format, vulkanDevice, queue)
// }
//
// fun generateQuad() = stak {
// // Setup vertices for a single uv-mapped quad
//// struct Vertex {
//// float pos [3]
//// float uv [2]
//// float col [3]
//// float normal [3]
//// }
//
// val QUAD_COLOR_NORMAL = floatArrayOf(
// 1f, 1f, 1f,
// 0f, 0f, 1f)
// val vertexBuffer = it.floats(
// 1f, 1f, 0f, 1f, 1f, *QUAD_COLOR_NORMAL,
// 0f, 1f, 0f, 0f, 1f, *QUAD_COLOR_NORMAL,
// 0f, 0f, 0f, 0f, 0f, *QUAD_COLOR_NORMAL,
// 1f, 0f, 0f, 1f, 0f, *QUAD_COLOR_NORMAL)
// val vertexBufferSize = VkDeviceSize(vertexBuffer.size.L)
//
// vulkanDevice.createBuffer(
// VkBufferUsage.VERTEX_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// vertexBufferSize,
// models.quad.vertices::buffer,
// models.quad.vertices::memory,
// vertexBuffer.adr)
//
// // Setup indices
// val indexBuffer = it.ints(0, 1, 2, 2, 3, 0)
// val indexBufferSize = VkDeviceSize(indexBuffer.size.L)
// models.quad.indexCount = indexBuffer.size
//
// vulkanDevice.createBuffer(
// VkBufferUsage.INDEX_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// indexBufferSize,
// models.quad.indices::buffer,
// models.quad.indices::memory,
// indexBuffer.adr)
//
// models.quad.device = device
// }
//
// fun setupDescriptorPool() {
//
// val poolSizes = vk.DescriptorPoolSize(
// VkDescriptorType.UNIFORM_BUFFER, 6,
// VkDescriptorType.COMBINED_IMAGE_SAMPLER, 8)
//
// val descriptorPoolInfo = vk.DescriptorPoolCreateInfo(poolSizes, 5)
//
// descriptorPool = device createDescriptorPool descriptorPoolInfo
// }
//
// fun setupDescriptorSetLayout() {
//
// val setLayoutBindings = vk.DescriptorSetLayoutBinding(
// // Binding 0 : Vertex shader uniform buffer
// VkDescriptorType.UNIFORM_BUFFER, VkShaderStage.VERTEX_BIT.i, 0,
// // Binding 1 : Fragment shader image sampler
// VkDescriptorType.COMBINED_IMAGE_SAMPLER, VkShaderStage.FRAGMENT_BIT.i, 1,
// // Binding 2 : Fragment shader image sampler
// VkDescriptorType.COMBINED_IMAGE_SAMPLER, VkShaderStage.FRAGMENT_BIT.i, 2)
//
// // Shaded layouts (only use first layout binding, that is [0])
// var descriptorLayoutInfo = vk.DescriptorSetLayoutCreateInfo(setLayoutBindings[0])
// descriptorSetLayouts.shaded = device createDescriptorSetLayout descriptorLayoutInfo
//
// var pipelineLayoutInfo = vk.PipelineLayoutCreateInfo(descriptorSetLayouts.shaded)
// pipelineLayouts.shaded = device createPipelineLayout pipelineLayoutInfo
//
// // Textured layouts (use all layout bindings)
// descriptorLayoutInfo = vk.DescriptorSetLayoutCreateInfo(setLayoutBindings)
// descriptorSetLayouts.textured = device createDescriptorSetLayout descriptorLayoutInfo
//
// pipelineLayoutInfo = vk.PipelineLayoutCreateInfo(descriptorSetLayouts.textured)
// pipelineLayouts.textured = device createPipelineLayout pipelineLayoutInfo
// }
//
// fun setupDescriptorSet() {
// // Mirror plane descriptor set
// val allocInfo = vk.DescriptorSetAllocateInfo(descriptorPool, descriptorSetLayouts.textured)
//
// descriptorSets.mirror = device allocateDescriptorSets allocInfo
//
// val writeDescriptorSets = vk.WriteDescriptorSet(
// // Binding 0 : Vertex shader uniform buffer
// descriptorSets.mirror, VkDescriptorType.UNIFORM_BUFFER, 0, uniformBuffers.vsMirror.descriptor,
// // Binding 1 : Fragment shader texture sampler
// descriptorSets.mirror, VkDescriptorType.COMBINED_IMAGE_SAMPLER, 1, offscreenPass.descriptor,
