Skip to content

Commit 21dd8d2

Browse files
committed
Add code
1 parent 6632520 commit 21dd8d2

10 files changed

+1155
-0
lines changed

CMakeLists.txt

+49
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,49 @@
1+
# SDL2pp tutorial
2+
#
3+
# Written in 2015 by Dmitry Marakasiv <[email protected]>
4+
#
5+
# To the extent possible under law, the author(s) have dedicated all copyright
6+
# and related and neighboring rights to this software to the public domain
7+
# worldwide. This software is distributed without any warranty.
8+
#
9+
# You should have received a copy of the CC0 Public Domain Dedication along with
10+
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
11+
12+
PROJECT(SDL2pp-tutorial)
13+
14+
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
15+
16+
# set up SDL2pp library
17+
SET(SDL2PP_WITH_IMAGE YES)
18+
SET(SDL2PP_WITH_TTF YES)
19+
ADD_SUBDIRECTORY(SDL2pp)
20+
21+
# add compilation flags
22+
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
23+
ADD_DEFINITIONS(-DDATA_PATH="${PROJECT_SOURCE_DIR}/data")
24+
INCLUDE_DIRECTORIES(${SDL2PP_INCLUDE_DIRS})
25+
26+
# define targets
27+
ADD_EXECUTABLE(lesson00 lesson00.cc)
28+
TARGET_LINK_LIBRARIES(lesson00 ${SDL2PP_LIBRARIES})
29+
30+
ADD_EXECUTABLE(lesson01 lesson01.cc)
31+
TARGET_LINK_LIBRARIES(lesson01 ${SDL2PP_LIBRARIES})
32+
33+
ADD_EXECUTABLE(lesson02 lesson02.cc)
34+
TARGET_LINK_LIBRARIES(lesson02 ${SDL2PP_LIBRARIES})
35+
36+
ADD_EXECUTABLE(lesson03 lesson03.cc)
37+
TARGET_LINK_LIBRARIES(lesson03 ${SDL2PP_LIBRARIES})
38+
39+
ADD_EXECUTABLE(lesson04 lesson04.cc)
40+
TARGET_LINK_LIBRARIES(lesson04 ${SDL2PP_LIBRARIES})
41+
42+
ADD_EXECUTABLE(lesson05 lesson05.cc)
43+
TARGET_LINK_LIBRARIES(lesson05 ${SDL2PP_LIBRARIES})
44+
45+
ADD_EXECUTABLE(lesson06 lesson06.cc)
46+
TARGET_LINK_LIBRARIES(lesson06 ${SDL2PP_LIBRARIES})
47+
48+
ADD_EXECUTABLE(lesson07 lesson07.cc)
49+
TARGET_LINK_LIBRARIES(lesson07 ${SDL2PP_LIBRARIES})

COPYING

+121
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,121 @@
1+
Creative Commons Legal Code
2+
3+
CC0 1.0 Universal
4+
5+
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
6+
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
7+
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
8+
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
9+
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
10+
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
11+
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
12+
HEREUNDER.
13+
14+
Statement of Purpose
15+
16+
The laws of most jurisdictions throughout the world automatically confer
17+
exclusive Copyright and Related Rights (defined below) upon the creator
18+
and subsequent owner(s) (each and all, an "owner") of an original work of
19+
authorship and/or a database (each, a "Work").
20+
21+
Certain owners wish to permanently relinquish those rights to a Work for
22+
the purpose of contributing to a commons of creative, cultural and
23+
scientific works ("Commons") that the public can reliably and without fear
24+
of later claims of infringement build upon, modify, incorporate in other
25+
works, reuse and redistribute as freely as possible in any form whatsoever
26+
and for any purposes, including without limitation commercial purposes.
27+
These owners may contribute to the Commons to promote the ideal of a free
28+
culture and the further production of creative, cultural and scientific
29+
works, or to gain reputation or greater distribution for their Work in
30+
part through the use and efforts of others.
31+
32+
For these and/or other purposes and motivations, and without any
33+
expectation of additional consideration or compensation, the person
34+
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
35+
is an owner of Copyright and Related Rights in the Work, voluntarily
36+
elects to apply CC0 to the Work and publicly distribute the Work under its
37+
terms, with knowledge of his or her Copyright and Related Rights in the
38+
Work and the meaning and intended legal effect of CC0 on those rights.
39+
40+
1. Copyright and Related Rights. A Work made available under CC0 may be
41+
protected by copyright and related or neighboring rights ("Copyright and
42+
Related Rights"). Copyright and Related Rights include, but are not
43+
limited to, the following:
44+
45+
i. the right to reproduce, adapt, distribute, perform, display,
46+
communicate, and translate a Work;
47+
ii. moral rights retained by the original author(s) and/or performer(s);
48+
iii. publicity and privacy rights pertaining to a person's image or
49+
likeness depicted in a Work;
50+
iv. rights protecting against unfair competition in regards to a Work,
51+
subject to the limitations in paragraph 4(a), below;
52+
v. rights protecting the extraction, dissemination, use and reuse of data
53+
in a Work;
54+
vi. database rights (such as those arising under Directive 96/9/EC of the
55+
European Parliament and of the Council of 11 March 1996 on the legal
56+
protection of databases, and under any national implementation
57+
thereof, including any amended or successor version of such
58+
directive); and
59+
vii. other similar, equivalent or corresponding rights throughout the
60+
world based on applicable law or treaty, and any national
61+
implementations thereof.
62+
63+
2. Waiver. To the greatest extent permitted by, but not in contravention
64+
of, applicable law, Affirmer hereby overtly, fully, permanently,
65+
irrevocably and unconditionally waives, abandons, and surrenders all of
66+
Affirmer's Copyright and Related Rights and associated claims and causes
67+
of action, whether now known or unknown (including existing as well as
68+
future claims and causes of action), in the Work (i) in all territories
69+
worldwide, (ii) for the maximum duration provided by applicable law or
70+
treaty (including future time extensions), (iii) in any current or future
71+
medium and for any number of copies, and (iv) for any purpose whatsoever,
72+
including without limitation commercial, advertising or promotional
73+
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
74+
member of the public at large and to the detriment of Affirmer's heirs and
75+
successors, fully intending that such Waiver shall not be subject to
76+
revocation, rescission, cancellation, termination, or any other legal or
77+
equitable action to disrupt the quiet enjoyment of the Work by the public
78+
as contemplated by Affirmer's express Statement of Purpose.
79+
80+
3. Public License Fallback. Should any part of the Waiver for any reason
81+
be judged legally invalid or ineffective under applicable law, then the
82+
Waiver shall be preserved to the maximum extent permitted taking into
83+
account Affirmer's express Statement of Purpose. In addition, to the
84+
extent the Waiver is so judged Affirmer hereby grants to each affected
85+
person a royalty-free, non transferable, non sublicensable, non exclusive,
86+
irrevocable and unconditional license to exercise Affirmer's Copyright and
87+
Related Rights in the Work (i) in all territories worldwide, (ii) for the
88+
maximum duration provided by applicable law or treaty (including future
89+
time extensions), (iii) in any current or future medium and for any number
90+
of copies, and (iv) for any purpose whatsoever, including without
91+
limitation commercial, advertising or promotional purposes (the
92+
"License"). The License shall be deemed effective as of the date CC0 was
93+
applied by Affirmer to the Work. Should any part of the License for any
94+
reason be judged legally invalid or ineffective under applicable law, such
95+
partial invalidity or ineffectiveness shall not invalidate the remainder
96+
of the License, and in such case Affirmer hereby affirms that he or she
97+
will not (i) exercise any of his or her remaining Copyright and Related
98+
Rights in the Work or (ii) assert any associated claims and causes of
99+
action with respect to the Work, in either case contrary to Affirmer's
100+
express Statement of Purpose.
101+
102+
4. Limitations and Disclaimers.
103+
104+
a. No trademark or patent rights held by Affirmer are waived, abandoned,
105+
surrendered, licensed or otherwise affected by this document.
106+
b. Affirmer offers the Work as-is and makes no representations or
107+
warranties of any kind concerning the Work, express, implied,
108+
statutory or otherwise, including without limitation warranties of
109+
title, merchantability, fitness for a particular purpose, non
110+
infringement, or the absence of latent or other defects, accuracy, or
111+
the present or absence of errors, whether or not discoverable, all to
112+
the greatest extent permissible under applicable law.
113+
c. Affirmer disclaims responsibility for clearing rights of other persons
114+
that may apply to the Work or any use thereof, including without
115+
limitation any person's Copyright and Related Rights in the Work.
116+
Further, Affirmer disclaims responsibility for obtaining any necessary
117+
consents, permissions or other rights required for any use of the
118+
Work.
119+
d. Affirmer understands and acknowledges that Creative Commons is not a
120+
party to this document and has no duty or obligation with respect to
121+
this CC0 or use of the Work.

