You notice a strange pattern on the surface of Pluto and land nearby to get a closer look. Upon closer inspection, you realize you've come across one of the famous space-warping mazes of the long-lost Pluto civilization!
Because there isn't much space on Pluto, the civilization that used to live here thrived by inventing a method for folding spacetime. Although the technology is no longer understood, mazes like this one provide a small glimpse into the daily life of an ancient Pluto citizen.
This maze is shaped like a donut. Portals along the inner and outer edge of the donut can instantly teleport you from one side to the other. For example:
A
A
#######.#########
#######.........#
#######.#######.#
#######.#######.#
#######.#######.#
##### B ###.#
BC...## C ###.#
##.## ###.#
##...DE F ###.#
##### G ###.#
#########.#####.#
DE..#######...###.#
#.#########.###.#
FG..#########.....#
###########.#####
Z
Z
This map of the maze shows solid walls (#
) and open passages (.
). Every maze on Pluto has a start (the open tile next to AA
) and an end (the open tile next to ZZ
). Mazes on Pluto also have portals; this maze has three pairs of portals: BC
, DE
, and FG
. When on an open tile next to one of these labels, a single step can take you to the other tile with the same label. (You can only walk on .
tiles; labels and empty space are not traversable.)
One path through the maze doesn't require any portals. Starting at AA
, you could go down 1, right 8, down 12, left 4, and down 1 to reach ZZ
, a total of 26 steps.
However, there is a shorter path: You could walk from AA
to the inner BC
portal (4 steps), warp to the outer BC
portal (1 step), walk to the inner DE
(6 steps), warp to the outer DE
(1 step), walk to the outer FG
(4 steps), warp to the inner FG
(1 step), and finally walk to ZZ
(6 steps). In total, this is only 23 steps.
Here is a larger example:
A
A
#################.#############
#.#...#...................#.#.#
#.#.#.###.###.###.#########.#.#
#.#.#.......#...#.....#.#.#...#
#.#########.###.#####.#.#.###.#
#.............#.#.....#.......#
###.###########.###.#####.#.#.#
#.....# A C #.#.#.#
####### S P #####.#
#.#...# #......VT
#.#.#.# #.#####
#...#.# YN....#.#
#.###.# #####.#
DI....#.# #.....#
#####.# #.###.#
ZZ......# QG....#..AS
###.### #######
JO..#.#.# #.....#
#.#.#.# ###.#.#
#...#..DI BU....#..LF
#####.# #.#####
YN......# VT..#....QG
#.###.# #.###.#
#.#...# #.....#
###.### J L J #.#.###
#.....# O F P #.#...#
#.###.#####.#.#####.#####.###.#
#...#.#.#...#.....#.....#.#...#
#.#####.###.###.#.#.#########.#
#...#.#.....#...#.#.#.#.....#.#
#.###.#####.###.###.#.#.#######
#.#.........#...#.............#
#########.###.###.#############
B J C
U P P
Here, AA
has no direct path to ZZ
, but it does connect to AS
and CP
. By passing through AS
, QG
, BU
, and JO
, you can reach ZZ
in 58 steps.
In your maze, how many steps does it take to get from the open tile marked AA
to the open tile marked ZZ
?
Your puzzle answer was 514
.
Strangely, the exit isn't open when you reach it. Then, you remember: the ancient Plutonians were famous for building recursive spaces.
The marked connections in the maze aren't portals: they physically connect to a larger or smaller copy of the maze. Specifically, the labeled tiles around the inside edge actually connect to a smaller copy of the same maze, and the smaller copy's inner labeled tiles connect to yet a smaller copy, and so on.
When you enter the maze, you are at the outermost level; when at the outermost level, only the outer labels AA
and ZZ
function (as the start and end, respectively); all other outer labeled tiles are effectively walls. At any other level, AA
and ZZ
count as walls, but the other outer labeled tiles bring you one level outward.
Your goal is to find a path through the maze that brings you back to ZZ
at the outermost level of the maze.
In the first example above, the shortest path is now the loop around the right side. If the starting level is 0
, then taking the previously-shortest path would pass through BC
(to level 1
), DE
(to level 2
), and FG
(back to level 1
). Because this is not the outermost level, ZZ
is a wall, and the only option is to go back around to BC
, which would only send you even deeper into the recursive maze.
In the second example above, there is no path that brings you to ZZ
at the outermost level.