// // Binding 2 : Fragment shader texture sampler
// descriptorSets.mirror, VkDescriptorType.COMBINED_IMAGE_SAMPLER, 2, textures.colorMap.descriptor)
//
// device updateDescriptorSets writeDescriptorSets
//
// // Debug quad
// descriptorSets.debugQuad = device allocateDescriptorSets allocInfo
//
// val debugQuadWriteDescriptorSets = vk.WriteDescriptorSet(
// // Binding 0 : Vertex shader uniform buffer
// descriptorSets.debugQuad, VkDescriptorType.UNIFORM_BUFFER, 0, uniformBuffers.vsDebugQuad.descriptor,
// // Binding 1 : Fragment shader texture sampler
// descriptorSets.debugQuad, VkDescriptorType.COMBINED_IMAGE_SAMPLER, 1, offscreenPass.descriptor)
//
// device updateDescriptorSets debugQuadWriteDescriptorSets
//
// // Shaded descriptor sets
// allocInfo.setLayout = descriptorSetLayouts.shaded
//
// // Model
// // No texture
// descriptorSets.model = device allocateDescriptorSets allocInfo
//
// val modelWriteDescriptorSets = vk.WriteDescriptorSet(
// // Binding 0 : Vertex shader uniform buffer
// descriptorSets.model, VkDescriptorType.UNIFORM_BUFFER, 0, uniformBuffers.vsShared.descriptor)
//
// device updateDescriptorSets modelWriteDescriptorSets
//
// // Offscreen
// descriptorSets.offscreen = device allocateDescriptorSets allocInfo
//
// val offScreenWriteDescriptorSets = vk.WriteDescriptorSet(
// // Binding 0 : Vertex shader uniform buffer
// descriptorSets.offscreen, VkDescriptorType.UNIFORM_BUFFER, 0, uniformBuffers.vsOffScreen.descriptor)
//
// device updateDescriptorSets offScreenWriteDescriptorSets
// }
//
// fun preparePipelines() {
//
// val inputAssemblyState = vk.PipelineInputAssemblyStateCreateInfo(VkPrimitiveTopology.TRIANGLE_LIST, 0, false)
//
// val rasterizationState = vk.PipelineRasterizationStateCreateInfo(VkPolygonMode.FILL, VkCullMode.FRONT_BIT.i, VkFrontFace.CLOCKWISE)
//
// val blendAttachmentState = vk.PipelineColorBlendAttachmentState(0xf, false)
//
// val colorBlendState = vk.PipelineColorBlendStateCreateInfo(blendAttachmentState)
//
// val depthStencilState = vk.PipelineDepthStencilStateCreateInfo(true, true, VkCompareOp.LESS_OR_EQUAL)
//
// val viewportState = vk.PipelineViewportStateCreateInfo(1, 1)
//
// val multisampleState = vk.PipelineMultisampleStateCreateInfo(VkSampleCount.`1_BIT`)
//
// val dynamicStateEnables = listOf(VkDynamicState.VIEWPORT, VkDynamicState.SCISSOR)
// val dynamicState = vk.PipelineDynamicStateCreateInfo(dynamicStateEnables)
//
// // Solid rendering pipeline
// // Load shaders
// val shaderStages = vk.PipelineShaderStageCreateInfo(2).also {
// it[0].loadShader("$assetPath/shaders/offscreen/quad.vert.spv", VkShaderStage.VERTEX_BIT)
// it[1].loadShader("$assetPath/shaders/offscreen/quad.frag.spv", VkShaderStage.FRAGMENT_BIT)
// }
//
// // Vertex bindings and attributes
// val vertexInputBindings = vk.VertexInputBindingDescription(0, vertexLayout.stride, VkVertexInputRate.VERTEX)
//
// val vertexInputAttributes = vk.VertexInputAttributeDescription(
// 0, 0, VkFormat.R32G32B32_SFLOAT, 0, // Location 0: Position
// 0, 1, VkFormat.R32G32_SFLOAT, Vec3.size, // Location 1: UV
// 0, 2, VkFormat.R32G32B32_SFLOAT, Vec3.size + Vec2.size, // Location 2: Color
// 0, 3, VkFormat.R32G32B32_SFLOAT, Vec3.size * 2 + Vec2.size) // Location 3: Normal
//
// val vertexInputState = vk.PipelineVertexInputStateCreateInfo {
// vertexBindingDescription = vertexInputBindings
// vertexAttributeDescriptions = vertexInputAttributes
// }
// val pipelineCI = vk.GraphicsPipelineCreateInfo(pipelineLayouts.textured, renderPass)
// .also {
// it.vertexInputState = vertexInputState
// it.inputAssemblyState = inputAssemblyState
// it.rasterizationState = rasterizationState
// it.colorBlendState = colorBlendState
// it.multisampleState = multisampleState
// it.viewportState = viewportState
// it.depthStencilState = depthStencilState
// it.dynamicState = dynamicState
// it.stages = shaderStages
// }
// pipelines.debug = device.createGraphicsPipelines(pipelineCache, pipelineCI)
//
// // Mirror
// shaderStages[0].loadShader("$assetPath/shaders/offscreen/mirror.vert.spv", VkShaderStage.VERTEX_BIT)
// shaderStages[1].loadShader("$assetPath/shaders/offscreen/mirror.frag.spv", VkShaderStage.FRAGMENT_BIT)
// rasterizationState.cullMode = VkCullMode.NONE.i
// pipelines.mirror = device.createGraphicsPipelines(pipelineCache, pipelineCI)
//
// // Flip culling
// rasterizationState.cullMode = VkCullMode.BACK_BIT.i
//
// // Phong shading pipelines
// pipelineCI.layout = pipelineLayouts.shaded
// // Scene
// shaderStages[0].loadShader("$assetPath/shaders/offscreen/phong.vert.spv", VkShaderStage.VERTEX_BIT)
// shaderStages[1].loadShader("$assetPath/shaders/offscreen/phong.frag.spv", VkShaderStage.FRAGMENT_BIT)
// pipelines.shaded = device.createGraphicsPipelines(pipelineCache, pipelineCI)
// // Offscreen
// // Flip culling
// rasterizationState.cullMode = VkCullMode.FRONT_BIT.i
// pipelineCI.renderPass = offscreenPass.renderPass
// pipelines.shadedOffscreen = device.createGraphicsPipelines(pipelineCache, pipelineCI)
// }
//
// /** Prepare and initialize uniform buffer containing shader uniforms */
// fun prepareUniformBuffers() {
// // Mesh vertex shader uniform buffer block
// vulkanDevice.createBuffer(
// VkBufferUsage.UNIFORM_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// uniformBuffers.vsShared,
// VkDeviceSize(uboShared.size.L))
//
// // Mirror plane vertex shader uniform buffer block
// vulkanDevice.createBuffer(
// VkBufferUsage.UNIFORM_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// uniformBuffers.vsMirror,
// VkDeviceSize(uboShared.size.L))
//
// // Offscreen vertex shader uniform buffer block
// vulkanDevice.createBuffer(
// VkBufferUsage.UNIFORM_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// uniformBuffers.vsOffScreen,
// VkDeviceSize(uboShared.size.L))
//
// // Debug quad vertex shader uniform buffer block
// vulkanDevice.createBuffer(
// VkBufferUsage.UNIFORM_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// uniformBuffers.vsDebugQuad,
// VkDeviceSize(uboShared.size.L))
//
// // Map persistent
// uniformBuffers.apply {
// vsShared.map()
// vsMirror.map()
// vsOffScreen.map()
// vsDebugQuad.map()
// }
// updateUniformBuffers()
// updateUniformBufferOffscreen()
// }
//
// fun updateUniformBuffers() {
// // Mesh
// uboShared.projection = glm.perspective(60f.rad, size.aspect, 0.1f, 256f)
// val viewMatrix = glm.translate(Mat4(1f), Vec3(0f, 0f, zoom))
//
// uboShared.model = viewMatrix * glm.translate(Mat4(1f), cameraPos)
// .rotateAssign(rotation.x.rad, 1f, 0f, 0f)
// .rotateAssign((rotation.y + meshRot.y).rad, 0f, 1f, 0f)
// .rotateAssign(rotation.z.rad, 0f, 0f, 1f)
