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value.go
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// Copyright (c) Roman Atachiants and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
package lua
import (
"encoding/json"
"fmt"
"reflect"
lua "github.com/yuin/gopher-lua"
)
type numberType interface {
~int | ~int8 | ~int16 | ~int32 | ~int64 | ~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 | ~uintptr | ~float32 | ~float64
}
type tableType interface {
lcopy(*lua.LTable, *lua.LState) lua.LValue
}
var (
typeError = reflect.TypeOf((*error)(nil)).Elem()
typeNumber = reflect.TypeOf(Number(0))
typeString = reflect.TypeOf(String(""))
typeBool = reflect.TypeOf(Bool(true))
typeNumbers = reflect.TypeOf(Numbers(nil))
typeStrings = reflect.TypeOf(Strings(nil))
typeBools = reflect.TypeOf(Bools(nil))
typeTable = reflect.TypeOf(Table(nil))
typeArray = reflect.TypeOf(Array(nil))
typeValue = reflect.TypeOf((*Value)(nil)).Elem()
)
var typeMap = map[reflect.Type]Type{
typeString: TypeString,
typeNumber: TypeNumber,
typeBool: TypeBool,
typeStrings: TypeStrings,
typeNumbers: TypeNumbers,
typeBools: TypeBools,
typeTable: TypeTable,
typeArray: TypeArray,
typeValue: TypeValue,
}
// Type represents a type of the value
type Type byte
// Various supported types
const (
TypeNil = Type(iota)
TypeBool
TypeNumber
TypeString
TypeBools
TypeNumbers
TypeStrings
TypeTable
TypeArray
TypeValue
)
// Value represents a returned
type Value interface {
fmt.Stringer
Type() Type
Native() any
lvalue(*lua.LState) lua.LValue
}
// --------------------------------------------------------------------
// Nil represents the nil value
type Nil struct{}
// Type returns the type of the value
func (v Nil) Type() Type {
return TypeNil
}
// String returns the string representation of the value
func (v Nil) String() string {
return "(nil)"
}
// Native returns value casted to native type
func (v Nil) Native() any {
return nil
}
// lvalue converts the value to a LUA value
func (v Nil) lvalue(*lua.LState) lua.LValue {
return lua.LNil
}
// --------------------------------------------------------------------
// Number represents the numerical value
type Number float64
// Type returns the type of the value
func (v Number) Type() Type {
return TypeNumber
}
// String returns the string representation of the value
func (v Number) String() string {
return lua.LNumber(v).String()
}
// Native returns value casted to native type
func (v Number) Native() any {
return float64(v)
}
// lvalue converts the value to a LUA value
func (v Number) lvalue(*lua.LState) lua.LValue {
return lua.LNumber(v)
}
// --------------------------------------------------------------------
// Numbers represents the number array value
type Numbers []float64
// numbersOf returns an array as a numbers array
func numbersOf[T numberType](arr []T) Numbers {
out := make([]float64, 0, len(arr))
for _, v := range arr {
out = append(out, float64(v))
}
return out
}
// Type returns the type of the value
func (v Numbers) Type() Type {
return TypeNumbers
}
// String returns the string representation of the value
func (v Numbers) String() string {
return fmt.Sprintf("%v", []float64(v))
}
// Native returns value casted to native type
func (v Numbers) Native() any {
return []float64(v)
}
// lvalue converts the value to a LUA value
func (v Numbers) lvalue(state *lua.LState) lua.LValue {
tbl := state.CreateTable(len(v)+4, 0)
return v.lcopy(tbl, state)
}
// lcopy copies the table to another table
func (v Numbers) lcopy(dst *lua.LTable, state *lua.LState) lua.LValue {
for _, item := range v {
dst.Append(lua.LNumber(item))
}
return dst
}
// --------------------------------------------------------------------
// String represents the string value
type String string
// Type returns the type of the value
func (v String) Type() Type {
return TypeString
}
// String returns the string representation of the value
func (v String) String() string {
return lua.LString(v).String()
}
// Native returns value casted to native type
func (v String) Native() any {
return string(v)
}
// lvalue converts the value to a LUA value
func (v String) lvalue(*lua.LState) lua.LValue {
return lua.LString(v)
}
// --------------------------------------------------------------------
