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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Gestalt Game"
run/main_scene="res://scenes/main.tscn"
run/print_header=false
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0.0980392, 0.0980392, 0.0980392, 1)
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
config/icon="res://icon.svg"
boot_splash/minimum_display_time=5000
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/window_width_override=640
window/size/window_height_override=360
window/stretch/mode="canvas_items"
window/handheld/orientation=4
window/size/always_on_top.editor_runtime=true
[input]
pick_item_up={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(143, 8),"global_position":Vector2(150, 39),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
pointing/emulate_mouse_from_touch=false
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="shelf"
2d_physics/layer_3="item"
2d_physics/layer_4="Rock"
2d_physics/layer_5="broom"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true