//
// uboShared.model = glm.translate(uboShared.model, meshPos)
//
// uboShared to uniformBuffers.vsShared.mapped
//
// // Mirror
// uboShared.model = viewMatrix * glm.translate(Mat4(1f), cameraPos)
// .rotateAssign(rotation.x.rad, 1f, 0f, 0f)
// .rotateAssign(rotation.y.rad, 0f, 1f, 0f)
// .rotateAssign(rotation.z.rad, 0f, 0f, 1f)
//
// uboShared to uniformBuffers.vsMirror.mapped
//
// // Debug quad
// uboShared.projection = glm.ortho(4f, 0f, 0f, 4f * size.aspect, -1f, 1f)
// uboShared.model = glm.translate(Mat4(1f), 0f, 0f, 0f)
//
// uboShared to uniformBuffers.vsDebugQuad.mapped
// }
//
// fun updateUniformBufferOffscreen() {
//
// uboShared.projection = glm.perspective(60f.rad, size.aspect, 0.1f, 256f)
// val viewMatrix = glm.translate(Mat4(1f), 0f, 0f, zoom)
//
// uboShared.model = viewMatrix * glm.translate(Mat4(1f), cameraPos)
// .rotateAssign(rotation.x.rad, 1f, 0f, 0f)
// .rotateAssign((rotation.y + meshRot.y).rad, 0f, 1f, 0f)
// .rotateAssign(rotation.z.rad, 0f, 0f, 1f)
//
// uboShared.model = glm.scale(uboShared.model, 1f, -1f, 1f)
// uboShared.model = glm.translate(uboShared.model, meshPos)
//
// uboShared to uniformBuffers.vsOffScreen.mapped
// }
//
// fun draw() {
//
// super.prepareFrame()
//
// /* The scene render command buffer has to wait for the offscreen rendering to be finished before we can use
// the framebuffer color image for sampling during final rendering
// To ensure this we use a dedicated offscreen synchronization semaphore that will be signaled when offscreen
// rendering has been finished
// This is necessary as an implementation may start both command buffers at the same time, there is no guarantee
// that command buffers will be executed in the order they have been submitted by the application */
//
// // Offscreen rendering
//
// // Wait for swap chain presentation to finish
// submitInfo.waitSemaphore = semaphores.presentComplete
// // Signal ready with offscreen semaphore
// submitInfo.signalSemaphore = offscreenPass.semaphore
//
// // Submit work
// submitInfo.commandBuffer = offscreenPass.commandBuffer
// queue submit submitInfo
//
// // Scene rendering
//
// // Wait for offscreen semaphore
// submitInfo.waitSemaphore = offscreenPass.semaphore
// // Signal ready with render complete semaphpre
// submitInfo.signalSemaphore = semaphores.renderComplete
//
// // Submit work
// submitInfo.commandBuffer = drawCmdBuffers[currentBuffer]
// queue submit submitInfo
//
// super.submitFrame()
// }
//
// override fun prepare() {
// super.prepare()
// loadAssets()
// generateQuad()
// prepareOffscreen()
// prepareUniformBuffers()
// setupDescriptorSetLayout()
// preparePipelines()
// setupDescriptorPool()
// setupDescriptorSet()
// buildCommandBuffers()
// buildOffscreenCommandBuffer()
// prepared = true
// window.show()
// }
//
// override fun render() {
// if (!prepared)
// return
// draw()
// if (!paused) {
// meshRot.y += frameTimer * 10f
// updateUniformBuffers()
// updateUniformBufferOffscreen()
// }
// }
//
// override fun viewChanged() {
// updateUniformBuffers()
// updateUniformBufferOffscreen()
// }
//
//// virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
//// {
//// if (overlay->header("Settings")) {
//// if (overlay->checkBox("Display render target", &debugDisplay)) {
//// buildCommandBuffers()
//// }
//// }
//// }
//}