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It's fine to start this off naive, but I would like to later take a look at adopting the state handling patterns used in Alex Kehayias's talk: https://www.youtube.com/watch?v=TW1ie0pIO_E
We'll want it to indicate which squares are occupied and eventually by which type of thing (enemy, player-controlled character maybe to start?)
The text was updated successfully, but these errors were encountered:
It's fine to start this off naive, but I would like to later take a look at adopting the state handling patterns used in Alex Kehayias's talk: https://www.youtube.com/watch?v=TW1ie0pIO_E
We'll want it to indicate which squares are occupied and eventually by which type of thing (enemy, player-controlled character maybe to start?)
The text was updated successfully, but these errors were encountered: