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Copy pathSyncAbletonLinkValueNode.cs
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SyncAbletonLinkValueNode.cs
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#region usings
using System;
using System.ComponentModel.Composition;
using VVVV.PluginInterfaces.V1;
using VVVV.PluginInterfaces.V2;
using VVVV.Utils.VColor;
using VVVV.Utils.VMath;
using System.Runtime.InteropServices;
using VVVV.Core.Logging;
#endregion usings
namespace VVVV.Nodes
{
#region PluginInfo
[PluginInfo(Name = "Ableton Link", Category = "Value", Version = "", Help = "Sync Timelines using Ableton Link", Tags = "Sync", Author = "soriak")]
#endregion PluginInfo
public class SyncAbletonLinkValueNode : IPluginEvaluate, IDisposable
{
#region fields & pins
[Input("BPM In", DefaultValue = 120)]
public IDiffSpread<int> FbpmIn;
[Input("Set Tempo", IsBang = true)]
public IDiffSpread<bool> FSetTempoIn;
[Input("Start Playing", IsBang = true)]
public IDiffSpread<bool> FStartPlay;
[Input("Stop Playing", IsBang = true)]
public IDiffSpread<bool> FStopPlay;
[Input("StartStopSync")]
public IDiffSpread<bool> FEnableStartStopSync;
[Input("Reset", IsBang = true)]
public IDiffSpread<bool> FResetIn;
[Input("Enabled")]
public IDiffSpread<bool> FEnabledIn;
[Output("Beat")]
public ISpread<double> FBeatOut;
[Output("Phase")]
public ISpread<double> FPhaseOut;
[Output("Session BPM")]
public ISpread<double> FbpmOut;
[Output("Peers")]
public ISpread<int> FPeersOut;
[Output("IsPlaying")]
public ISpread<bool> FIsPlayingOut;
[Import()]
public ILogger FLogger;
#endregion fields & pins
private bool isEnabled = true;
public void Dispose()
{
AbletonLink.Instance.Dispose();
}
public void Evaluate(int SpreadMax)
{
if (FResetIn[0])
this.Dispose();
if (isEnabled != FEnabledIn[0])
{
AbletonLink.Instance.enable(FEnabledIn[0]);
isEnabled = FEnabledIn[0];
}
if (isEnabled)
{
if (FSetTempoIn[0])
AbletonLink.Instance.setTempo(FbpmIn[0]);
if (FEnableStartStopSync.IsChanged)
{
AbletonLink.Instance.enableStartStopSync(FEnableStartStopSync[0]);
}
if(FEnableStartStopSync[0])
{
if (FStartPlay[0])
AbletonLink.Instance.startPlaying();
if (FStopPlay[0])
AbletonLink.Instance.stopPlaying();
}
double beat;
double phase;
AbletonLink.Instance.update(out beat, out phase);
FBeatOut[0] = beat;
FPhaseOut[0] = phase;
FPeersOut[0] = AbletonLink.Instance.numPeers();
FbpmOut[0] = AbletonLink.Instance.tempo();
FIsPlayingOut[0] = AbletonLink.Instance.isPlaying();
}
}
}
public class AbletonLink : IDisposable
{
private static volatile AbletonLink singletonInstance;
private IntPtr nativeInstance = IntPtr.Zero;
private const double INITIAL_TEMPO = 120.0;
public static AbletonLink Instance
{
get
{
if (singletonInstance == null)
{
singletonInstance = new AbletonLink();
singletonInstance.setup(INITIAL_TEMPO);
}
return singletonInstance;
}
}
[DllImport ("AbletonLinkDLL")]
private static extern IntPtr CreateAbletonLink();
private AbletonLink()
{
nativeInstance = CreateAbletonLink();
}
~AbletonLink()
{
this.Dispose();
}
[DllImport ("AbletonLinkDLL")]
private static extern void DestroyAbletonLink(IntPtr ptr);
public void Dispose()
{
singletonInstance = null;
if (nativeInstance != IntPtr.Zero) {
DestroyAbletonLink(nativeInstance);
nativeInstance = IntPtr.Zero;
}
}
[DllImport ("AbletonLinkDLL")]
private static extern void setup(IntPtr ptr, double bpm);
private void setup(double bpm)
{
setup(nativeInstance, bpm);
}
[DllImport ("AbletonLinkDLL")]
private static extern void setTempo(IntPtr ptr, double bpm);
public void setTempo(double bpm)
{
setTempo(nativeInstance, bpm);
}
[DllImport ("AbletonLinkDLL")]
private static extern double tempo(IntPtr ptr);
public double tempo()
{
return tempo(nativeInstance);
}
[DllImport ("AbletonLinkDLL")]
private static extern void setQuantum(IntPtr ptr, double quantum);
public void setQuantum(double quantum)
{
setQuantum(nativeInstance, quantum);
}
[DllImport ("AbletonLinkDLL")]
private static extern double quantum(IntPtr ptr);
public double quantum()
{
return quantum(nativeInstance);
}
[DllImport ("AbletonLinkDLL")]
private static extern bool isEnabled(IntPtr ptr);
public bool isEnabled()
{
return isEnabled(nativeInstance);
}
[DllImport ("AbletonLinkDLL")]
private static extern void enable(IntPtr ptr, bool bEnable);
public void enable(bool bEnable)
{
enable(nativeInstance, bEnable);
}
[DllImport("AbletonLinkDLL")]
private static extern void enableStartStopSync(IntPtr ptr, bool bEnable);
public void enableStartStopSync(bool bEnable)
{
enableStartStopSync(nativeInstance, bEnable);
}
[DllImport("AbletonLinkDLL")]
private static extern void startPlaying(IntPtr ptr);
public void startPlaying()
{
startPlaying(nativeInstance);
}
[DllImport("AbletonLinkDLL")]
private static extern void stopPlaying(IntPtr ptr);
public void stopPlaying()
{
stopPlaying(nativeInstance);
}
[DllImport("AbletonLinkDLL")]
private static extern bool isPlaying(IntPtr ptr);
public bool isPlaying()
{
return isPlaying(nativeInstance);
}
[DllImport ("AbletonLinkDLL")]
private static extern int numPeers(IntPtr ptr);
public int numPeers()
{
return numPeers(nativeInstance);
}
[DllImport ("AbletonLinkDLL")]
private static extern void update(IntPtr ptr, out double beat, out double phase);
public void update(out double beat, out double phase)
{
update(nativeInstance, out beat, out phase);
}
}
}