Here is a more interesting example:
Z L X W C
Z P Q B K
###########.#.#.#.#######.###############
#...#.......#.#.......#.#.......#.#.#...#
###.#.#.#.#.#.#.#.###.#.#.#######.#.#.###
#.#...#.#.#...#.#.#...#...#...#.#.......#
#.###.#######.###.###.#.###.###.#.#######
#...#.......#.#...#...#.............#...#
#.#########.#######.#.#######.#######.###
#...#.# F R I Z #.#.#.#
#.###.# D E C H #.#.#.#
#.#...# #...#.#
#.###.# #.###.#
#.#....OA WB..#.#..ZH
#.###.# #.#.#.#
CJ......# #.....#
####### #######
#.#....CK #......IC
#.###.# #.###.#
#.....# #...#.#
###.### #.#.#.#
XF....#.# RF..#.#.#
#####.# #######
#......CJ NM..#...#
###.#.# #.###.#
RE....#.# #......RF
###.### X X L #.#.#.#
#.....# F Q P #.#.#.#
###.###########.###.#######.#########.###
#.....#...#.....#.......#...#.....#.#...#
#####.#.###.#######.#######.###.###.#.#.#
#.......#.......#.#.#.#.#...#...#...#.#.#
#####.###.#####.#.#.#.#.###.###.#.###.###
#.......#.....#.#...#...............#...#
#############.#.#.###.###################
A O F N
A A D M
One shortest path through the maze is the following:
- Walk from
AA
toXF
(16 steps) - Recurse into level 1 through
XF
(1 step) - Walk from
XF
toCK
(10 steps) - Recurse into level 2 through
CK
(1 step) - Walk from
CK
toZH
(14 steps) - Recurse into level 3 through
ZH
(1 step) - Walk from
ZH
toWB
(10 steps) - Recurse into level 4 through
WB
(1 step) - Walk from
WB
toIC
(10 steps) - Recurse into level 5 through
IC
(1 step) - Walk from
IC
toRF
(10 steps) - Recurse into level 6 through
RF
(1 step) - Walk from
RF
toNM
(8 steps) - Recurse into level 7 through
NM
(1 step) - Walk from
NM
toLP
(12 steps) - Recurse into level 8 through
LP
(1 step) - Walk from
LP
toFD
(24 steps) - Recurse into level 9 through
FD
(1 step) - Walk from
FD
toXQ
(8 steps) - Recurse into level 10 through
XQ
(1 step) - Walk from
XQ
toWB
(4 steps) - Return to level 9 through
WB
(1 step) - Walk from
WB
toZH
(10 steps) - Return to level 8 through
ZH
(1 step) - Walk from
ZH
toCK
(14 steps) - Return to level 7 through
CK
(1 step) - Walk from
CK
toXF
(10 steps) - Return to level 6 through
XF
(1 step) - Walk from
XF
toOA
(14 steps) - Return to level 5 through
OA
(1 step) - Walk from
OA
toCJ
(8 steps) - Return to level 4 through
CJ
(1 step) - Walk from
CJ
toRE
(8 steps) - Return to level 3 through
RE
(1 step) - Walk from
RE
toIC
(4 steps) - Recurse into level 4 through
IC
(1 step) - Walk from
IC
toRF
(10 steps) - Recurse into level 5 through
RF
(1 step) - Walk from
RF
toNM
(8 steps) - Recurse into level 6 through
NM
(1 step) - Walk from
NM
toLP
(12 steps) - Recurse into level 7 through
LP
(1 step) - Walk from
LP
toFD
(24 steps) - Recurse into level 8 through
FD
(1 step) - Walk from
FD
toXQ
(8 steps) - Recurse into level 9 through
XQ
(1 step) - Walk from
XQ
toWB
(4 steps) - Return to level 8 through
WB
(1 step) - Walk from
WB
toZH
(10 steps) - Return to level 7 through
ZH
(1 step) - Walk from
ZH
toCK
(14 steps) - Return to level 6 through
CK
(1 step) - Walk from
CK
toXF
(10 steps) - Return to level 5 through
XF
(1 step) - Walk from
XF
toOA
(14 steps) - Return to level 4 through
OA
(1 step) - Walk from
OA
toCJ
(8 steps) - Return to level 3 through
CJ
(1 step) - Walk from
CJ
toRE
(8 steps) - Return to level 2 through
RE
(1 step) - Walk from
RE
toXQ
(14 steps) - Return to level 1 through
XQ
(1 step) - Walk from
XQ
toFD
(8 steps) - Return to level 0 through
FD
(1 step) - Walk from
FD
toZZ
(18 steps)
This path takes a total of 396 steps to move from AA
at the outermost layer to ZZ
at the outermost layer.
In your maze, when accounting for recursion, how many steps does it take to get from the open tile marked AA
to the open tile marked ZZ
, both at the outermost layer?
Your puzzle answer was 6208
.
Part 1 is just a simple BFS; the most challenging part is parsing the input.
Part 2 extends this to a third dimension, but is still manageable in terms of code complexity (even though I can no longer use my beloved complex numbers as coordinate representation). The problem there is that the runtime complexity is so high that naive BFS blows apart. Performing two independent BFSes from start and goal and stopping when they meet was the key to success here.
- Part 1, Python: 432 bytes, <100 ms
- Part 2, Python: 667 bytes, ~600 ms