lesson00.cc

+64
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
1+
//
2+
// SDL2pp tutorial
3+
//
4+
// Written in 2015 by Dmitry Marakasiv <[email protected]>
5+
//
6+
// To the extent possible under law, the author(s) have dedicated all copyright
7+
// and related and neighboring rights to this software to the public domain
8+
// worldwide. This software is distributed without any warranty.
9+
//
10+
// You should have received a copy of the CC0 Public Domain Dedication along with
11+
// this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
12+
//
13+
14+
//
15+
// Lesson 00:
16+
//
17+
// - Initialize SDL library
18+
// - Create window
19+
// - Load image from file
20+
// - Display it in a window
21+
//
22+
23+
#include <iostream>
24+
#include <exception>
25+
26+
#include <SDL2pp/SDL2pp.hh>
27+
28+
using namespace SDL2pp;
29+
30+
int main() try {
31+
// Initialize SDL library
32+
SDL sdl(SDL_INIT_VIDEO);
33+
34+
// Create main window: 640x480 dimensions, resizable, "SDL2pp demo" title
35+
Window window("SDL2pp demo",
36+
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
37+
640, 480,
38+
SDL_WINDOW_RESIZABLE);
39+
40+
// Create accelerated video renderer with default driver
41+
Renderer renderer(window, -1, SDL_RENDERER_ACCELERATED);
42+
43+
// Load sprites image as a new texture
44+
Texture sprites(renderer, DATA_PATH "/M484SpaceSoldier.png");
45+
46+
// Clear screen
47+
renderer.Clear();
48+
49+
// Render our image, stretching it to the whole window
50+
renderer.Copy(sprites);
51+
52+
// Show rendered frame
53+
renderer.Present();
54+
55+
// 5 second delay
56+
SDL_Delay(5000);
57+
58+
// Here all resources are automatically released and library deinitialized
59+
return 0;
60+
} catch (std::exception& e) {
61+
// If case of error, print it and exit with error
62+
std::cerr << e.what() << std::endl;
63+
return 1;
64+
}

lesson01.cc

+67
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,67 @@
1+
//
2+
// SDL2pp tutorial
3+
//
4+
// Written in 2015 by Dmitry Marakasiv <[email protected]>
5+
//
6+
// To the extent possible under law, the author(s) have dedicated all copyright
7+
// and related and neighboring rights to this software to the public domain
8+
// worldwide. This software is distributed without any warranty.
9+
//
10+
// You should have received a copy of the CC0 Public Domain Dedication along with
11+
// this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
12+
//
13+
14+
//
15+
// Lesson 01:
16+
//
17+
// - Pick single sprite to draw
18+
//
19+
20+
#include <iostream>
21+
#include <exception>
22+
23+
#include <SDL2pp/SDL2pp.hh>
24+
25+
using namespace SDL2pp;
26+
27+
int main() try {
28+
// Initialize SDL library
29+
SDL sdl(SDL_INIT_VIDEO);
30+
31+
// Create main window: 640x480 dimensions, resizable, "SDL2pp demo" title
32+
Window window("SDL2pp demo",
33+
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
34+
640, 480,
35+
SDL_WINDOW_RESIZABLE);
36+
37+
// Create accelerated video renderer with default driver
38+
Renderer renderer(window, -1, SDL_RENDERER_ACCELERATED);
39+
40+
// Load sprites image as a new texture
41+
Texture sprites(renderer, DATA_PATH "/M484SpaceSoldier.png");
42+
43+
int vcenter = renderer.GetOutputHeight() / 2; // Y coordinate of window center
44+
45+
// Clear screen
46+
renderer.Clear();
47+
48+
// Draw player sprite
49+
renderer.Copy(
50+
sprites,
51+
Rect(8, 11, 50, 50),
52+
Rect(0, vcenter - 50, 50, 50)
53+
);
54+
55+
// Show rendered frame
56+
renderer.Present();
57+
58+
// 5 second delay
59+
SDL_Delay(5000);
60+
61+
// Here all resources are automatically released and library deinitialized
62+
return 0;
63+
} catch (std::exception& e) {
64+
// If case of error, print it and exit with error
65+
std::cerr << e.what() << std::endl;
66+
return 1;
67+
}

lesson02.cc

+85
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,85 @@
1+
//
2+
// SDL2pp tutorial
3+
//
4+
// Written in 2015 by Dmitry Marakasiv <[email protected]>
5+
//
6+
// To the extent possible under law, the author(s) have dedicated all copyright
7+
// and related and neighboring rights to this software to the public domain
8+
// worldwide. This software is distributed without any warranty.
9+
//
10+
// You should have received a copy of the CC0 Public Domain Dedication along with
11+
// this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
12+
//
13+
14+
//
15+
// Lesson 02:
16+
//
17+
// - Event processing
18+
//
19+
20+
#include <iostream>
21+
#include <exception>
22+
23+
#include <SDL2pp/SDL2pp.hh>
24+
25+
using namespace SDL2pp;
26+
27+
int main() try {
28+
// Initialize SDL library
29+
SDL sdl(SDL_INIT_VIDEO);
30+
31+
// Create main window: 640x480 dimensions, resizable, "SDL2pp demo" title
32+
Window window("SDL2pp demo",
33+
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
34+
640, 480,
35+
SDL_WINDOW_RESIZABLE);
36+
37+
// Create accelerated video renderer with default driver
38+
Renderer renderer(window, -1, SDL_RENDERER_ACCELERATED);
39+
40+
// Load sprites image as a new texture
41+
Texture sprites(renderer, DATA_PATH "/M484SpaceSoldier.png");
42+
43+
// Main loop
44+
while (1) {
45+
// Event processing:
46+
// - If window is closed, or Q or Escape buttons are pressed,
47+
// quit the application
48+
SDL_Event event;
49+
while (SDL_PollEvent(&event)) {
50+
if (event.type == SDL_QUIT) {
51+
return 0;
52+
} else if (event.type == SDL_KEYDOWN) {
53+
switch (event.key.keysym.sym) {
54+
case SDLK_ESCAPE: case SDLK_q:
55+
return 0;
56+
}
57+
}
58+
}
59+
60+
int vcenter = renderer.GetOutputHeight() / 2; // Y coordinate of window center
61+
62+
// Clear screen
63+
renderer.Clear();
64+
65+
// Draw player sprite
66+
renderer.Copy(
67+
sprites,
68+
Rect(8, 11, 50, 50),
69+
Rect(0, vcenter - 50, 50, 50)
70+
);
71+
72+
// Show rendered frame
73+
renderer.Present();
74+
75+
// Frame limiter: sleep for a little bit to not eat 100% of CPU
76+
SDL_Delay(1);
77+
}
78+
79+
// Here all resources are automatically released and library deinitialized
80+
return 0;
81+
} catch (std::exception& e) {
82+
// If case of error, print it and exit with error
83+
std::cerr << e.what() << std::endl;
84+
return 1;
85+
}

0 commit comments

Comments
 (0)