// Strings represents the string array value
type Strings []string
// Type returns the type of the value
func (v Strings) Type() Type {
return TypeStrings
}
// String returns the string representation of the value
func (v Strings) String() string {
return fmt.Sprintf("%v", []string(v))
}
// Native returns value casted to native type
func (v Strings) Native() any {
return []string(v)
}
// Table converts the slice to a lua table
func (v Strings) table() *lua.LTable {
tbl := new(lua.LTable)
for _, item := range v {
tbl.Append(lua.LString(item))
}
return tbl
}
// lvalue converts the value to a LUA value
func (v Strings) lvalue(state *lua.LState) lua.LValue {
tbl := state.CreateTable(len(v)+4, 0)
return v.lcopy(tbl, state)
}
// lcopy copies the table to another table
func (v Strings) lcopy(dst *lua.LTable, state *lua.LState) lua.LValue {
for _, item := range v {
dst.Append(lua.LString(item))
}
return dst
}
// --------------------------------------------------------------------
// Bool represents the boolean value
type Bool bool
// Type returns the type of the value
func (v Bool) Type() Type {
return TypeBool
}
// String returns the string representation of the value
func (v Bool) String() string {
return lua.LBool(v).String()
}
// Native returns value casted to native type
func (v Bool) Native() any {
return bool(v)
}
// lvalue converts the value to a LUA value
func (v Bool) lvalue(*lua.LState) lua.LValue {
return lua.LBool(v)
}
// --------------------------------------------------------------------
// Bools represents the boolean array value
type Bools []bool
// Type returns the type of the value
func (v Bools) Type() Type {
return TypeBools
}
// String returns the string representation of the value
func (v Bools) String() string {
return fmt.Sprintf("%v", []bool(v))
}
// Native returns value casted to native type
func (v Bools) Native() any {
return []bool(v)
}
// lvalue converts the value to a LUA value
func (v Bools) lvalue(state *lua.LState) lua.LValue {
tbl := state.CreateTable(len(v)+4, 0)
return v.lcopy(tbl, state)
}
// lcopy copies the table to another table
func (v Bools) lcopy(dst *lua.LTable, state *lua.LState) lua.LValue {
for _, item := range v {
dst.Append(lua.LBool(item))
}
return dst
}
// --------------------------------------------------------------------
// Table represents a map of string to value
type Table map[string]Value
// Type returns the type of the value
func (v Table) Type() Type {
return TypeTable
}
// String returns the string representation of the value
func (v Table) String() string {
return fmt.Sprintf("%v", map[string]Value(v))
}
// Native returns value casted to native type
func (v Table) Native() any {
out := make(map[string]any, len(v))
for key, elem := range v {
out[key] = elem.Native()
}
return out
}
// lvalue converts the value to a LUA value
func (v Table) lvalue(state *lua.LState) lua.LValue {
tbl := state.CreateTable(0, len(v)+4)
return v.lcopy(tbl, state)
}
// lcopy copies the table to another table
func (v Table) lcopy(dst *lua.LTable, state *lua.LState) lua.LValue {
for k, item := range v {
dst.RawSetString(k, item.lvalue(state))
}
return dst
}
// UnmarshalJSON unmarshals the type from JSON
func (v *Table) UnmarshalJSON(b []byte) error {
var data map[string]any
if err := json.Unmarshal(b, &data); err != nil {
return err
}
*v = mapAsTable(data)
return nil
}
// --------------------------------------------------------------------
// Array represents the array of values
type Array []Value
// Type returns the type of the value
func (v Array) Type() Type {
return TypeArray
}
// String returns the string representation of the value
func (v Array) String() string {
return fmt.Sprintf("%+v", []Value(v))
}
// Native returns value casted to native type
func (v Array) Native() any {
out := make([]any, len(v))
for i, elem := range v {
out[i] = elem.Native()
}
return out
}
// lvalue converts the value to a LUA value
func (v Array) lvalue(state *lua.LState) lua.LValue {
tbl := state.CreateTable(len(v)+4, 0)
return v.lcopy(tbl, state)
}
// lcopy copies the table to another table
func (v Array) lcopy(dst *lua.LTable, state *lua.LState) lua.LValue {
for _, item := range v {
dst.Append(item.lvalue(state))
}
return dst
}