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server.js
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require.paths.unshift(__dirname + '/npm/policyfile');
require.paths.unshift(__dirname + '/npm/socket_node/lib');
require.paths.unshift(__dirname + '/npm/socket_node_client/lib');
var http = require('http')
, url = require('url')
, fs = require('fs')
, static = require('./lib/node-static')
, sys = require('sys')
, server;
var file = new(static.Server)('./public');
// since socket.io 0.7 consumes one socket we need another socket to transmit all static files from ./public dir
server = http.createServer(function(req, res){
// all static files are served with https://github.com/cloudhead/node-static
req.addListener('end', function () {
file.serve(req, res);
});
}).listen(8081);
// TODO make port configurable
// if you going to change this you also will need to change port in the connection line in ./public/pong.js
var io = require('socket.io').listen(8080);
var buffer = []
, number_of_rooms = 10
, rooms = []
;
for(var i = 0; i < number_of_rooms; i++) {
rooms[i] = {count: 0, player_id_having_the_ball: 1}; //, round_started: false};
}
function get_list_of_rooms() {
var list_of_rooms = {number_of_rooms: number_of_rooms, rooms: []}
for(var i = 0; i < number_of_rooms; i++) {
var player1_country = rooms[i].player1_country || {};
var player2_country = rooms[i].player2_country || {};
list_of_rooms['rooms'].push({number_of_connected_players: rooms[i].count, player1_country: player1_country, player2_country: player2_country })
}
return list_of_rooms;
}
function find_room_and_disconnect_by_session_id(id) {
for(var i = 0; i < number_of_rooms; i++) {
var room = rooms[i];
if(room.count > 0) {
if(room.player1_id == id) {
room.player1_id = null;
room.count -= 1;
break;
} else if(room.player2_id == id) {
room.player2_id = null;
room.count -= 1;
break;
}
}
}
}
io.sockets.on('connection', function (socket) {
socket.emit('list_of_rooms', get_list_of_rooms());
socket.on('disconnect', function () {
if(socket.room_id) {
rooms[socket.room_id].count -= 1;
find_room_and_disconnect_by_session_id(socket.id);
socket.leave('room#'+socket.room_id);
}
io.sockets.json.emit('list_of_rooms', get_list_of_rooms());
});
socket.on('round_started', function(msg) {
io.sockets.in('room#'+msg.room_id).json.emit('round_started', msg);
});
socket.on('sync', function(msg) {
io.sockets.in('room#'+msg.room_id).emit('sync', msg);
});
socket.on('end_of_the_round', function(msg) {
//selected_room.set_round_started(false);
rooms[msg.room_id].player_id_having_the_ball = (msg.player_won == 1 ? 2 : 1); // player that lost now has the ball
io.sockets.in('room#'+msg.room_id).json.emit("end_of_the_round", {player_won: msg.player_won, player_id_having_the_ball: rooms[msg.room_id].player_id_having_the_ball, room_id: msg.room_id});
});
socket.on('connect', function(msg) {
socket.join('room#' + msg.room_id);
socket.room_id = msg.room_id;
find_room_and_disconnect_by_session_id(socket.id);
rooms[msg.room_id].count += 1;
if(rooms[msg.room_id].count == 1) {
rooms[msg.room_id].player1_country = {};
rooms[msg.room_id].player1_id = socket.id;
rooms[msg.room_id].player1_country['code'] = msg.country_code;
rooms[msg.room_id].player1_country['name'] = msg.country_name;
} else {
rooms[msg.room_id].player2_country = {};
rooms[msg.room_id].player2_id = socket.id;
rooms[msg.room_id].player2_country['code'] = msg.country_code;
rooms[msg.room_id].player2_country['name'] = msg.country_name;
}
// check whether this connected user was not connected to the other room on the same server
if(rooms[msg.room_id].count == 1) {
socket.json.emit('player_connected', {player_id: 1, player1_country: rooms[msg.room_id].player1_country});
} else if(rooms[msg.room_id].count == 2){
// when second player has connected, 1st player could had moved up or down his default position, so show him right cordinates in buffer variable
io.sockets.in('room#'+msg.room_id).json.emit('player_connected', {player_id: 2, player1_country: rooms[msg.room_id].player1_country, player2_country: rooms[msg.room_id].player2_country});// buffer: buffer
io.sockets.in('room#'+msg.room_id).json.emit('round_could_be_started', {room_id: socket.room_id});
}
io.sockets.json.emit('list_of_rooms', get_list_of_rooms());
})
});